Faucheuse
Mort-vivant
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Reaper
SpectreN
Tagsbone_armour, bones, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
Vie
374%
Armure
+50%
Évasion
+100%
Ailment Threshold
374%
Résistance
40 40 40 20
Damage
240%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
110%
Type
SummonedReaper
Metadata
SummonedReaper
IsSummoned
Y
Niveau
68
Vie
24,061
Armure
43,185
Score d'Évasion
9,478
Damage
897
Dégâts des sorts
897
Précision
1,276
Attack Time
1.5
Expérience
20,510
Minion Life
5,219
Minion Damage
716
Ailment Threshold
24,061
Chill
76
Shock
76
Brittle
430
Scorch
76
Sap
210
ReaperConsumeMinionForHeal
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 6 sec.
La Durée de base est de 6 secondes
ReaperConsumeMinionForBuff
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 25 sec.
La Durée de base est de 6 secondes
SummonedReaperMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 717–1076
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
50% de Perte de Dégâts d'Attaque
46.38% Davantage de Dégâts
action attack or cast time uses animation length [1]
SummonedReaperDash
Spell, Movement
Temps d'incantation: 1.5 sec.
Temps de recharge: 4 sec.
leap slam minimum distance [40]
walk emerge extra distance [-9]
SummonedReaperUltimate
Attack, Melee, Damage, Area, MeleeSingleTarget, Movement
Base Damage: 717–1076
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
50% Davantage de Dégâts d'Attaque
46.38% Davantage de Dégâts
is area damage [1]
GASummonReaperUltimateLeftSlash
Triggerable, Attack
Base Damage: 717–1076
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
50% Davantage de Dégâts d'Attaque
46.38% Davantage de Dégâts
is area damage [1]
GASummonReaperUltimateRightSlash
Triggerable, Attack
Base Damage: 717–1076
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
50% Davantage de Dégâts d'Attaque
46.38% Davantage de Dégâts
is area damage [1]
EAASummonedReaperComboAttack
Attack
Base Damage: 717–1076
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 6 sec.
+0.3 mètres d'Allonge en mêlée
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASummonReaperComboWhirl
Triggerable, Attack
Base Damage: 717–1076
Chances de coup critique: 5%
Dégâts d'Attaque: 50%
Dégâts d'Attaque: 50%
Attack Time: 1.5 sec.
50% de Perte de Dégâts d'Attaque
46.38% Davantage de Dégâts
is area damage [1]
GASummonReaperComboLeftSlash
Triggerable, Attack
Base Damage: 717–1076
Chances de coup critique: 5%
Attack Time: 1.5 sec.
46.38% Davantage de Dégâts
is area damage [1]
GASummonReaperComboRightSlash
Triggerable, Attack
Base Damage: 717–1076
Chances de coup critique: 5%
Attack Time: 1.5 sec.
46.38% Davantage de Dégâts
is area damage [1]
GASummonReaperDashImpactSlash
Triggerable, Attack
Base Damage: 717–1076
Chances de coup critique: 5%
Attack Time: 1.5 sec.
46.38% Davantage de Dégâts
is area damage [1]
GASummonReaperDash
Triggerable, Attack
Base Damage: 717–1076
Chances de coup critique: 5%
Attack Time: 1.5 sec.
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedReaper/SummonedReaper.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_addfadeepk_for_death_summon_01 = "AddEffectPack( Metadata/Effects/Spells/summoned_reaper/epk/death_fade.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedReaper/SummonedReaper"] = {
    name = "Reaper",
    life = 3.74,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "SummonedReaperMelee",
        "GASummonReaperUltimateLeftSlash",
        "GASummonReaperUltimateRightSlash",
        "GASummonReaperComboWhirl",
        "GASummonReaperComboLeftSlash",
        "GASummonReaperComboRightSlash",
        "GASummonReaperDashImpactSlash",
        "GASummonReaperDash",
        "EAASummonedReaperComboAttack",
        "SummonedReaperDash",
        "SummonedReaperUltimate",
        "ReaperConsumeMinionForHeal",
        "ReaperConsumeMinionForBuff",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedReaperMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperUltimateLeftSlash"] = {
    name = "GASummonReaperUltimateLeftSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, baseMultiplier = 1.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperUltimateRightSlash"] = {
    name = "GASummonReaperUltimateRightSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, baseMultiplier = 1.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 1.5, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperComboWhirl"] = {
    name = "GASummonReaperComboWhirl",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, baseMultiplier = 0.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 0.5, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperComboLeftSlash"] = {
    name = "GASummonReaperComboLeftSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperComboRightSlash"] = {
    name = "GASummonReaperComboRightSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperDashImpactSlash"] = {
    name = "GASummonReaperDashImpactSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASummonReaperDash"] = {
    name = "GASummonReaperDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASummonedReaperComboAttack"] = {
    name = "EAASummonedReaperComboAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedReaperDash"] = {
    name = "SummonedReaperDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-9, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedReaperUltimate"] = {
    name = "SummonedReaperUltimate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, baseMultiplier = 1.5, levelRequirement = 28, statInterpolation = {2},  cost = { }, },
        [2] = {60, baseMultiplier = 1.65, levelRequirement = 80, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ReaperConsumeMinionForHeal"] = {
    name = "ReaperConsumeMinionForHeal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ReaperConsumeMinionForBuff"] = {
    name = "ReaperConsumeMinionForBuff",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Edit

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