ศิลาหวั่นสะพรึง
ชีวิตประดิษฐ์
display monster mod nemesis test [0]
kill traps mines and totems on death [1]
The Dreadstone
SpectreN
Areaป่าชัฏสยดสยอง
Tagsbludgeoning_weapon, construct, ghost_blood, has_two_hand_mace, has_two_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, physical_affinity, stone_armour
พลังชีวิต
400%
Energy Shield From Life
50%
ค่าเกราะ
+50%
Ailment Threshold
400%
ค่าต้านทาน
0 0 0 40
Damage
144%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
180%
Model Size
140%
Type
ChaosGolemUnique
Metadata
ChaosElementalWorldUnique
เลเวล
53
พลังชีวิต
4,700
ค่าเกราะ
12,828
อัตราการหลบหลีก
2,730
โล่พลังงาน
4,700
Damage
248
ความเสียหายเวท
248
ความแม่นยำ
318
Attack Time
1.5
ค่าประสบการณ์
11,383
Minion Life
1,168
Minion Energy Shield
1,168
Minion Damage
190
Ailment Threshold
9,400
Chill
30
Shock
30
Brittle
168
Scorch
30
Sap
82
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 198–297
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
ChaosGolemUniqueSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
แผ่นดินแยก (Sunder)
Base Damage: 198–297
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 2 วินาที
ทุบพื้นด้วย กระบอง, คทา, ขวาน หรือ ไม้พลอง สร้างคลื่นพื้นแยกที่จะสร้างความเสียหายให้กับศัตรูที่อยู่ข้างหน้าคุณ ศัตรูที่โดนคลื่นดังกล่าวจะปล่อยคลื่นขนาดเล็กออกมาสร้างความเสียหายให้กับศัตรูตัวอื่นด้วย
เพิ่มความเร็วในการโจมตี อีก 20%
คลื่นสะท้อน สร้างความเสียหาย ลดลง อีก 60%
active skill area of effect radius +% final [-20]
is area damage [1]
TemporalChainsAuraMonsterTotem
Spell, Multicastable, Triggerable
เวลาร่าย: 0.2 วินาที
คูลดาวน์: 7 วินาที
alternate minion [232]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [10]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
     visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/ChaosElementalWorldUnique"] = {
    name = "The Dreadstone",
    life = 4,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "TemporalChainsAuraMonsterTotem",
        "ChaosGolemUniqueSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TemporalChainsAuraMonsterTotem"] = {
    name = "TemporalChainsAuraMonsterTotem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {232, 1, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosGolemUniqueSunder"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 20, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
display monster mod nemesis test [0]
IdMonsterCorruptedBloodNovaDaemon
FamilyDaemon
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • The Dreadstone
    ชีวิตประดิษฐ์
    display monster mod nemesis test [0]
    kill traps mines and totems on death [1]
    SpectreN
    Tagsbludgeoning_weapon, construct, ghost_blood, has_two_hand_mace, has_two_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, physical_affinity, stone_armour
    พลังชีวิต
    400%
    Energy Shield From Life
    50%
    ค่าเกราะ
    +50%
    Ailment Threshold
    400%
    ค่าต้านทาน
    0 0 0 40
    Damage
    144%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    180%
    Model Size
    140%
    Type
    ChaosGolemUnique
    Metadata
    ChaosElementalWorldUniqueStandalone_
    เลเวล
    68
    พลังชีวิต
    12,867
    ค่าเกราะ
    43,185
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    12,254
    Damage
    538
    ความเสียหายเวท
    538
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    18,459
    Minion Life
    2,791
    Minion Energy Shield
    2,658
    Minion Damage
    430
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 430–645
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ChaosGolemUniqueSunder
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    แผ่นดินแยก (Sunder)
    Base Damage: 430–645
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 2 วินาที
    ทุบพื้นด้วย กระบอง, คทา, ขวาน หรือ ไม้พลอง สร้างคลื่นพื้นแยกที่จะสร้างความเสียหายให้กับศัตรูที่อยู่ข้างหน้าคุณ ศัตรูที่โดนคลื่นดังกล่าวจะปล่อยคลื่นขนาดเล็กออกมาสร้างความเสียหายให้กับศัตรูตัวอื่นด้วย
    เพิ่มความเร็วในการโจมตี อีก 20%
    คลื่นสะท้อน สร้างความเสียหาย ลดลง อีก 60%
    active skill area of effect radius +% final [-20]
    is area damage [1]
    TemporalChainsAuraMonsterTotem
    Spell, Multicastable, Triggerable
    เวลาร่าย: 0.2 วินาที
    คูลดาวน์: 7 วินาที
    alternate minion [232]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [10]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalWorldUniqueStandalone_"] = {
        name = "The Dreadstone",
        life = 4,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "TemporalChainsAuraMonsterTotem",
            "ChaosGolemUniqueSunder",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemporalChainsAuraMonsterTotem"] = {
        name = "TemporalChainsAuraMonsterTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {232, 1, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosGolemUniqueSunder"] = {
        name = "Sunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-60, 20, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    display monster mod nemesis test [0]
    FamilyDaemon
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

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