Камень ужаса
Механизм
Область: Чащоба
display monster mod nemesis test [0]
kill traps mines and totems on death [1]
The Dreadstone
SpectreN
AreaЧащоба
Tagsbludgeoning_weapon, construct, ghost_blood, has_two_hand_mace, has_two_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, physical_affinity, stone_armour
Здоровье
400%
Energy Shield From Life
50%
Броня
+50%
Ailment Threshold
400%
Сопротивление
0 0 0 40
Damage
144%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
180%
Model Size
140%
Type
ChaosGolemUnique
Metadata
ChaosElementalWorldUnique
Уровень
53
Здоровье
4,700
Броня
12,828
Уклонение
2,730
Энергетический щит
4,700
Damage
248
Урон от чар
248
Точность
318
Attack Time
1.5
Опыт
11,383
Minion Life
1,168
Minion Energy Shield
1,168
Minion Damage
190
Ailment Threshold
9,400
Chill
30
Shock
30
Brittle
168
Scorch
30
Sap
82
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 198–297
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ChaosGolemUniqueSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Раскол
Base Damage: 198–297
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 2 сек.
Герой сотрясает землю булавой, скипетром, топором или посохом, создавая волну взрытой почвы, которая наносит урон врагам в области перед героем. Каждый задетый волной противник создаёт дополнительную ударную волну, наносящую урон врагам вокруг.
Скорость атаки на 20% больше
Ударные волны наносят на 60% меньше урона
active skill area of effect radius +% final [-20]
is area damage [1]
TemporalChainsAuraMonsterTotem
Spell, Multicastable, Triggerable
Время применения: 0.2 сек.
Перезарядка: 7 сек.
alternate minion [232]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [10]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.5
     visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ChaosElemental/ChaosElementalWorldUnique"] = {
    name = "The Dreadstone",
    life = 4,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 1.44,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "TemporalChainsAuraMonsterTotem",
        "ChaosGolemUniqueSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TemporalChainsAuraMonsterTotem"] = {
    name = "TemporalChainsAuraMonsterTotem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {232, 1, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosGolemUniqueSunder"] = {
    name = "Sunder",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 20, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
display monster mod nemesis test [0]
FamilyDaemon
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • The Dreadstone
    Механизм
    display monster mod nemesis test [0]
    kill traps mines and totems on death [1]
    SpectreN
    Tagsbludgeoning_weapon, construct, ghost_blood, has_two_hand_mace, has_two_handed_melee, large_model, medium_height, medium_movement, melee, not_dex, physical_affinity, stone_armour
    Здоровье
    400%
    Energy Shield From Life
    50%
    Броня
    +50%
    Ailment Threshold
    400%
    Сопротивление
    0 0 0 40
    Damage
    144%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    180%
    Model Size
    140%
    Type
    ChaosGolemUnique
    Metadata
    ChaosElementalWorldUniqueStandalone_
    Уровень
    68
    Здоровье
    12,867
    Броня
    43,185
    Уклонение
    4,739
    Энергетический щит
    12,254
    Damage
    538
    Урон от чар
    538
    Точность
    580
    Attack Time
    1.5
    Опыт
    18,459
    Minion Life
    2,791
    Minion Energy Shield
    2,658
    Minion Damage
    430
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 430–645
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ChaosGolemUniqueSunder
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Раскол
    Base Damage: 430–645
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 2 сек.
    Герой сотрясает землю булавой, скипетром, топором или посохом, создавая волну взрытой почвы, которая наносит урон врагам в области перед героем. Каждый задетый волной противник создаёт дополнительную ударную волну, наносящую урон врагам вокруг.
    Скорость атаки на 20% больше
    Ударные волны наносят на 60% меньше урона
    active skill area of effect radius +% final [-20]
    is area damage [1]
    TemporalChainsAuraMonsterTotem
    Spell, Multicastable, Triggerable
    Время применения: 0.2 сек.
    Перезарядка: 7 сек.
    alternate minion [232]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [10]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalWorldUniqueStandalone_"] = {
        name = "The Dreadstone",
        life = 4,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "Melee",
            "TemporalChainsAuraMonsterTotem",
            "ChaosGolemUniqueSunder",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TemporalChainsAuraMonsterTotem"] = {
        name = "TemporalChainsAuraMonsterTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {232, 1, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosGolemUniqueSunder"] = {
        name = "Sunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-60, 20, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    display monster mod nemesis test [0]
    FamilyDaemon
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.