Memory_Strands
Old: chuanhsing#2097 2025-06-08 14:18:40
New: chuanhsing#2097 2025-06-08 14:30:42
Old | New | Differences | |
---|---|---|---|
1 | - | # Memory | |
1 | + | # Memory Strands | |
2 | 2 | ||
3 | - | ||
3 | + | After defeating all three new pinnacle bosses, you’ll be able to find new Memory Influenced tier 16 maps. These maps come with the previously mentioned special abilities and monsters infused with Memory Petals but can also roll the same modifiers typically found on tier 17 maps, making them far more rewarding. With all these new memory maps, comes a new item mechanic. | |
4 | 4 | ||
5 | - | Memory Thread is 4 to 8 Maps. | |
5 | + | Items in Memory Influenced Maps can drop with Memory Strands. And will have a random amount up to 100. On top of this, whenever you’re crafting that item using currency orbs to replace or add modifiers such as Alterations, Chaos, and so forth, it will consume some memory strands to make the crafted mods more powerful. We don't have fossils and harvest and stuff do it. | |
6 | + | ||
7 | + | The new Pinnacle bosses also drop new Crafting Currencies which can be used to manipulate the amount of Memory Strands on an item. | |
8 | + | ||
9 | + | * [[Orb of Remembrance]], which randomises the number of Memory Strands on a normal equipment item. | |
10 | + | * [[Orb of Unravelling]], which consumes all Memory Strands on an item to attempt to upgrade the tier of explicit modifiers based on the number Memory Strands consumed. | |
11 | + | * [[Orb of Intention]], which modifies a Memory Influenced Map, causing items found to have more Memory Strands, but fewer items drop. | |
12 | + | ||
13 | + | ||
14 | + | Atlas Passive Tree | |
15 | + | * Grasp the Past: The number of Memory Strands on Equipment Items found in your Maps has a 50% chance to be Lucky. |