Amarissa, Daughter of Merveil


Area: The Cavern of Wrath
Genus: Shield Crabs
Group: Cephalopods
Family: The Deep
Gain 25% of Physical Damage as Extra Lightning Damage
20% increased Spell Damage
Spells lose Intensity with 1000% increased frequency while moving
20% increased Spell Damage
Spells lose Intensity with 1000% increased frequency while moving

Spectre | N |
---|---|
Area | The Cavern of Wrath |
Tags | caster, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
Life
208%
Energy Shield From Life
100%
Ailment Threshold
208%
Resistance




Damage
96%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experience
160%
Model Size
115%
Type
SeaWitchBossMinor
Metadata
SeaWitchBossSpark
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
12
Life
0
Armour
152
Evasion Rating
311
Energy Shield
202
Damage
13
Spell Damage
13
Accuracy
50
Attack Time
1.005
Experience
400
Minion Life
0
Minion Energy Shield
85
Minion Damage
11
Ailment Threshold
202
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 10–16
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BallLightningSeawitchBoss
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Ball Lightning
Critical Strike Chance: 6%
Cast Time: 1.333 sec
Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
Deals 4.229 to 7.853 Lightning Damage
Base radius is 1.8 metres
active skill area of effect radius +% final [-33]
base is projectile [1]

DisintegrateSeawitchBoss
Spell, Area, Damage, Lightning, Trappable, Mineable, Totemable, Triggerable, AreaSpell, Multicastable, CanRapidFire
Crackling Lance
Critical Strike Chance: 6%
Cast Time: 1.333 sec
Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
Deals 10.76 to 19.99 Lightning Damage
This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This Spell gains Intensity when you Cast it, to a maximum of 3
+0.2 metres to Beam Width Per Intensity
33% less branching angle per Intensity
33% less branching angle per Intensity
+40% more Damage with Hits and Ailments per Intensity
is area damage [1]
spell maximum action distance +% [-30]

Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Transitionable { on_transition = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); RemoveCollidability(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/lightning/explode.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/SeaWitchBossSpark"] = { name = "Amarissa, Daughter of Merveil", life = 2.08, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BallLightningSeawitchBoss", "DisintegrateSeawitchBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BallLightningSeawitchBoss"] = { name = "Ball Lightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -33, 18, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DisintegrateSeawitchBoss"] = { name = "Crackling Lance", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "disintegrate_base_radius_+_per_intensify", "disintegrate_damage_+%_final_per_intensity", "spell_maximum_action_distance_+%", "is_area_damage", "display_base_intensity_loss", "active_skill_display_does_intensity_stuff", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 2, 40, -30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Gain 25% of Physical Damage as Extra Lightning Damage
Id | MonsterAmarissaAuraAddedLightningDamage |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Lightning Damage Aura
Radius: 50
Allies deal additional lightning damage
Gain 25% of Physical Damage as Extra Lightning Damage

20% increased Spell Damage
Id | MonsterImplicitSpellDamage |
---|---|
Family | MonsterSpellDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage caster |
Spells lose Intensity with 1000% increased frequency while moving
Id | MonsterIncreasedIntensityLoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Amarissa, Daughter of Merveil


Gain 25% of Physical Damage as Extra Lightning Damage
20% increased Spell Damage
Spells lose Intensity with 1000% increased frequency while moving
20% increased Spell Damage
Spells lose Intensity with 1000% increased frequency while moving
Spectre | N |
---|---|
Tags | caster, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
Life
208%
Energy Shield From Life
100%
Ailment Threshold
208%
Resistance




Damage
96%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experience
160%
Model Size
115%
Type
SeaWitchBossMinor
Metadata
SeaWitchBossSparkStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
0
Armour
28,790
Evasion Rating
4,739
Energy Shield
12,744
Damage
359
Spell Damage
359
Accuracy
580
Attack Time
1.005
Experience
16,408
Minion Life
0
Minion Energy Shield
2,764
Minion Damage
286
Ailment Threshold
13,381
Chill
42
Shock
42
Brittle
239
Scorch
42
Sap
117
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 287–430
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

BallLightningSeawitchBoss
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Ball Lightning
Critical Strike Chance: 6%
Cast Time: 1.333 sec
Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
Deals 135.8 to 252.1 Lightning Damage
Base radius is 1.8 metres
active skill area of effect radius +% final [-33]
base is projectile [1]

DisintegrateSeawitchBoss
Spell, Area, Damage, Lightning, Trappable, Mineable, Totemable, Triggerable, AreaSpell, Multicastable, CanRapidFire
Crackling Lance
Critical Strike Chance: 6%
Cast Time: 1.333 sec
Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.
Deals 310.3 to 576.2 Lightning Damage
This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
This Spell gains Intensity when you Cast it, to a maximum of 3
+0.2 metres to Beam Width Per Intensity
33% less branching angle per Intensity
33% less branching angle per Intensity
+40% more Damage with Hits and Ailments per Intensity
is area damage [1]
spell maximum action distance +% [-30]

Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/SeaWitchBossSparkStandalone_"] = { name = "Amarissa, Daughter of Merveil", life = 2.08, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BallLightningSeawitchBoss", "DisintegrateSeawitchBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BallLightningSeawitchBoss"] = { name = "Ball Lightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -33, 18, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DisintegrateSeawitchBoss"] = { name = "Crackling Lance", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "disintegrate_base_radius_+_per_intensify", "disintegrate_damage_+%_final_per_intensity", "spell_maximum_action_distance_+%", "is_area_damage", "display_base_intensity_loss", "active_skill_display_does_intensity_stuff", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 2, 40, -30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Gain 25% of Physical Damage as Extra Lightning Damage
Id | MonsterAmarissaAuraAddedLightningDamage |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Lightning Damage Aura
Radius: 50
Allies deal additional lightning damage
Gain 25% of Physical Damage as Extra Lightning Damage

20% increased Spell Damage
Id | MonsterImplicitSpellDamage |
---|---|
Family | MonsterSpellDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage caster |
Spells lose Intensity with 1000% increased frequency while moving
Id | MonsterIncreasedIntensityLoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.