Ambrosia, Daughter of Merveil


Area: The Cavern of Anger
Genus: Shield Crabs
Group: Cephalopods
Family: The Deep
Gain 25% of Physical Damage as Extra Fire Damage
20% increased Spell Damage
Skills fire 2 additional Projectiles
20% increased Spell Damage
Skills fire 2 additional Projectiles

Spectre | N |
---|---|
Area | The Cavern of Anger |
Tags | caster, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
Life
208%
Energy Shield From Life
100%
Ailment Threshold
208%
Resistance




Damage
96%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experience
160%
Model Size
115%
Type
SeaWitchBossMinor
Metadata
SeaWitchBossFirestorm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
13
Life
0
Armour
174
Evasion Rating
339
Energy Shield
223
Damage
14
Spell Damage
14
Accuracy
52
Attack Time
1.005
Experience
475
Minion Life
0
Minion Energy Shield
92
Minion Damage
12
Ailment Threshold
223
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 11–17
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

ExpandingFireConeSeaWitch
Spell, Damage, Totemable, Fire, Channel, Area, AreaSpell, Cooldown
Incinerate
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Cooldown Time: 6 sec
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
Your Hits cannot Stun Enemies
Deals 10.51 to 15.77 Fire Damage
10% more Damage with Hits and Ailments for each stage
100% increased angle per stage, up to 300%
+8 to maximum Stages
+0.6 metres to radius per stage, up to a maximum of +2.4 metres
Final wave deals +50% more Damage with Hits
Final wave deals +50% more Damage with Ignite
is area damage [1]
skill can add multiple charges per action [1]

EmberSeaWitch
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, CanRapidFire, AreaSpell
Blazing Salvo
Critical Strike Chance: 6%
Effectiveness of Added Damage: 40%
Cast Time: 1.333 sec
Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
Deals 14.88 to 22.33 Fire Damage
Fires an additional Projectile
active skill area of effect radius +% final [-70]
base is projectile [1]

Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Transitionable { on_transition = "MakeCollidable();" } StateMachine {}
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); RemoveCollidability(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/fire/explode.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/SeaWitchBossFirestorm"] = { name = "Ambrosia, Daughter of Merveil", life = 2.08, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "ExpandingFireConeSeaWitch", "EmberSeaWitch", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpandingFireConeSeaWitch"] = { name = "Incinerate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "expanding_fire_cone_maximum_number_of_stages", "grant_expanding_fire_cone_release_ignite_damage_+%_final", "expanding_fire_cone_release_hit_damage_+%_final", "flamethrower_damage_+%_per_stage_final", "expanding_fire_cone_radius_+_per_stage", "expanding_fire_cone_angle_+%_per_stage", "expanding_fire_cone_radius_limit", "is_area_damage", "skill_can_add_multiple_charges_per_action", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 50, 50, 10, 6, 100, 24, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmberSeaWitch"] = { name = "Blazing Salvo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_number_of_projectiles", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 1, -70, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Gain 25% of Physical Damage as Extra Fire Damage
Id | MonsterAmbrosiaAuraAddedFireDamage |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Fire Damage Aura
Radius: 50
Allies deal additional fire damage
Gain 25% of your Physical Damage as Extra Fire Damage

20% increased Spell Damage
Id | MonsterImplicitSpellDamage |
---|---|
Family | MonsterSpellDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage caster |
Skills fire 2 additional Projectiles
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Ambrosia, Daughter of Merveil


Gain 25% of Physical Damage as Extra Fire Damage
20% increased Spell Damage
Skills fire 2 additional Projectiles
20% increased Spell Damage
Skills fire 2 additional Projectiles
Spectre | N |
---|---|
Tags | caster, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
Life
208%
Energy Shield From Life
100%
Ailment Threshold
208%
Resistance




Damage
96%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experience
160%
Model Size
115%
Type
SeaWitchBossMinor
Metadata
SeaWitchBossFirestormStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
0
Armour
28,790
Evasion Rating
4,739
Energy Shield
12,744
Damage
359
Spell Damage
359
Accuracy
580
Attack Time
1.005
Experience
16,408
Minion Life
0
Minion Energy Shield
2,764
Minion Damage
286
Ailment Threshold
13,381
Chill
42
Shock
42
Brittle
239
Scorch
42
Sap
117
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 287–430
Critical Strike Chance: 5%
Attack Time: 1.005 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

ExpandingFireConeSeaWitch
Spell, Damage, Totemable, Fire, Channel, Area, AreaSpell, Cooldown
Incinerate
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Cooldown Time: 6 sec
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
Your Hits cannot Stun Enemies
Deals 310.3 to 465.5 Fire Damage
10% more Damage with Hits and Ailments for each stage
100% increased angle per stage, up to 300%
+8 to maximum Stages
+0.6 metres to radius per stage, up to a maximum of +2.4 metres
Final wave deals +50% more Damage with Hits
Final wave deals +50% more Damage with Ignite
is area damage [1]
skill can add multiple charges per action [1]

EmberSeaWitch
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, CanRapidFire, AreaSpell
Blazing Salvo
Critical Strike Chance: 6%
Effectiveness of Added Damage: 40%
Cast Time: 1.333 sec
Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.
Deals 337 to 505.6 Fire Damage
Fires an additional Projectile
active skill area of effect radius +% final [-70]
base is projectile [1]

Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/SeaWitchBossFirestormStandalone_"] = { name = "Ambrosia, Daughter of Merveil", life = 2.08, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "ExpandingFireConeSeaWitch", "EmberSeaWitch", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpandingFireConeSeaWitch"] = { name = "Incinerate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "expanding_fire_cone_maximum_number_of_stages", "grant_expanding_fire_cone_release_ignite_damage_+%_final", "expanding_fire_cone_release_hit_damage_+%_final", "flamethrower_damage_+%_per_stage_final", "expanding_fire_cone_radius_+_per_stage", "expanding_fire_cone_angle_+%_per_stage", "expanding_fire_cone_radius_limit", "is_area_damage", "skill_can_add_multiple_charges_per_action", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 50, 50, 10, 6, 100, 24, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmberSeaWitch"] = { name = "Blazing Salvo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_number_of_projectiles", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 1, -70, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Gain 25% of Physical Damage as Extra Fire Damage
Id | MonsterAmbrosiaAuraAddedFireDamage |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Fire Damage Aura
Radius: 50
Allies deal additional fire damage
Gain 25% of your Physical Damage as Extra Fire Damage

20% increased Spell Damage
Id | MonsterImplicitSpellDamage |
---|---|
Family | MonsterSpellDamage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage caster |
Skills fire 2 additional Projectiles
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.