Brutus Displaced
Demon
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% increased Attack Speed
50% increased Movement Speed
5000% increased Rarity of Items Dropped
Monsters grant 2000% increased Experience
monster no drops [0]
SpectreN
Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_int, physical_affinity, red_blood
Life
1480%
Armour
+50%
Evasion
+20%
Ailment Threshold
1480%
Resistance
40 40 40 25
Damage
200%
Accuracy
130%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.65 Second
Damage Spread
±15%
Experience
400%
Model Size
120%
Type
BruteRoyale
Metadata
BossBruteRoyale
Level
68
Life
95,214
Armour
43,185
Evasion Rating
5,687
Damage
747
Spell Damage
747
Accuracy
667
Attack Time
1.65
Experience
41,020
Minion Life
20,653
Minion Damage
597
Ailment Threshold
95,214
Chill
301
Shock
301
Brittle
1,703
Scorch
301
Sap
832
BrutusHook
Attack, Triggerable
Base Damage: 635–859
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Cooldown Time: 6 sec
Deals 35% less Damage
90% reduced Bleeding Duration
15% reduced Attack Speed
+150% more Damage with Bleeding
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusGroundSlam
Attack
Base Damage: 635–859
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Cooldown Time: 6 sec
Deals 120% more Damage
50% reduced Enemy Stun Threshold
46% less Attack Speed
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrutusMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 635–859
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Strike your foes down with a powerful blow.
12% more Attack Speed
EmptyActionAttackBrutusMultiSlam
Attack
Base Damage: 635–859
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Cooldown Time: 7.5 sec
25% less Attack Speed
BrutusMultiSlamImpactRoyale
Triggerable, Attack
Base Damage: 635–859
Critical Strike Chance: 5%
Attack Time: 1.65 sec
Your Hits cannot Stun Enemies
Deals 30% more Damage
active skill area of effect radius +% final [40]
is area damage [1]
BrutusSpikedGround
Spell, Triggerable
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 308.6 to 514.4 Physical Damage
Your Hits cannot Stun Enemies
Base duration is 4.5 seconds
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Transitionable
{
}

Life
{
	corpse_usable = false
}

Animated
{
	animated_object = "Metadata/Monsters/Brute/BruteRoyale.ao"
	on_end_cradle_emerge = "ChangeStance( default );"
}

MinimapIcon
{
    icon = "RoyaleBrutusDormant" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
}

Monster
{
	preload_object_type = "BruteDeath"
}

Life
{
	on_death = "HideMinimapIcon();"
	on_spawned_dead = "HideMinimapIcon();"
}

Transitionable
{
	on_transition = "SetMinimapIcon( RoyaleBrutusActive );"
	create_transitioned = "SetMinimapIcon( RoyaleBrutusActive );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BossBruteRoyale"] = {
    name = "Brutus Displaced",
    life = 14.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.15,
    attackTime = 1.65,
    attackRange = 11,
    accuracy = 1.3,
    skillList = {
        "BrutusMeleeAttack",
        "BrutusHook",
        "BrutusSpikedGround",
        "BrutusGroundSlam",
        "EmptyActionAttackBrutusMultiSlam",
        "BrutusMultiSlamImpactRoyale",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {12, levelRequirement = 43, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
    name = "BrutusHook",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "base_bleed_duration_+%",
        "active_skill_bleeding_damage_+%_final",
        "main_hand_bleed_on_hit",
    },
    levels = {
        [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusSpikedGround"] = {
    name = "BrutusSpikedGround",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusGroundSlam"] = {
    name = "BrutusGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBrutusMultiSlam"] = {
    name = "EmptyActionAttackBrutusMultiSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamImpactRoyale"] = {
    name = "BrutusMultiSlamImpactRoyale",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be taunted when taunted ms [0]
IdTauntImmunityDurationActBoss
FamilyTauntImmunityDuration
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 50% increased Attack Speed
    IdMonsterImplicitFastAttack5
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 50 Max: 50 Global
  • Craft Tagsattack speed
    50% increased Movement Speed
    IdMonsterImplicitFastRun1
    FamilyMovementVelocity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    5000% increased Rarity of Items Dropped
    IdMonsterActBossAct9BonusRarity
    FamilyMonsterDroppedItemRarity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 5000 Max: 5000 Global
  • Monsters grant 2000% increased Experience
    monster no drops [0]
    IdMonsterExperienceRoyaleBoss_
    FamilyMonsterSlainExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops Min: 0 Max: 0 Global
  • monster slain experience +% Min: 2000 Max: 2000 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.