Essence Tab
Adds an essence tab to your account.

Essence Tab EssenceTab /4
Name | Show Full Descriptions |
---|---|
Shop Tag | Consumable |
Path of Exile 1 | 1 |
Path of Exile 2 | 0 |
Metadata | Metadata/Items/MicrotransactionCurrency/EssenceTab |
Essence Stash Tab /105

Stack Size: 1 / 9
Essence Tier: 1
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(6–11)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (2–3) to (6–7) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–2) to (3–4) Cold Damage
Amulets, Rings: (6–10)% increased Cold Damage

Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(12–17)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (12–17) to (26–30) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (7–9) to (14–16) Cold Damage
Amulets, Rings: (11–14)% increased Cold Damage

Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (29–40) to (58–68) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (16–21) to (31–37) Cold Damage
Amulets, Rings: (15–18)% increased Cold Damage

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (57–77) to (114–132) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (31–42) to (62–71) Cold Damage
Amulets, Rings: (19–22)% increased Cold Damage

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (99–136) to (200–232) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (54–74) to (108–126) Cold Damage
Amulets, Rings: (23–26)% increased Cold Damage

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (124–170) to (250–290) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (68–92) to (136–157) Cold Damage
Amulets, Rings: (27–30)% increased Cold Damage

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (134–184) to (270–313) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (73–100) to (147–170) Cold Damage
Amulets, Rings: (31–34)% increased Cold Damage

Stack Size: 1 / 9
Essence Tier: 1
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below
Quivers: (5–10)% increased Damage with Bow Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(3–5) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (15–29)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (10–19)% increased Spell Damage
Belts, Rings: +(1–3) to maximum Energy Shield
Amulets: (2–4)% increased maximum Energy Shield

Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers: (11–20)% increased Damage with Bow Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(6–11) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–44)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–29)% increased Spell Damage
Belts, Rings: +(4–8) to maximum Energy Shield
Amulets: (5–7)% increased maximum Energy Shield

Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: (21–25)% increased Damage with Bow Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(17–23) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (45–59)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (30–39)% increased Spell Damage
Belts, Rings: +(16–19) to maximum Energy Shield
Amulets: (8–10)% increased maximum Energy Shield

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: (26–30)% increased Damage with Bow Skills
Helmets, Body Armours: +(31–38) to maximum Energy Shield
Boots, Gloves: +(18–26) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (60–84)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (40–54)% increased Spell Damage
Belts, Rings: +(23–26) to maximum Energy Shield
Amulets: (11–13)% increased maximum Energy Shield
Shields: +(39–49) to maximum Energy Shield

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (31–36)% increased Damage with Bow Skills
Helmets: +(39–45) to maximum Energy Shield
Body Armours: +(50–61) to maximum Energy Shield
Boots, Gloves: +(27–32) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (85–106)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (50–66)% increased Spell Damage
Belts, Rings: +(27–31) to maximum Energy Shield
Amulets: (14–16)% increased maximum Energy Shield
Shields: +(50–59) to maximum Energy Shield

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (37–42)% increased Damage with Bow Skills
Helmets: +(46–51) to maximum Energy Shield
Body Armours: +(77–90) to maximum Energy Shield
Boots, Gloves: +(28–35) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (107–122)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (67–82)% increased Spell Damage
Belts: +(32–37) to maximum Energy Shield
Amulets: (17–18)% increased maximum Energy Shield
Rings: +(38–43) to maximum Energy Shield
Shields: +(60–69) to maximum Energy Shield

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (43–50)% increased Damage with Bow Skills
Helmets: +(52–58) to maximum Energy Shield
Body Armours: +(88–95) to maximum Energy Shield
Boots, Gloves: +(38–45) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (123–144)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (83–94)% increased Spell Damage
Belts: +(38–43) to maximum Energy Shield
Amulets: (18–19)% increased maximum Energy Shield
Rings: +(44–47) to maximum Energy Shield
Shields: +(75–85) to maximum Energy Shield

Stack Size: 1 / 9
Essence Tier: 1
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below
Quivers: (0.5–0.7)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(5–14) to maximum Life
Body Armours, Shields: +(10–24) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.5–0.7)% of Physical Attack Damage Leeched as Life
Belts: (8–11)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (1–2) Life per second

Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers: (0.6–0.8)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(15–30) to maximum Life
Body Armours, Shields: +(40–54) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.6–0.8)% of Physical Attack Damage Leeched as Life
Belts: (12–15)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (2.1–8) Life per second

Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: (0.7–0.9)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(31–45) to maximum Life
Body Armours, Shields: +(70–84) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.7–0.9)% of Physical Attack Damage Leeched as Life
Belts: (16–19)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (8.1–16) Life per second

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: (0.8–1)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(46–60) to maximum Life
Body Armours: +(100–114) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.8–1)% of Physical Attack Damage Leeched as Life
Belts: (20–23)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (16.1–24) Life per second
Shields: +(85–99) to maximum Life

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (0.9–1.1)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(61–75) to maximum Life
Body Armours: +(130–144) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.9–1.1)% of Physical Attack Damage Leeched as Life
Belts: (24–27)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (24.1–32) Life per second
Shields: +(100–114) to maximum Life

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (1–1.2)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(76–90) to maximum Life
Body Armours: +(145–159) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (1–1.2)% of Physical Attack Damage Leeched as Life
Belts: (28–31)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (32.1–48) Life per second
Shields: +(115–129) to maximum Life

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (1.1–1.3)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(91–105) to maximum Life
Body Armours: +(160–174) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (1.1–1.3)% of Physical Attack Damage Leeched as Life
Belts: (32–35)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (48.1–64) Life per second
Shields: +(130–144) to maximum Life

Stack Size: 1 / 9
Essence Tier: 1
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below
Quivers, Gloves, Amulets, Rings: Adds 1 to 2 Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (1–4) Physical Damage to Melee Attackers
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds 2 to (4–5) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds 1 to (2–3) Physical Damage

Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Gloves, Amulets, Rings: Adds (2–3) to (4–5) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (5–10) Physical Damage to Melee Attackers
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (6–8) to (12–15) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–5) to (8–9) Physical Damage

Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Amulets, Rings: Adds (4–6) to (9–10) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (11–24) Physical Damage to Melee Attackers
Gloves: Adds (3–4) to (6–7) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (10–13) to (21–25) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (6–9) to (13–15) Physical Damage

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Amulets: Adds (6–9) to (13–15) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (25–50) Physical Damage to Melee Attackers
Gloves: Adds (3–5) to (7–8) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (13–17) to (28–32) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (8–12) to (17–20) Physical Damage
Rings: Adds (5–7) to (11–12) Physical Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: Adds (9–12) to (19–22) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (51–100) Physical Damage to Melee Attackers
Gloves: Adds (4–5) to (8–9) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (20–28) to (43–51) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–18) to (27–31) Physical Damage
Rings: Adds (6–8) to (12–13) Physical Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: Adds (11–15) to (22–26) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (101–150) Physical Damage to Melee Attackers
Gloves: Adds (5–6) to (9–10) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (25–33) to (52–61) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (16–21) to (32–38) Physical Damage
Rings: Adds (7–9) to (13–15) Physical Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: Adds (16–18) to (27–30) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (151–200) Physical Damage to Melee Attackers
Gloves: Adds (6–7) to (10–11) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (31–42) to (65–75) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (20–26) to (40–47) Physical Damage
Rings: Adds (10–11) to (16–17) Physical Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(13–17) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (5–6)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 3% Cold Resistance

Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(18–22) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (7–8)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Cold Resistance

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Cold Resistance

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Cold Resistance

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Cold Resistance

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Cold Resistance

Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(12–17)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (14–20) to (29–33) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (8–10) to (15–18) Fire Damage
Amulets, Rings: (11–14)% increased Fire Damage

Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (32–44) to (65–76) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (17–24) to (35–41) Fire Damage
Amulets, Rings: (15–18)% increased Fire Damage

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (63–85) to (128–148) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (34–46) to (68–80) Fire Damage
Amulets, Rings: (19–22)% increased Fire Damage

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (110–150) to (223–260) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (59–81) to (120–140) Fire Damage
Amulets, Rings: (23–26)% increased Fire Damage

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (137–188) to (279–325) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (74–101) to (150–175) Fire Damage
Amulets, Rings: (27–30)% increased Fire Damage

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (149–203) to (302–351) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (80–109) to (162–189) Fire Damage
Amulets, Rings: (31–34)% increased Fire Damage

Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers: Adds 2 to (16–18) Lightning Damage to Attacks
Helmets, Boots, Belts: (35–38)% chance to Avoid being Shocked
Body Armours, Shields: (4–5)% chance to Avoid Lightning Damage from Hits
Gloves: Adds 1 to 5 Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (1–3) to (32–34) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–2) to (21–22) Lightning Damage to Spells
Amulets, Rings: Adds 1 to (14–15) Lightning Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: Adds (2–3) to (35–40) Lightning Damage to Attacks
Helmets, Boots, Belts: (39–42)% chance to Avoid being Shocked
Body Armours, Shields: (5–6)% chance to Avoid Lightning Damage from Hits
Gloves: Adds 1 to (14–15) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (2–5) to (69–73) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–4) to (46–48) Lightning Damage to Spells
Amulets, Rings: Adds (1–2) to (27–28) Lightning Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: Adds (2–5) to (56–62) Lightning Damage to Attacks
Helmets, Boots, Belts: (43–46)% chance to Avoid being Shocked
Body Armours, Shields: (6–7)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–2) to (22–23) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (3–10) to (126–133) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (2–7) to (84–88) Lightning Damage to Spells
Amulets, Rings: Adds (1–4) to (40–43) Lightning Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (3–8) to (89–99) Lightning Damage to Attacks
Helmets, Boots, Belts: (47–50)% chance to Avoid being Shocked
Body Armours, Shields: (7–8)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–2) to (27–28) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–12) to (164–173) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (2–9) to (109–115) Lightning Damage to Spells
Amulets, Rings: Adds (3–6) to (57–61) Lightning Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (5–11) to (124–140) Lightning Damage to Attacks
Helmets, Boots, Belts: (51–55)% chance to Avoid being Shocked
Body Armours, Shields: (8–9)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–3) to (33–34) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–17) to (204–216) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–11) to (136–144) Lightning Damage to Spells
Amulets, Rings: Adds (3–7) to (68–72) Lightning Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (6–13) to (136–155) Lightning Damage to Attacks
Helmets, Boots, Belts: (56–60)% chance to Avoid being Shocked
Body Armours, Shields: (9–10)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–4) to (40–43) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (7–20) to (255–270) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–14) to (170–179) Lightning Damage to Spells
Amulets, Rings: Adds (4–8) to (71–76) Lightning Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Amulets, Rings: Minions have (13–15)% increased Movement Speed
Helmets: (13–15)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (13–15)% increased maximum Life
Gloves: Minions deal (13–15)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (30–44)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (20–29)% increased Damage

Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Amulets, Rings: Minions have (16–18)% increased Movement Speed
Helmets: (16–18)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (16–18)% increased maximum Life
Gloves: Minions deal (16–18)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (45–59)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (30–39)% increased Damage

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Amulets, Rings: Minions have (19–21)% increased Movement Speed
Helmets: (19–21)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (19–21)% increased maximum Life
Gloves: Minions deal (19–21)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (60–84)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (40–54)% increased Damage

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets, Rings: Minions have (22–24)% increased Movement Speed
Helmets: (22–24)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (22–24)% increased maximum Life
Gloves: Minions deal (22–24)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (85–106)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (50–66)% increased Damage

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets, Rings: Minions have (25–27)% increased Movement Speed
Helmets: (25–27)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (25–27)% increased maximum Life
Gloves: Minions deal (25–27)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (107–122)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (67–82)% increased Damage

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets, Rings: Minions have (28–30)% increased Movement Speed
Helmets: (28–30)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (28–30)% increased maximum Life
Gloves: Minions deal (28–30)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (123–144)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (83–94)% increased Damage

Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: Adds (10–13) to (19–22) Cold Damage to Attacks
Helmets, Boots, Belts: (39–42)% chance to Avoid being Frozen
Body Armours, Shields: (5–6)% chance to Avoid Cold Damage from Hits
Gloves: Adds (3–4) to (7–8) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (16–22) to (33–38) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (11–15) to (22–25) Cold Damage to Spells
Amulets, Rings: Adds (6–9) to (13–16) Cold Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: Adds (15–20) to (30–35) Cold Damage to Attacks
Helmets, Boots, Belts: (43–46)% chance to Avoid being Frozen
Body Armours, Shields: (6–7)% chance to Avoid Cold Damage from Hits
Gloves: Adds (5–7) to (10–12) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (30–40) to (59–69) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (20–26) to (40–46) Cold Damage to Spells
Amulets, Rings: Adds (10–13) to (20–24) Cold Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (18–24) to (36–42) Cold Damage to Attacks
Helmets, Boots, Belts: (47–50)% chance to Avoid being Frozen
Body Armours, Shields: (7–8)% chance to Avoid Cold Damage from Hits
Gloves: Adds (6–9) to (13–16) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (39–52) to (77–90) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (26–35) to (51–60) Cold Damage to Spells
Amulets, Rings: Adds (12–16) to (24–28) Cold Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (33–45) to (67–78) Cold Damage to Attacks
Helmets, Boots, Belts: (51–55)% chance to Avoid being Frozen
Body Armours, Shields: (8–9)% chance to Avoid Cold Damage from Hits
Gloves: Adds (8–11) to (16–19) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (49–64) to (96–113) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (33–43) to (64–75) Cold Damage to Spells
Amulets, Rings: Adds (17–22) to (34–40) Cold Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (36–50) to (74–86) Cold Damage to Attacks
Helmets, Boots, Belts: (56–60)% chance to Avoid being Frozen
Body Armours, Shields: (9–10)% chance to Avoid Cold Damage from Hits
Gloves: Adds (10–13) to (20–24) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (61–81) to (120–140) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (41–54) to (81–93) Cold Damage to Spells
Amulets, Rings: Adds (20–24) to (38–44) Cold Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(18–22) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (7–8)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Fire Resistance

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Fire Resistance

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Fire Resistance

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Fire Resistance

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Fire Resistance

Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–8) to (106–123) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds 3 to (57–67) Lightning Damage
Amulets, Rings: (8–12)% increased Lightning Damage

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (11–14) to (208–242) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (5–8) to (112–131) Lightning Damage
Amulets, Rings: (13–17)% increased Lightning Damage

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (19–25) to (366–425) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (10–14) to (197–229) Lightning Damage
Amulets, Rings: (23–26)% increased Lightning Damage

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (23–32) to (458–531) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–17) to (247–286) Lightning Damage
Amulets, Rings: (27–30)% increased Lightning Damage

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (25–34) to (494–575) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–19) to (266–310) Lightning Damage
Amulets, Rings: (31–34)% increased Lightning Damage

Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: +(100–165) to Accuracy Rating
Helmets, Body Armours, Boots, Gloves, Shields: +(64–82) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(131–215) to Accuracy Rating
Belts, Rings: +(36–60) to Evasion Rating
Amulets: (14–18)% increased Evasion Rating

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: +(166–250) to Accuracy Rating
Helmets, Body Armours: +(102–120) to Evasion Rating
Boots, Gloves: +(81–90) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(216–325) to Accuracy Rating
Belts, Rings: +(61–80) to Evasion Rating
Amulets: (19–23)% increased Evasion Rating
Shields: +(121–150) to Evasion Rating

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: +(251–350) to Accuracy Rating
Helmets: +(121–140) to Evasion Rating
Body Armours: +(151–200) to Evasion Rating
Boots, Gloves: +(91–105) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(326–455) to Accuracy Rating
Belts, Rings: +(81–120) to Evasion Rating
Amulets: (24–28)% increased Evasion Rating
Shields: +(151–225) to Evasion Rating

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: +(351–480) to Accuracy Rating
Helmets: +(141–160) to Evasion Rating
Body Armours: +(301–400) to Evasion Rating
Boots, Gloves: +(106–120) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(456–624) to Accuracy Rating
Belts, Rings: +(121–150) to Evasion Rating
Amulets: (29–31)% increased Evasion Rating
Shields: +(226–300) to Evasion Rating

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: +(481–600) to Accuracy Rating
Helmets: +(161–180) to Evasion Rating
Body Armours: +(390–475) to Evasion Rating
Boots, Gloves: +(121–135) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(625–780) to Accuracy Rating
Belts, Rings: +(151–180) to Evasion Rating
Amulets: (32–33)% increased Evasion Rating
Shields: +(301–375) to Evasion Rating

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: Adds (17–22) to (33–38) Fire Damage to Attacks
Helmets, Boots, Belts: (43–46)% chance to Avoid being Ignited
Body Armours, Shields: (6–7)% chance to Avoid Fire Damage from Hits
Gloves: Adds (5–7) to (11–13) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (32–44) to (65–76) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (24–33) to (48–57) Fire Damage to Spells
Amulets, Rings: Adds (11–15) to (23–27) Fire Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (27–35) to (53–62) Fire Damage to Attacks
Helmets, Boots, Belts: (47–50)% chance to Avoid being Ignited
Body Armours, Shields: (7–8)% chance to Avoid Fire Damage from Hits
Gloves: Adds (7–10) to (15–18) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (42–56) to (85–99) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (31–42) to (64–73) Fire Damage to Spells
Amulets, Rings: Adds (16–22) to (32–38) Fire Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (37–50) to (74–87) Fire Damage to Attacks
Helmets, Boots, Belts: (51–55)% chance to Avoid being Ignited
Body Armours, Shields: (8–9)% chance to Avoid Fire Damage from Hits
Gloves: Adds (9–12) to (19–22) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (53–70) to (107–123) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (40–52) to (79–91) Fire Damage to Spells
Amulets, Rings: Adds (19–25) to (39–45) Fire Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (41–55) to (81–96) Fire Damage to Attacks
Helmets, Boots, Belts: (56–60)% chance to Avoid being Ignited
Body Armours, Shields: (9–10)% chance to Avoid Fire Damage from Hits
Gloves: Adds (11–15) to (23–27) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (66–88) to (132–155) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (49–66) to (98–115) Fire Damage to Spells
Amulets, Rings: Adds (23–27) to (43–48) Fire Damage to Attacks

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Amulets: (25–29)% increased Global Critical Strike Chance
Helmets, Body Armours: (3–4)% increased Mana Reservation Efficiency of Skills
Boots: (16–20)% chance to Avoid Elemental Ailments
Gloves, Rings: (15–17)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–24)% increased Critical Strike Chance
Belts: (21–25)% increased Stun Duration on Enemies
Shields: (52–57)% increased Chance to Block

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: (30–34)% increased Global Critical Strike Chance
Helmets, Body Armours: (5–6)% increased Mana Reservation Efficiency of Skills
Boots: (21–25)% chance to Avoid Elemental Ailments
Gloves, Rings: (18–20)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (25–29)% increased Critical Strike Chance
Belts: (26–30)% increased Stun Duration on Enemies
Shields: (58–63)% increased Chance to Block

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: (35–38)% increased Global Critical Strike Chance
Helmets, Body Armours: (7–8)% increased Mana Reservation Efficiency of Skills
Boots: (26–30)% chance to Avoid Elemental Ailments
Gloves, Rings: (21–23)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (30–34)% increased Critical Strike Chance
Belts: (31–35)% increased Stun Duration on Enemies
Shields: (64–69)% increased Chance to Block

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: (39–42)% increased Global Critical Strike Chance
Helmets, Body Armours: (9–10)% increased Mana Reservation Efficiency of Skills
Boots: (31–35)% chance to Avoid Elemental Ailments
Gloves, Rings: (24–26)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (35–38)% increased Critical Strike Chance
Belts: (36–39)% increased Stun Duration on Enemies
Shields: (70–75)% increased Chance to Block

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Lightning Resistance

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Lightning Resistance

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Lightning Resistance

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Lightning Resistance

Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: (6–7)% increased Attack Speed
Helmets: (15–20)% increased Warcry Speed
Body Armours: (21–25)% increased Totem Placement speed
Boots: 20% increased Movement Speed
Gloves: (8–10)% increased Attack Speed
Bows, Wands: (11–12)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–22)% increased Attack Speed
Belts: (7–10)% increased Trap and Mine Throwing Speed
Amulets, Rings: (5–8)% increased Cast Speed
Shields: (20–22)% increased Stun and Block Recovery

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (8–9)% increased Attack Speed
Helmets: (21–25)% increased Warcry Speed
Body Armours: (26–30)% increased Totem Placement speed
Boots: 25% increased Movement Speed
Gloves: (11–13)% increased Attack Speed
Bows, Wands: (13–14)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (23–25)% increased Attack Speed
Belts: (11–13)% increased Trap and Mine Throwing Speed
Amulets, Rings: (9–12)% increased Cast Speed
Shields: (23–25)% increased Stun and Block Recovery

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (10–12)% increased Attack Speed
Helmets: (26–30)% increased Warcry Speed
Body Armours: (31–35)% increased Totem Placement speed
Boots: 30% increased Movement Speed
Gloves: (14–16)% increased Attack Speed
Bows, Wands: (15–16)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (26–27)% increased Attack Speed
Belts: (14–17)% increased Trap and Mine Throwing Speed
Amulets: (13–16)% increased Cast Speed
Rings: (13–14)% increased Cast Speed
Shields: (26–28)% increased Stun and Block Recovery

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (13–15)% increased Attack Speed
Helmets: (31–35)% increased Warcry Speed
Body Armours: (36–45)% increased Totem Placement speed
Boots: 32% increased Movement Speed
Gloves: (17–18)% increased Attack Speed
Bows, Wands: (17–18)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (28–30)% increased Attack Speed
Belts: (18–21)% increased Trap and Mine Throwing Speed
Amulets: (17–20)% increased Cast Speed
Rings: (15–16)% increased Cast Speed
Shields: (29–34)% increased Stun and Block Recovery

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (0.2–0.4)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(55–59) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (32–37)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (21–24)% increased Cast Speed
Belts: (11–15)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (50–59)% increased Mana Regeneration Rate

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (0.6–0.8)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(65–68) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (38–43)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (25–28)% increased Cast Speed
Belts: (16–20)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (60–69)% increased Mana Regeneration Rate

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (0.9–1)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(69–77) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (44–49)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (29–32)% increased Cast Speed
Belts: (21–25)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (70–76)% increased Mana Regeneration Rate

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Wands: (34–41)% increased Projectile Speed
Helmets: +(121–140) to Armour
Body Armours: +(151–200) to Armour
Boots, Gloves: +(91–105) to Armour
Bows: +1 to Level of Socketed Bow Gems
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (25–29)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (12–16)% increased Impale Effect
Belts: +(323–400) to Armour
Amulets: (24–28)% increased Armour
Rings: +(80–120) to Armour
Shields: +(151–225) to Armour

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Wands: (42–46)% increased Projectile Speed
Helmets: +(141–160) to Armour
Body Armours: +(301–400) to Armour
Boots, Gloves: +(106–120) to Armour
Bows: +2 to Level of Socketed Bow Gems
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–34)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (17–21)% increased Impale Effect
Belts: +(401–460) to Armour
Amulets: (29–31)% increased Armour
Rings: +(121–200) to Armour
Shields: +(226–300) to Armour

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Wands: (47–52)% increased Projectile Speed
Helmets: +(161–180) to Armour
Body Armours: +(390–475) to Armour
Boots, Gloves: +(121–135) to Armour
Bows: +2 to Level of Socketed Bow Gems
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (35–38)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (22–25)% increased Impale Effect
Belts: +(481–520) to Armour
Amulets: (32–33)% increased Armour
Rings: +(201–300) to Armour
Shields: +(301–375) to Armour

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: +(25–29)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (23–26)% chance to Avoid being Stunned
Body Armours: (31–39)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (80–99)% increased Spell Critical Strike Chance
Belts: (12–13)% reduced Enemy Stun Threshold
Rings: +(15–17)% to Global Critical Strike Multiplier

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: +(30–34)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (27–30)% chance to Avoid being Stunned
Body Armours: (40–45)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (100–109)% increased Spell Critical Strike Chance
Belts: (14–15)% reduced Enemy Stun Threshold
Rings: +(18–20)% to Global Critical Strike Multiplier

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: +(35–41)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (31–44)% chance to Avoid being Stunned
Body Armours: (46–60)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (110–119)% increased Spell Critical Strike Chance
Belts: (16–17)% reduced Enemy Stun Threshold
Rings: +(21–25)% to Global Critical Strike Multiplier

Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (11–15) to (27–33) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(21–25)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (61–103) to (149–193) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (37–59) to (79–103) Chaos Damage
Amulets, Rings: (23–26)% increased Chaos Damage

Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (17–21) to (37–43) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(26–30)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (73–113) to (163–205) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (43–67) to (89–113) Chaos Damage
Amulets, Rings: (27–30)% increased Chaos Damage

Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (23–37) to (49–61) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(31–35)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (89–131) to (181–229) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (53–79) to (101–131) Chaos Damage
Amulets, Rings: (31–34)% increased Chaos Damage

Stack Size: 1 / 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Gain 15% of Physical Damage as Extra Fire Damage
Helmets: Socketed Gems deal 30% more Damage while on Low Life
Body Armours: 25% increased Area of Effect
Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
Gloves: Socketed Gems deal 175 to 225 Added Fire Damage
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Cast Level 20 Fire Burst on Hit
Belts: Damage Penetrates 5% Elemental Resistances during any Flask Effect
Amulets: 150% increased total Recovery per second from Life Leech
Rings: Gain 10% of Physical Damage as Extra Fire Damage
Shields: Adds 60 to 100 Fire Damage if you've Blocked Recently

Stack Size: 1 / 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Projectiles Pierce 2 additional Targets
Helmets: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
Body Armours: You gain Onslaught for 6 seconds when Hit
Boots: 70% increased Mana Regeneration Rate while Shocked
Gloves: Socketed Gems have 16% more Attack and Cast Speed
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Triggers Level 20 Spectral Spirits when Equipped
+3 to maximum number of Spectral Spirits
+3 to maximum number of Spectral Spirits
Belts: 10% increased Movement Speed during any Flask Effect
Amulets: 10% chance to Recover 10% of Mana when you use a Skill
Rings: You and your Minions take 40% reduced Reflected Damage
Shields: 25% chance to gain a Power Charge when you Block

Stack Size: 1 / 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: 8 to 12 Added Cold Damage per Frenzy Charge
Helmets: Socketed Gems deal 30% more Elemental Damage
Body Armours: You take 10% reduced Extra Damage from Critical Strikes per Endurance Charge
Boots: 5% reduced Elemental Damage Taken while stationary
essence buff elemental damage taken +% [-5]
essence buff elemental damage taken +% [-5]
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Belts: Gain Alchemist's Genius when you use a Flask
Amulets: (15–25)% chance to Crush on Hit
Rings: 4 to 7 Added Cold Damage per Frenzy Charge
Shields: Chill Nearby Enemies when you Block

Stack Size: 1 / 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: 25% increased Effect of your Marks
Helmets: +2 to Level of Socketed Aura Gems
Body Armours: 25% reduced Chaos Damage taken over time
Boots: Cannot be Poisoned
Gloves: Socketed Gems deal 30% more Damage over Time
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
Belts: +50% to Chaos Resistance during any Flask Effect
Amulets: (6–7)% Chance to Block Spell Damage
Rings: +(12–15)% to Damage over Time Multiplier
Shields: +15% Chance to Block Spell Damage while on Low Life

Stack Size: 1 / 9
Essence Tier: 0
Corrupts the Essences trapping a monster, modifying them unpredictably
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.