Hexblast
Level: (1–20)
Cost: (16–30) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: (300–340)%
Requires Level (28–70), (67–155) Int
Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
Deals (111–1514) to (166–2271) Chaos Damage
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 2.8 metres
All Damage can Ignite, Freeze, and Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
40% more Damage with Ailments if Enemy is Hexed
100% more Damage with Hits if Enemy is Hexed
% chance to remove a Hex after Damaging
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

Additional Effects From Quality:
(-10–0)% chance to remove a Hex after Damaging
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
LevelRequires LevelIntCostBase DamageDeals 111 to 166 Chaos DamageExperience
1286716100%, 100%111, 166199,345
2317317100%, 100%136, 205285,815
3347917100%, 100%167, 251401,344
4378518100%, 100%204, 307554,379
5409219100%, 100%249, 373477,437
6429620100%, 100%283, 424583,786
74410020100%, 100%321, 481710,359
84610421100%, 100%364, 5461,355,511
94810922100%, 100%412, 6181,138,877
105011323100%, 100%466, 6991,368,233
115211723100%, 100%526, 7901,638,338
125412124100%, 100%594, 8911,956,648
135612525100%, 100%670, 10043,655,184
145813026100%, 100%754, 11313,017,327
156013426100%, 100%849, 12737,759,995
166213827100%, 100%954, 143115,138,193
176414228100%, 100%1072, 160826,083,825
186614629100%, 100%1204, 180662,620,247
196815129100%, 100%1351, 2026211,708,088
207015530100%, 100%1514, 2271
217231100%, 100%1697, 2545
227431100%, 100%1900, 2850
237632100%, 100%2126, 3189
247833100%, 100%2378, 3567
258034100%, 100%2659, 3988
268234100%, 100%2971, 4457
278435100%, 100%3318, 4978
288636100%, 100%3705, 5557
298837100%, 100%4134, 6201
309037100%, 100%4611, 6917
319138100%, 100%4869, 7304
329238100%, 100%5141, 7712
339338100%, 100%5428, 8142
349439100%, 100%5730, 8595
359539100%, 100%6049, 9073
369640100%, 100%6384, 9576
379740100%, 100%6738, 10107
389840100%, 100%7110, 10665
399941100%, 100%7503, 11254
4010041100%, 100%7916, 11874
Attribute /10

Hexblast

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
AcronymCooldown, Hit, Trigger, Resistance, Hex, Ailment, Ignite, Freeze, Shock
DropLevel 28
BaseType Hexblast
Class Skill Gems
TargetTypesGround, Enemy,
TypeSpell, Damage, Area, Chaos, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, Hex, AreaSpell, DynamicCooldown
ItemTypeMetadata/Items/Gems/SkillGemHexblast
ActiveSkillsCodehexblast
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
1000 (T5)20% of Hexblast and Doom Blast Overkill Damage is Leeched as Life
Hexblast
Level: (1–20)
Cost: (16–30) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: (300–340)%
Requires Level (28–70), (67–155) Int
Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.
Deals (111–1514) to (166–2271) Chaos Damage
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 2.8 metres
All Damage can Ignite, Freeze, and Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
40% more Damage with Ailments if Enemy is Hexed
100% more Damage with Hits if Enemy is Hexed
% chance to remove a Hex after Damaging
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)

Additional Effects From Quality:
(-10–0)% chance to remove a Hex after Damaging
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Microtransactions /3
Magmatic Hexblast
Your Hexblast becomes a Magmatic Effect.
Oblivion Hexblast
Your Hexblast becomes an Oblivion Effect.
Voidborn Hexblast
Your Hexblast becomes a Voidborn Effect.
Supported By /89
  • Active Type: Spell, Damage, Area, Chaos, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, Hex, AreaSpell, DynamicCooldown
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Faster Casting Support
    Supports non-instant spell skills.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Intensify Support
    Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.
    Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Spell Echo Support
    Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, retaliation skills, blink skills, or skills with a reservation.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Awakened Unleash Support
    Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Archmage Support
    Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
    Trinity Support
    Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sacrifice Support
    Supports spell skills that hit enemies and have no reservation. Cannot support brand skills, orb skills, channelling skills, Vaal skills or skills used by traps or mines. Cannot modify the skills of minions.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.

    Community Wiki

    Edit

    Hexblast

    Hexblast is a spell that deals chaos damage to a single enemy. If the target has a hex curse on it, it deals area of effect damage around the target. On hit, the spell removes the hex curse with the highest amount of doom from each target and deals more damage based on how much doom the curse had. While the spell deals chaos damage, the damage is resisted by the lowest resistance the target has, and the spell can apply elemental ailments.

    Skill functions and interactions

    As long as the target has a hex curse applied in any way, even if it doesn't apply Doom, Doomblast will deal AoE damage.

    Version history

    VersionChanges
    3.20.0
  • Now has a cast time of 1 second (previously 0.6)
  • Now has a Mana cost of 16 at gem level 1 (previously 10), scaling up to 30 at gem level 20 (previously 20).
  • It now deals 111 to 166 Chaos Damage at gem level 1 (previously 102 to 153), scaling up to 1514 to 2271 at gem level 20 (previously 1397 to 2096).
  • It now has "100% more Damage with Hits if Enemy is Hexed", "40% more Damage with Ailments if Enemy is Hexed", "This Spell's Cast Time is added to its Cooldown if Triggered", and "Removes a Hex after Damaging."
  • It also now has 340% Effectiveness of Added Damage (previously 310%).
  • 3.17.0
  • Hexblast now deals 102 to 153 Chaos Damage at gem level 1 (previously 103 to 155), up to 1397 to 2096 at gem level 20 (previously 965 to 1447).
  • Now has 310% Effectiveness of Added Damage at all gem levels (previously 210%).
  • 3.16.0
  • Now deals 103 to 155 Chaos Damage at gem level 1 (previously 74 to 110), up to 965 to 1447 at gem level 20 (previously 689 to 1034).
  • It now has “40% more Damage with Hits per 5 Doom on Hex with most Doom” (previously 60%), and “15% more Damage with Ailments per 5 Doom on Hex with most Doom” (previously 40%).
  • It now has 210% Effectiveness of Added Damage at all gem levels (previously 150%).
  • Because of base Ignite damage changes, Ignite with the skill is now 95.6% higher at 30 Doom, and 83.3% higher at 40 doom.
  • 3.15.0
  • No longer has 25% less Area Damage.
  • 3.13.0
  • Now has an added damage effectiveness of 150% (from 130%).
  • Now deals 74 to 110 chaos damage at gem level 1 (from 61 to 92), up to 689 to 1034 chaos damage at gem level 20 (from 574 to 862).
  • Now deals 60% more damage with hits per 5 doom on hex with most doom (from 50%).
  • Now deals 40% more damage with ailments per 5 doom on hex with most doom (from 35%).
  • 3.12.0
  • Hexblast has been added to the game.

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