Incarnation of Dread Unique /4
Trigger a Socketed Spell on Unarmed Melee Critical Strike, with a 0.25 second Cooldown
(1–7)% more Attack Speed with Unarmed Melee Attacks
(100–777)% increased Evasion and Energy Shield
(1–7)% increased Movement Speed
+(0.1–0.7) metres to Melee Strike Range with Unarmed Attacks
+(1–7)% to Unarmed Melee Attack Critical Strike Chance
+(10–77)% to Critical Strike Multiplier with Unarmed Melee Attack
(Unarmed Attacks are any Attacks performed with a hand that is not holding any Item)
(Affects Melee Strikes, including the Default Attack. Does not apply to Areas of Effect)
+(50–100) to maximum Energy Shield
+1 to Level of all Minion Skill Gems
+(27–37)% to Chaos Resistance
50% reduced Light Radius
Maximum number of Animated Weapons is Doubled
Cannot have Minions other than Animated Weapons
Cannot have Minions other than Animated Weapons
(10–15)% faster start of Energy Shield Recharge
(5–10) to (20–25) Added Attack Chaos Damage per 100 Maximum Mana
+(200–400) to maximum Energy Shield
(40–60)% reduced maximum Mana
Skills Cost Energy Shield instead of Mana or Life
+60 to Maximum Charges
(20–100)% increased Charges per use
Grants a random Divination Buff for 20 seconds when Used
(Divination Buffs are not Flask Effects, and you cannot have more than one at a time)
Incarnation of Dread





Area: Moment of Reverence
Pinnacle Atlas Boss
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Area | Moment of Reverence |
Tags | beast, eldritch, ghost_blood, not_dex, very_slow_movement |
Life
3200%
Energy Shield From Life
50%
Armour
+30%
Ailment Threshold
800%
Resistance




Damage
280%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experience
400%
Model Size
100%
Type
BenevolenceZanaBoss
Metadata
BenevolenceBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
83
Life
40,546,427
Armour
120,220
Evasion Rating
7,860
Energy Shield
245,104
Damage
2,871
Spell Damage
4,286
Accuracy
1,036
Attack Time
1.005
Experience
288,904
Minion Life
7,726,028
Minion Energy Shield
46,704
Minion Damage
2,425
Ailment Threshold
9,528,410
Chill
30,129
Shock
30,129
Brittle
170,454
Scorch
30,129
Sap
83,240
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 4560–6840
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GABenevolenceBossCascadeSlam
Triggerable, Attack
Base Damage: 4560–6840
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Damage: 160%
Attack Time: 1.5 sec
Supported Skills Crush Enemies for 4 seconds on Hit
Deals 60% more Attack Damage
EASBenevolenceBossBulletHellStartA
Spell
Cast Time: 1 sec
Cooldown Time: 30 sec
SSMBenevolenceBossChaosProjectile
Spell, Multicastable, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
BenevolenceBossColdGroundEffectLocation
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 8.033 sec
Base duration is 4 seconds
200% increased Effect of Chill
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
cast ground effect type server [1]
ground ice art variation [9]
is area damage [1]
GSBenevolenceBossFusionBlast
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 808.9 to 1213 Cold Damage
Deals 808.9 to 1213 Lightning Damage
Deals 808.9 to 1213 Chaos Damage
Hits always Ignite
Hits always Shock
Always inflict Brittle
Always Sap Enemies
Deals 808.9 to 1213 Fire Damage
Always Scorch Enemies
Hinder Enemies on Hit
action attack or cast time uses animation length [1]
is area damage [1]
SSMBenevolenceBossChaosPortal
Spell, Multicastable, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 40 sec
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
spell maximum action distance +% [-35]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EASBenevolenceBossHarnessMemory
Spell
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 33 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossLightningPortal
Spell, Projectile, ProjectilesFromUser, Triggerable
Cast Time: 1 sec
Fires 2 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [253]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
SOBenevolenceBossEmberTendrils
Triggerable, Spell
Cast Time: 1 sec
MPSBenevolenceBossCentipedeBarage
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 26 sec
Deals 2526 to 7577 Lightning Damage
Hits always Shock
200% increased Skill Effect Duration
Fires 16 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [255]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-35]
MPSBenevolenceBossCentipedeBarageLarge
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Ball Lightning
Critical Strike Chance: 5%
Cast Time: 1 sec
Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
Deals 1486 to 4457 Lightning Damage
Hits always Shock
50% reduced Projectile Speed
Base radius is 1.8 metres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]

GABenevolenceBossDoubleFrontSlam
Attack, Triggerable
Base Damage: 4560–6840
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1.5 sec
Cooldown Time: 40 sec
Deals 100% more Attack Damage
50% of Physical Damage Converted to Cold Damage
+3.5 metres to Melee Strike Range
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossEyebeamBlast
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 26 sec
Deals 2674 to 8023 Lightning Damage
Hits always Shock
Always Sap Enemies
Fires 25 additional Projectiles
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
spell maximum action distance +% [-35]
GSBenevolenceBossEyebeamBlast
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 5943 to 8914 Cold Damage
Chills Enemies as though dealing 100% more Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
MPSBenevolenceBossLightningProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2971 to 4457 Lightning Damage
Fires 14 additional Projectiles
Fires Projectiles in a circle
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [251]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Ball Lightning
Critical Strike Chance: 5%
Cast Time: 1 sec
Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.
Deals 1486 to 4457 Lightning Damage
Hits always Shock
Projectiles are fired in random directions
50% reduced Projectile Speed
Base radius is 1.8 metres
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]

SSMBenevolenceBossChaosPortalBulletHellVariant
Spell, Multicastable, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 5 sec
action attack or cast time uses animation length [1]
alternate minion [666]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters in front offset [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
GSBenevolenceBossEyebeamBlastBulletHellVariant
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 4041 to 6061 Chaos Damage
Hinder Enemies on Hit
action attack or cast time uses animation length [1]
is area damage [1]
MPSBenevolenceBossLightningProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2971 to 4457 Lightning Damage
base is projectile [1]
monster projectile variation [251]
BenevolenceBossCelestialBeam
Spell, Triggerable
Cast Time: 1 sec
Deals 2476.1 Base Chaos Damage per second
base deal no damage [1]
is area damage [1]
GSBenevolenceBossTantacleWave
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 29713 to 44570 Fire Damage
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
MPSBenevolenceBossFireProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2971 to 4457 Fire Damage
Fires 14 additional Projectiles
Fires Projectiles in a circle
Always Scorch Enemies
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [258]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossFireProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2377 to 3566 Lightning Damage
base is projectile [1]
monster projectile variation [258]
MPSBenevolenceBossColdProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2971 to 4457 Cold Damage
Always inflict Brittle
Fires 14 additional Projectiles
Fires Projectiles in a circle
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [259]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles can shotgun [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossColdProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2377 to 3566 Lightning Damage
base is projectile [1]
monster projectile variation [259]
MPSBenevolenceBossChaosProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2377 to 3566 Chaos Damage
Fires 15 additional Projectiles
Fires Projectiles in a circle
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MPSBenevolenceBossChaosProjectileTargeted
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2377 to 3566 Lightning Damage
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [260]
TBBenevolenceBossCentipedeBarage
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1589 to 4768 Lightning Damage
Hits always Shock
Your Hits cannot Stun Enemies
Always Sap Enemies
GTBenevolenceBossCentipedeBarage
Triggerable, Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
GTBenevolenceBossCentipedeBarageSingle
Triggerable, Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
EASBenevolenceBossBulletHellStartB
Spell
Cast Time: 1 sec
Cooldown Time: 30 sec
EASBenevolenceBossBulletHellStartC
Spell
Cast Time: 1 sec
Cooldown Time: 30 sec
GSBenevolenceBossShrinkingFireNova
Spell, Triggerable
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]
GSBenevolenceBossEyebeamIceBlast
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 5943 to 8914 Cold Damage
50% chance to Freeze enemies
Chills Enemies as though dealing 200% more Damage
action attack or cast time uses animation length [1]
is area damage [1]
EAABenevolenceTeleSlam
Attack
Base Damage: 4560–6840
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 15 sec
+8 metres to Melee Strike Range
action attack or cast time uses animation length [1]
GABenevolenceTeleSlam
Triggerable, Attack
Base Damage: 4560–6840
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Damage: 180%
Attack Time: 1.5 sec
Deals 80% more Attack Damage
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [100]
BenevolenceAltMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 4560–6840
Critical Strike Chance: 5%
Attack Damage: 112.5%
Attack Damage: 112.5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Strike your foes down with a powerful blow.
Deals 12.5% more Attack Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasMemory/BenevolenceBoss"] = { name = "Incarnation of Dread", life = 32, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "SSMBenevolenceBossChaosPortalBulletHellVariant", "SSMBenevolenceBossChaosProjectile", "BenevolenceBossColdGroundEffectLocation", "MPSBenevolenceBossLightningProjectile", "SSMBenevolenceBossChaosPortal", "EASBenevolenceBossHarnessMemory", "MPSBenevolenceBossLightningPortal", "MPSBenevolenceBossCentipedeBarage", "MPSBenevolenceBossCentipedeBarageLarge", "MPSBenevolenceBossEyebeamBlast", "MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant", "MPSBenevolenceBossLightningProjectileTargeted", "MPSBenevolenceBossFireProjectile", "MPSBenevolenceBossFireProjectileTargeted", "MPSBenevolenceBossColdProjectile", "MPSBenevolenceBossColdProjectileTargeted", "MPSBenevolenceBossChaosProjectile", "MPSBenevolenceBossChaosProjectileTargeted", "GABenevolenceBossCascadeSlam", "GSBenevolenceBossFusionBlast", "GABenevolenceBossDoubleFrontSlam", "GSBenevolenceBossEyebeamBlast", "GSBenevolenceBossEyebeamBlastBulletHellVariant", "GSBenevolenceBossTantacleWave", "GSBenevolenceBossShrinkingFireNova", "GSBenevolenceBossEyebeamIceBlast", "GABenevolenceTeleSlam", "EASBenevolenceBossBulletHellStartA", "EASBenevolenceBossBulletHellStartB", "EASBenevolenceBossBulletHellStartC", "EAABenevolenceTeleSlam", "TBBenevolenceBossCentipedeBarage", "SOBenevolenceBossEmberTendrils", "GTBenevolenceBossCentipedeBarage", "GTBenevolenceBossCentipedeBarageSingle", "BenevolenceBossCelestialBeam", "BenevolenceAltMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMBenevolenceBossChaosPortalBulletHellVariant"] = { name = "SSMBenevolenceBossChaosPortalBulletHellVariant", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_in_front_offset", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 666, 20, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMBenevolenceBossChaosProjectile"] = { name = "SSMBenevolenceBossChaosProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 666, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BenevolenceBossColdGroundEffectLocation"] = { name = "BenevolenceBossColdGroundEffectLocation", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8.033, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_ice_art_variation", "active_skill_area_of_effect_radius_+%_final", "chill_effect_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "cast_ground_effect_type_server", }, levels = { [1] = {4000, 9, 15, 200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBenevolenceBossLightningProjectile"] = { name = "MPSBenevolenceBossLightningProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectiles_nova", "projectiles_travel_at_fixed_height", "projectiles_can_shotgun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 251, 14, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMBenevolenceBossChaosPortal"] = { name = "SSMBenevolenceBossChaosPortal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_in_front_offset", "spell_maximum_action_distance_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 666, 20, -35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBenevolenceBossHarnessMemory"] = { name = "EASBenevolenceBossHarnessMemory", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-35, critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBenevolenceBossLightningPortal"] = { name = "MPSBenevolenceBossLightningPortal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {253, 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBenevolenceBossCentipedeBarage"] = { name = "MPSBenevolenceBossCentipedeBarage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "skill_effect_duration_+%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "distribute_projectiles_over_contact_points", "always_shock", }, levels = { [1] = {0.5, 1.5, 255, -35, 16, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBenevolenceBossCentipedeBarageLarge"] = { name = "Ball Lightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_projectile_speed_+%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "always_shock", }, levels = { [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBenevolenceBossEyebeamBlast"] = { name = "MPSBenevolenceBossEyebeamBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "chance_to_inflict_sapped_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "distribute_projectiles_over_contact_points", "projectiles_can_shotgun", "always_shock", }, levels = { [1] = {0.5, 1.5, -35, 25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBenevolenceBossCentipedeBarageLargeBulletHellVariant"] = { name = "Ball Lightning", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_projectile_speed_+%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "random_projectile_direction", "always_shock", }, levels = { [1] = {0.5, 1.5, -25, -33, 18, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBenevolenceBossLightningProjectileTargeted"] = { name = "MPSBenevolenceBossLightningProjectileTargeted", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 251, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBenevolenceBossFireProjectile"] = { name = "MPSBenevolenceBossFireProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "chance_to_scorch_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectiles_nova", "projectiles_travel_at_fixed_height", "projectiles_can_shotgun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 258, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBenevolenceBossFireProjectileTargeted"] = { name = "MPSBenevolenceBossFireProjectileTargeted", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 258, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBenevolenceBossColdProjectile"] = { name = "MPSBenevolenceBossColdProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "chance_to_inflict_frostburn_%", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectiles_nova", "projectiles_travel_at_fixed_height", "projectiles_can_shotgun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 259, 14, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBenevolenceBossColdProjectileTargeted"] = { name = "MPSBenevolenceBossColdProjectileTargeted", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 259, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBenevolenceBossChaosProjectile"] = { name = "MPSBenevolenceBossChaosProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "projectiles_nova", "projectiles_travel_at_fixed_height", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 260, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBenevolenceBossChaosProjectileTargeted"] = { name = "MPSBenevolenceBossChaosProjectileTargeted", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 260, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABenevolenceBossCascadeSlam"] = { name = "GABenevolenceBossCascadeSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "chance_to_crush_on_hit_%", }, levels = { [1] = {100, baseMultiplier = 1.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBenevolenceBossFusionBlast"] = { name = "GSBenevolenceBossFusionBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spells_chance_to_hinder_on_hit_%", "chance_to_inflict_frostburn_%", "chance_to_inflict_sapped_%", "chance_to_scorch_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "always_shock", "always_ignite", }, levels = { [1] = {0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 0.20000000298023, 0.30000001192093, 100, 100, 100, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABenevolenceBossDoubleFrontSlam"] = { name = "GABenevolenceBossDoubleFrontSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.833, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {35, 50, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBenevolenceBossEyebeamBlast"] = { name = "GSBenevolenceBossEyebeamBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_as_though_damage_+%_final", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBenevolenceBossEyebeamBlastBulletHellVariant"] = { name = "GSBenevolenceBossEyebeamBlastBulletHellVariant", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "spells_chance_to_hinder_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBenevolenceBossTantacleWave"] = { name = "GSBenevolenceBossTantacleWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBenevolenceBossShrinkingFireNova"] = { name = "GSBenevolenceBossShrinkingFireNova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBenevolenceBossEyebeamIceBlast"] = { name = "GSBenevolenceBossEyebeamIceBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_as_though_damage_+%_final", "base_chance_to_freeze_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABenevolenceTeleSlam"] = { name = "GABenevolenceTeleSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, baseMultiplier = 1.8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBenevolenceBossBulletHellStartA"] = { name = "EASBenevolenceBossBulletHellStartA", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBenevolenceBossBulletHellStartB"] = { name = "EASBenevolenceBossBulletHellStartB", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBenevolenceBossBulletHellStartC"] = { name = "EASBenevolenceBossBulletHellStartC", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAABenevolenceTeleSlam"] = { name = "EAABenevolenceTeleSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {80, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBBenevolenceBossCentipedeBarage"] = { name = "TBBenevolenceBossCentipedeBarage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "chance_to_inflict_sapped_%", "always_shock", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOBenevolenceBossEmberTendrils"] = { name = "SOBenevolenceBossEmberTendrils", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBenevolenceBossCentipedeBarage"] = { name = "GTBenevolenceBossCentipedeBarage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBenevolenceBossCentipedeBarageSingle"] = { name = "GTBenevolenceBossCentipedeBarageSingle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BenevolenceBossCelestialBeam"] = { name = "BenevolenceBossCelestialBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "is_area_damage", "base_deal_no_damage", }, levels = { [1] = {1, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BenevolenceAltMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {baseMultiplier = 1.125, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
Id | MonsterDroppedItemsMemoryInfluenceBoss |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Incarnation of Dread Text Audio /28
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Incarnation of Dread
Drops
Guaranteed Unique
Additional drops
- Bound By Destiny
Orb of Intention
Orb of Remembrance
Orb of Unravelling
- Memory Strand items
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.