Instruments of Virtue
Ascendancy: Inquisitor
Character: Templar
10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Spells you Cast have Added Spell Damage equal to 100% of the Damage of your Main Hand Weapon
Instruments of Virtue Attr /6
NameShow Full Descriptions
IDAscendancyInquisitor10
IconArt/2DArt/SkillIcons/passives/Inquistitor/InstrumentsOfVirtue.png
AscendancyIDInquisitor
PassiveSkillsHash3154
TagsisKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false
ReferenceCommunity Wiki
Instruments of Virtue
Ascendancy: Inquisitor
Character: Templar
10% more Attack Damage for each Non-Instant Spell you've Cast in the past 8 seconds, up to a maximum of 30%
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Instruments of Virtue Attr /7
NameShow Full Descriptions
IDAscendancyInquisitor15
IconArt/2DArt/SkillIcons/passives/Inquistitor/InstrumentsOfVirtue.png
AscendancyIDInquisitor
PassiveSkillsHash19417
TagsisKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Ruthless mode
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
ReferenceCommunity Wiki

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Instruments of Virtue

Instruments of Virtue is a notable Ascendancy passive skill for the Inquisitor that grants more Attack damage for each non-instant spell you've cast in the past 8 seconds. It also grants Battlemage, which causes you to gain added spell damage equal to the damage of your main hand weapon.

Triggered spells, for example through Cast when Damage Taken Support, Cast On Critical Strike Support, Mjölner or similar mechanics, do not count as your character "using" or "casting" a spell and therefore do not activate their respective effect. Also, using totems, traps, or mines do not.


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