Paladin Ascendancy /21
Ascendancy: Champion
Character: Duelist
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
Radius: 60
Nearby Enemies take 25% increased Elemental Damage
Ascendancy: Champion
Character: Duelist
Radius: 60
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy
(Summons a Relic of a random element that stays near you. Depending on the element chosen, the relic minion will have an Anger, Hatred, or Wrath aura. These relics explode when they die, dealing elemental damage to enemies around them. If you already have a relic of the chosen element, its duration will be refreshed instead of summoning a new one)
Ascendancy: Champion
Character: Duelist
Enemies Taunted by you take 20% increased Damage
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets
Warcries have infinite Power
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Ascendancy: Champion
Character: Duelist
You have Consecrated Ground around you while stationary
Effects of Consecrated Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Ascendancy: Champion
Character: Duelist
Magic Utility Flasks applied to you have 40% increased Effect
Non-Unique Utility Flasks you Use apply to Linked Targets
Ascendancy: Champion
Character: Duelist
Curses are inflicted on you instead of Linked targets
40% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
+5 to Level of all Link Skill Gems
Lose no Experience when you die because a Linked target died
Ascendancy: Champion
Character: Duelist
Ascendancy: Champion
Character: Duelist
Grants Level 30 Determination Skill
(Casts an aura that grants armour to you and your allies)
Ascendancy: Champion
Character: Duelist
Grants Level 30 Grace Skill
(Casts an aura that grants evasion to you and your allies)
Ascendancy: Champion
Character: Duelist
Grants Level 30 Discipline Skill
(Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies)
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Ascendancy: Champion
Character: Duelist
Regenerate 0.5% of Life per second
5% increased effect of Non-Curse Auras from your Skills
Paladin MTX /15
Divine Judgement Unique Finisher Effect
Adds the Divine Judgement Unique Finisher Effect to any weapon. It locks onto unique enemies before obliterating them with a laser from the heavens.
Paladin Weapon Effect
Adds the Paladin Weapon Effect to any equipped weapon.
Divine Paladin Helmet
Changes the appearance of any equipped helmet to the Divine Paladin Helmet.
Divine Paladin Boots
Changes the appearance of any equipped boots to the Divine Paladin Boots.
Divine Paladin Gloves
Changes the appearance of any equipped gloves to the Divine Paladin Gloves.
Divine Paladin Body Armour
Changes the appearance of any equipped body armour to the Divine Paladin Body Armour. Nearby slain enemies to be consecrated and laid to rest.
Divine Paladin Back Attachment
Adds the Divine Paladin Back Attachment to any equipped body armour.
Divine Paladin Character Effect I
Adds the Divine Paladin I Character Effect to your belt.
Divine Paladin Character Effect II
Adds the Divine Paladin II Character Effect to your belt.
Divine Paladin Character Effect III
Adds the Divine Paladin III Character Effect to your belt.
Cleric's Bell Back Attachment
Adds the Cleric's Bell Back Attachment to any equipped body armour. May your critical hits resonate across Wraeclast!
Paladin Portrait Frame
Adds the Paladin Portrait Frame to this character.
Divine Paladin Portrait Frame
Adds the Divine Paladin Portrait Frame to this character.
Sacred Paladin Portrait Frame
Adds the Sacred Paladin Portrait Frame to this character.
Harpy Flyover Level-up Extra Effect
Adds a harpy flyover effect when you level up.
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