Saqawine Retch Scavenger


monster base type attack cast speed +% and damage -% final [11]
20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
% increased Rarity of Items Dropped
monster no map drops [1]
20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
% increased Rarity of Items Dropped
monster no map drops [1]
stance movement speed +% final [100]
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, caster, demon, fire_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slow_movement |
Packs |
Life
600%
Energy Shield From Life
50%
Evasion
+20%
Ailment Threshold
600%
Resistance




Damage
90%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.11 Second
Damage Spread
±20%
Experience
150%
Model Size
114%
Type
KiwethBestiaryMinion
Metadata
KiwethBestiaryMinionCorpseEruption
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
19,300
Armour
28,790
Evasion Rating
5,687
Energy Shield
18,381
Damage
336
Spell Damage
336
Accuracy
580
Attack Time
1.11
Experience
15,383
Minion Life
4,186
Minion Energy Shield
3,987
Minion Damage
268
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 269–403
Critical Strike Chance: 5%
Attack Time: 1.11 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

WalkEmergeBestiaryHellion
walk emerge distance [450]
BestiaryCoreCorpseMortar
Spell, Area
Cast Time: 1 sec
Deals 24.91 to 37.36 Fire Damage
base is projectile [1]
corpse skill has triggers [1]
is area damage [1]
monster projectile variation [5]
BestiaryCorpseEruption
Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
Cremation
Cast Time: 0.5 sec
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Deals 324.9 to 487.3 Physical Damage
Fires Projectiles every 1 seconds
Base duration is 4 seconds
Maximum of 1 Geysers at a time
Fires 2 additional Projectiles
active skill area of effect radius +% final [-33]
base is projectile [1]
cast on corpse consume [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]

Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Monster { preload_object_type = "Metadata/Projectiles/AbyssBoneHuskMortarObject" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/KiwethBestiaryMinionCorpseEruption"] = { name = "Saqawine Retch Scavenger", life = 6, energyShield = 0.5, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.11, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "WalkEmergeBestiaryHellion", "BestiaryCorpseEruption", "BestiaryCoreCorpseMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryCorpseEruption"] = { name = "Cremation", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Orb] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "corpse_erruption_base_maximum_number_of_geyers", "number_of_additional_projectiles", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "cremation_base_fires_projectile_every_x_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "cast_on_corpse_consume", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -60, 1000, -33, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryCoreCorpseMortar"] = { name = "BestiaryCoreCorpseMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "is_area_damage", "base_is_projectile", "corpse_skill_has_triggers", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
% increased Rarity of Items Dropped
monster no map drops [1]
Id | MonsterBestiaryDropModifiers |
---|---|
Family | LeagueMonsterDropModifiers |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceKiwethRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Saqawine Retch Scavenger


Area: Saqawal's Roost
monster base type attack cast speed +% and damage -% final [11]
20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
% increased Rarity of Items Dropped
monster no map drops [1]
20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
% increased Rarity of Items Dropped
monster no map drops [1]
stance movement speed +% final [100]
Spectre | N |
---|---|
Area | Saqawal's Roost |
Tags | animal_claw_weapon, beast, caster, demon, fire_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_str, physical_affinity, ranged, red_blood, slow_movement |
Packs |
Life
600%
Energy Shield From Life
50%
Evasion
+20%
Ailment Threshold
600%
Resistance




Damage
90%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.11 Second
Damage Spread
±20%
Experience
150%
Model Size
114%
Type
KiwethBestiaryMinion
Metadata
KiwethBestiaryMinionCorpseEruptionBossPack_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
70
Life
23,516
Armour
33,714
Evasion Rating
6,097
Energy Shield
20,811
Damage
379
Spell Damage
379
Accuracy
628
Attack Time
1.11
Experience
16,080
Minion Life
5,010
Minion Energy Shield
4,434
Minion Damage
305
Ailment Threshold
47,033
Chill
149
Shock
149
Brittle
841
Scorch
149
Sap
411
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 303–455
Critical Strike Chance: 5%
Attack Time: 1.11 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

WalkEmergeBestiaryHellion
walk emerge distance [450]
BestiaryCoreCorpseMortar
Spell, Area
Cast Time: 1 sec
Deals 25.55 to 38.32 Fire Damage
base is projectile [1]
corpse skill has triggers [1]
is area damage [1]
monster projectile variation [5]
BestiaryCorpseEruption
Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
Cremation
Cast Time: 0.5 sec
A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Deals 353.5 to 530.3 Physical Damage
Fires Projectiles every 1 seconds
Base duration is 4 seconds
Maximum of 1 Geysers at a time
Fires 2 additional Projectiles
active skill area of effect radius +% final [-33]
base is projectile [1]
cast on corpse consume [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]

Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Monster { preload_object_type = "Metadata/Projectiles/AbyssBoneHuskMortarObject" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/KiwethBestiaryMinionCorpseEruptionBossPack_"] = { name = "Saqawine Retch Scavenger", life = 6, energyShield = 0.5, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.11, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "WalkEmergeBestiaryHellion", "BestiaryCorpseEruption", "BestiaryCoreCorpseMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryCorpseEruption"] = { name = "Cremation", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Duration] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Orb] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "corpse_erruption_base_maximum_number_of_geyers", "number_of_additional_projectiles", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "cremation_base_fires_projectile_every_x_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "cast_on_corpse_consume", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -60, 1000, -33, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryCoreCorpseMortar"] = { name = "BestiaryCoreCorpseMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "is_area_damage", "base_is_projectile", "corpse_skill_has_triggers", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [11]
Id | MonsterSpeedAndDamageFixupSmall |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Id | MonsterLesserFarShot |
---|---|
Family | FarShot |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
% increased Rarity of Items Dropped
monster no map drops [1]
Id | MonsterBestiaryDropModifiers |
---|---|
Family | LeagueMonsterDropModifiers |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceKiwethRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.