Undead Vaal Archer


Spectre | Y |
---|---|
Tags | has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Life
155%
Armour
+25%
Evasion
+30%
Ailment Threshold
155%
Resistance




Damage
155%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
Experience
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowLightning
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,972
Armour
35,988
Evasion Rating
6,161
Damage
579
Spell Damage
579
Accuracy
580
Attack Time
1.245
Experience
13,844
Minion Life
2,163
Minion Damage
462
Ailment Threshold
9,972
Chill
32
Shock
32
Brittle
178
Scorch
32
Sap
87
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
50% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Chains +1 Times
Projectiles have 35% chance to be able to Chain when colliding with terrain
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardShrapnelShot
Attack, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Lightning, RangedAttack, MirageArcherCanUse, Triggerable
Galvanic Arrow
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Damage: 65%
Attack Damage: 80%
Attack Time: 1.245 sec
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.
Arrows Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
Deals 20% less Attack Damage
Fires 2 additional Projectiles
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect
this Skill's Area of Effect
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowLightning"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeLightning", "VaalGuardShrapnelShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeLightning"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_chains", "projectile_chain_from_terrain_chance_%", "skill_physical_damage_%_to_convert_to_lightning", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {0, 1, 35, 50, 32, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardShrapnelShot"] = { name = "Galvanic Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "number_of_additional_projectiles", "base_is_projectile", "skill_can_fire_arrows", "base_arrows_always_pierce", "action_attack_or_cast_time_uses_animation_length", "additive_arrow_speed_modifiers_apply_to_area_of_effect", }, levels = { [1] = {50, 2, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Undead Vaal Archer


Spectre | Y |
---|---|
Tags | cold_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Life
155%
Armour
+25%
Evasion
+30%
Ailment Threshold
155%
Resistance




Damage
155%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
Experience
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowCold
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,972
Armour
35,988
Evasion Rating
6,161
Damage
579
Spell Damage
579
Accuracy
580
Attack Time
1.245
Experience
13,844
Minion Life
2,163
Minion Damage
462
Ailment Threshold
9,972
Chill
32
Shock
32
Brittle
178
Scorch
32
Sap
87
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
Deals 25% more Attack Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
arrow projectile variation [34]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Ice Shot
Base Damage: 463–695
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
Base duration is 2.5 seconds
40% increased Physical Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowCold"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeCold", "VaalGuardIceShot", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeCold"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {0, 2, 50, 34, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardIceShot"] = { name = "Ice Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Cold] = true, [SkillType.Triggerable] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, 50, 2500, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 50, 2500, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, }
Undead Vaal Archer
Spectre | Y |
---|---|
Area | The Vaal Ruins |
Tags | fire_affinity, has_bow, human, humanoid, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Packs |
Life
155%
Armour
+25%
Evasion
+30%
Ailment Threshold
155%
Resistance




Damage
155%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 58
Attack Time
1.245 Second
Damage Spread
±20%
Experience
135%
Model Size
100%
Type
VaalGuardRanged
Metadata
GuardBowFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
20
Life
321
Armour
503
Evasion Rating
732
Damage
38
Spell Damage
38
Accuracy
74
Attack Time
1.245
Experience
1,010
Minion Life
116
Minion Damage
30
Ailment Threshold
321
Chill
1
Shock
1
Brittle
6
Scorch
1
Sap
3
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
VaalGuardMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 30–46
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
All Damage can Ignite
Deals 25% more Attack Damage
50% of Physical Damage Converted to Fire Damage
33% chance to Ignite enemies
50% increased Burning Damage
action attack or cast time uses animation length [1]
arrow projectile variation [33]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalGuardExplosiveArrowAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosive Arrow
Base Damage: 30–46
Critical Strike Chance: 5%
Attack Damage: 115%
Attack Time: 1.245 sec
Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.
Deals 15% more Attack Damage
Base duration is 1 seconds
Explosion deals 32.55 to 48.82 Base Fire Damage per Fuse Charge
+0.2 metres to Explosion Radius per Explosive Arrow on Target
action attack or cast time uses animation length [1]
base is projectile [1]
skill can fire arrows [1]

Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/GuardBowFire"] = { name = "Undead Vaal Archer", life = 1.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.55, damageSpread = 0.2, attackTime = 1.245, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "VaalGuardMeleeFire", "VaalGuardExplosiveArrowAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalGuardMeleeFire"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "arrow_projectile_variation", "burn_damage_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "all_damage_can_ignite", "use_scaled_contact_offset", }, levels = { [1] = {0, 33, 50, 33, 50, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalGuardExplosiveArrowAtAnimationSpeed"] = { name = "Explosive Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_fire_damage_per_fuse_arrow_orb", "maximum_fire_damage_per_fuse_arrow_orb", "base_skill_effect_duration", "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 2, baseMultiplier = 1.15, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.