Unflinching
Ascendancy: Juggernaut
Character: Marauder
30% chance to gain an Endurance Charge when you are Hit
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently
+1 to Maximum Endurance Charges
(Recently refers to the past 4 seconds)
Unflinching Attr /7
Name | Show Full Descriptions |
---|---|
ID | AscendancyJuggernaut11 |
Icon | Art/2DArt/SkillIcons/passives/Juggernaut/Unflinching.png |
AscendancyID | Juggernaut |
PassiveSkillsHash | 1734 |
Tags | isKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
Ruthless mode | 50% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges +1 to Maximum Endurance Charges |
Reference | Community Wiki |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Unflinching
Unflinching is a Notable Ascendancy passive skill for the Juggernaut that grants an additional maximum endurance charge, a chance to gain an endurance charge when hit, and generates an endurance charge every second if you were hit in the past 4 seconds. Additionally, whenever you gain an endurance charge, there is a chance it sets your number of endurance charges to its maximum.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.