卡胡图罗阿之魂
升华: 勇士
角色: 野蛮人
受到传奇敌人的暴击时
触发召唤卡胡图罗阿之魂技能
has trigger on crit by unique enemy [1]
(召唤一个不死的隆戈库莱部落酋长,与你并肩作战一段时间。该召唤生物会给你提供一个增益效果,让你的部分护甲值能够抵御所有伤害类型)
Spirit of Kahuturoa
卡胡图罗阿之魂 Attr /5
召唤卡胡图罗阿之魂
等级: 20
冷却时间: 20.00 秒
施放间隔: 1.00 秒
召唤一个不死的隆戈库莱部落酋长,与你并肩作战一段时间。该召唤生物会给你提供一个增益效果,让你的部分护甲值能够抵御所有伤害类型。与其他酋长之魂技能共用冷却时间。
基础持续时间为 12
增益使你对击中时受到的非物理伤害施加 10% 的护甲效果
配置的每个隆戈库莱文身使增益效果提高 20%
效果持续时间内无法回复该技能的冷却时间
受到传奇敌人的暴击时触发该技能
召唤生物的等级与你相同,最高 85
Summon Spirit of Kahuturoa
名字显示物品素质
IDAscendancyCustomJuggernaut15
IconArt/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.png
AscendancyID勇士
PassiveSkillsHash59500
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
卡胡图罗阿之魂
人形
Spirit of Kahuturoa
幽魂Y
标签fast_movement, human, humanoid, not_dex, not_int, red_blood
生命
120%
护甲
+100%
异常状态临界值
120%
抗性
0 0 0 0
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 24
攻击间隔
1 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
AncestralKahuturoaMinion
Metadata
AncestralKahuturoaMinion_
IsSummoned
Y
等级
68
生命
7,720
护甲
57,580
闪避值
4,739
伤害
598
法术伤害
598
命中
580
攻击间隔
1
经验值
10,255
Minion Life
1,675
Minion Damage
477
异常状态临界值
7,720
冰缓
24
Shock
24
Brittle
138
Scorch
24
Sap
67
KahuturoaMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 478–717
暴击几率: 5%
攻击间隔: 1 秒
对你的敌人无情痛击。
击中时击退敌人
击退距离延长 100%
action attack or cast time uses animation length [1]
base knockback speed +% [100]
DTTKahuturoaLeapSlam
法术, 位移
施放间隔: 1 秒
冷却时间: 6 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-18]
GAKahuturoaLeapSlamImpact
可触发, 攻击
基本伤害: 478–717
暴击几率: 5%
攻击伤害: 125%
攻击伤害: 125%
攻击间隔: 1 秒
攻击伤害总增 25%
is area damage [1]
GAKahuturoaForwardMelee
可触发, 攻击
基本伤害: 478–717
暴击几率: 5%
攻击伤害: 70%
攻击伤害: 70%
攻击间隔: 1 秒
攻击伤害总降 30%
is area damage [1]
GAKahuturoaLeapSlamWeaponSwing
可触发, 攻击
基本伤害: 478–717
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1 秒
攻击伤害总增 50%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralKahuturoaMinion_"] = {
    name = "Spirit of Kahuturoa",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "GAKahuturoaLeapSlamImpact",
        "GAKahuturoaForwardMelee",
        "GAKahuturoaLeapSlamWeaponSwing",
        "DTTKahuturoaLeapSlam",
        "KahuturoaMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaLeapSlamImpact"] = {
    name = "GAKahuturoaLeapSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaForwardMelee"] = {
    name = "GAKahuturoaForwardMelee",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaLeapSlamWeaponSwing"] = {
    name = "GAKahuturoaLeapSlamWeaponSwing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTKahuturoaLeapSlam"] = {
    name = "DTTKahuturoaLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "skill_maximum_travel_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, -40, -18, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KahuturoaMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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