卡胡圖羅亞之靈
昇華: 勇士
角色: 野蠻人
當你承受奇敵人的暴擊時,
觸發召喚卡胡圖羅亞之魂技能
has trigger on crit by unique enemy [1]
(召喚一個隆格庫萊部落的不朽酋長召喚物,在持續時間內與你並肩作戰。該召喚物會賦予你一種增益效果,使你一定百分比的護甲能防止所有傷害類型)
Spirit of Kahuturoa
卡胡圖羅亞之靈 Attr /5
召喚卡胡圖羅亞之魂
等級: 20
冷卻時間: 20.00 秒
施放時間: 1.00 秒
召喚隆格庫萊部落的永恆酋長跟你戰鬥一段時間。此召喚物會給予增益,使你的部分護甲可以保護全部傷害類型。與其它靈魂酋長技能共享冷卻時間。
+12 秒基礎持續時間
增益使 10% 護甲套用至承受擊中的非物理傷害
增加 20% 每個已配置隆格庫萊紋身的增益效果
此技能的冷卻時間在它的效果持續時間內不會恢復
當你承受傳奇敵人的暴擊時,觸發此技能
召喚物的等級等同你,最高 85
Summon Spirit of Kahuturoa
名字顯示物品素質
IDAscendancyCustomJuggernaut15
IconArt/2DArt/SkillIcons/passives/Juggernaut/JuggernautArmourNotable.png
AscendancyID勇士
PassiveSkillsHash59500
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: true isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
卡胡圖羅亞之靈
人形
Spirit of Kahuturoa
幽魂Y
標籤fast_movement, human, humanoid, not_dex, not_int, red_blood
生命
120%
護甲
+100%
異常狀態臨界值
120%
抗性
0 0 0 0
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 24
攻擊間隔
1 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralKahuturoaMinion
Metadata
AncestralKahuturoaMinion_
IsSummoned
Y
等級
68
生命
7,720
護甲
57,580
閃避值
4,739
傷害
598
法術傷害
598
命中
580
攻擊間隔
1
經驗值
10,255
Minion Life
1,675
Minion Damage
477
異常狀態臨界值
7,720
冰緩
24
感電
24
易碎
138
焦灼
24
殘喘
67
KahuturoaMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊間隔: 1 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [100]
DTTKahuturoaLeapSlam
法術, 位移
施放時間: 1 秒
冷卻時間: 6 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
skill maximum travel distance [80]
spell maximum action distance +% [-40]
walk emerge extra distance [-18]
GAKahuturoaLeapSlamImpact
可觸發, 攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 125%
攻擊傷害: 125%
攻擊間隔: 1 秒
造成 25% 更多攻擊傷害
is area damage [1]
GAKahuturoaForwardMelee
可觸發, 攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 70%
攻擊傷害: 70%
攻擊間隔: 1 秒
造成 30% 更少攻擊傷害
is area damage [1]
GAKahuturoaLeapSlamWeaponSwing
可觸發, 攻擊
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1 秒
造成 50% 更多攻擊傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterChieftainMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralKahuturoaMinion_"] = {
    name = "Spirit of Kahuturoa",
    life = 1.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "GAKahuturoaLeapSlamImpact",
        "GAKahuturoaForwardMelee",
        "GAKahuturoaLeapSlamWeaponSwing",
        "DTTKahuturoaLeapSlam",
        "KahuturoaMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaLeapSlamImpact"] = {
    name = "GAKahuturoaLeapSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaForwardMelee"] = {
    name = "GAKahuturoaForwardMelee",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAKahuturoaLeapSlamWeaponSwing"] = {
    name = "GAKahuturoaLeapSlamWeaponSwing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTKahuturoaLeapSlam"] = {
    name = "DTTKahuturoaLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
        "skill_maximum_travel_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, -40, -18, 80, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KahuturoaMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
    },
    levels = {
        [1] = {100, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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