Inkarnation des Sturms


80% des physischen Schadens werden in Kälteschaden umgewandelt
25% verringerte Bewegungsgeschwindigkeit
gain power charge for each quarter life removed [100]
50% erhöhte Zaubergeschwindigkeit pro Energie-Ladung
4000% erhöhte Menge fallen gelassener Gegenstände
1000% erhöhte Seltenheit fallen gelassener Gegenstände
25% verringerte Bewegungsgeschwindigkeit
gain power charge for each quarter life removed [100]
50% erhöhte Zaubergeschwindigkeit pro Energie-Ladung
4000% erhöhte Menge fallen gelassener Gegenstände
1000% erhöhte Seltenheit fallen gelassener Gegenstände
Avatar of the Tempest
Spectre | N |
---|---|
Tags | Zauberer, cleaving_weapon, cold_affinity, construct, is_unarmed, liquid_armour, medium_height, melee, not_dex, not_str, physical_affinity, ranged, slow_movement, summoner, water, water_elemental |
Leben
240%
Energy Shield From Life
50%
Ailment Threshold
240%
Widerstand




Damage
225%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
120%
Type
WaterElementalBossDescent2
Metadata
WaterElementaBossDescent2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,720
Rüstung
28,790
Ausweichwert
4,739
Energieschild
7,352
Damage
840
Zauberschaden
840
Genauigkeit
580
Attack Time
1.5
Erfahrung
15,383
Minion Life
1,675
Minion Energy Shield
1,595
Minion Damage
671
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 672–1009
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

IceNovaWaterElemental
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire, AreaSpell, Nova
Eisnova
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 70%
Zauberzeit: 1 Sek.
Ein unterkühlender Kreis aus Eis breitet sich vom Wirkenden aus.
Verursacht 770.4 bis 1203 Kälteschaden
Basisradius beträgt 2.6 Meter
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [15]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

WaterElementalArcticBreath
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Duration, Area, Multicastable, Triggerable, Cold, ChillingArea, CanRapidFire, AreaSpell
Schleichender Frost
Kritische Trefferchance: 10%
Zauberzeit: 0.8 Sek.
Entfesselt ein eisiges Projektil, das beim Aufprall oder beim Erreichen des Zielgebiets explodiert und Flächenschaden verursacht und dabei eine unterkühlende Fläche erzeugt, die Kälteschaden über Zeit verursacht. Diese Fläche bewegt sich auf Gegner im Umkreis zu, bis die Dauer ausläuft.
Verursacht 889.2 bis 1334 Kälteschaden
Basisdauer beträgt 1.65 Sekunden
Basisradius beträgt 1.5 Meter
Sekundärer Basisradius beträgt 1.5 Meter
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]

MonsterSummonWaterElementals
Minion, Multicastable, CreatesMinion, Spell
Zauberzeit: 1 Sek.
alternate minion [1]
number of water elementals allowed [4]
number of water elementals to summon [2]
Object Type
version 2 extends "Metadata/Monsters/WaterElemental/WaterElemental" BaseEvents { } Actor { } Transitionable { } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/WaterElemental/WaterElemental" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WaterElemental/WaterElementaBossDescent2"] = { name = "Avatar of the Tempest", life = 2.4, energyShield = 0.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "IceNovaWaterElemental", "MeleeAtAnimationSpeedUnique", "WaterElementalArcticBreath", "MonsterSummonWaterElementals", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IceNovaWaterElemental"] = { name = "Ice Nova", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "A circle of ice expands from the caster.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_base_area_of_effect_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "action_attack_or_cast_time_uses_animation_length", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.25, 26, -25, 15, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {4.4200000762939, 6.9000000953674, 26, -25, 15, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WaterElementalArcticBreath"] = { name = "Creeping Frost", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1650, 15, 15, critChance = 10, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -25, 1650, 15, 15, critChance = 10, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSummonWaterElementals"] = { name = "MonsterSummonWaterElementals", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Minion] = true, [SkillType.Multicastable] = true, [SkillType.CreatesMinion] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_water_elementals_to_summon", "number_of_water_elementals_allowed", "alternate_minion", }, levels = { [1] = {2, 4, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
80% des physischen Schadens werden in Kälteschaden umgewandelt
Id | MonsterConvertToColdDamage1 |
---|---|
Family | ColdDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
25% verringerte Bewegungsgeschwindigkeit
Id | MonsterImplicitAuraSlow1 |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
Aura der Verlangsamung
Radius: 40
Gegner werden verlangsamt
Stärkung gewährt 25% verringerte Bewegungsgeschwindigkeit
Slow Aura

gain power charge for each quarter life removed [100]
Id | MonsterGainsPowerChargeAsKilled1 |
---|---|
Family | MonsterGrantsCharges |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | power_charge |
50% erhöhte Zaubergeschwindigkeit pro Energie-Ladung
Id | MonsterImplicitIncreasedCastSpeedPerPowerCharge |
---|---|
Family | MonsterCastSpeedPerPowerCharge |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster speed |
Id | MonsterLightningStormDaemonDescent2 |
---|---|
Name | Sturmherold |
Family | MonsterNemesis |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
4000% erhöhte Menge fallen gelassener Gegenstände
1000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterDescent2Boss |
---|---|
Family | MonsterDescent2Boss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.