Brutjunges


Brood Child
Spectre | N |
---|---|
Tags | Zauberer, cold_affinity, demon, flesh_armour, has_dagger, has_one_handed_melee, melee, not_dex, not_str, physical_affinity, red_blood, small_height, very_slow_movement |
Leben
85%
Energy Shield From Life
100%
Ailment Threshold
85%
Widerstand




Damage
127%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 6
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
80%
Type
SeaWitchWeak
Metadata
SeaWitchBossSubmergedMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
5,208
Damage
474
Zauberschaden
474
Genauigkeit
580
Attack Time
1.005
Erfahrung
10,255
Minion Life
0
Minion Energy Shield
1,130
Minion Damage
379
Ailment Threshold
5,468
Chill
17
Shock
17
Brittle
98
Scorch
17
Sap
48
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 380–569
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SeaWitchSummonSpawnTiny
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [3]
SeawitchWaveGeometrySpellSmall
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.9 Sek.
Verursacht 860.9 bis 1291 Kälteschaden
is area damage [1]
spell maximum action distance +% [-70]
Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/SeaWitchBossSubmergedMinion"] = { name = "Brood Child", life = 0.85, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.27, damageSpread = 0.2, attackTime = 1.005, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SeaWitchSummonSpawnTiny", "SeawitchWaveGeometrySpellSmall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SeaWitchSummonSpawnTiny"] = { name = "SeaWitchSummonSpawnTiny", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", }, levels = { [1] = {3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SeawitchWaveGeometrySpellSmall"] = { name = "SeawitchWaveGeometrySpellSmall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.9, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -70, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3}, cost = { }, }, [2] = {2.2400000095367, 3.3599998950958, -70, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.