Kriechendes Gewirr
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalMassSkeletonSpectre
AreaUnterschlupf des Syndikats, Unterschlupf des Drahtziehers
Tagsbones, Zauberer, chaos_affinity, is_unarmed, large_model, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, stone_armour, undead
Packs
  • Unterschlupf des Syndikats: Geschundene Skulptur, Verwüstender Schlund, Kriechendes Gewirr, Fleischschänder, Auferstandener Lakai
  • Unterschlupf des Syndikats: Geschundene Skulptur, Verwüstender Schlund, Kriechendes Gewirr, Fleischschänder, Geschundene Vorhut, Geschundene Vorhut, Geschundene Vorhut, Geschundene Vorhut, Geschundene Vorhut, Geschundener Späher, Geschundener Späher, Geschundener Späher, Geschundener Späher, Geschundener Späher
  • Unterschlupf des Syndikats: Geschundene Skulptur, Verwüstender Schlund, Kriechendes Gewirr, Seelenweberin, Geschundene Vorhut, Geschundene Vorhut, Geschundene Vorhut, Geschundene Vorhut, Geschundene Vorhut, Geschundener Späher, Geschundener Späher, Geschundener Späher, Geschundener Späher, Geschundener Späher
  • Unterschlupf des Syndikats: Geschundene Skulptur, Verwüstender Schlund, Kriechendes Gewirr, Seelenweberin, Auferstandener Lakai
  • Unterschlupf des Syndikats: Geschundene Skulptur, Verwüstender Schlund, Kriechendes Gewirr, Gebundenes Phantasma, Schauderhaftes Phantasma
  • Unterschlupf des Drahtziehers: Geschundene Skulptur, Verwüstender Schlund, Kriechendes Gewirr, Fleischschänder, Auferstandener Lakai
  • Unterschlupf des Drahtziehers: Geschundene Skulptur, Verwüstender Schlund, Kriechendes Gewirr, Fleischschänder, Geschundene Vorhut, Geschundene Vorhut, Geschundene Vorhut, Geschundene Vorhut, Geschundene Vorhut, Geschundener Späher, Geschundener Späher, Geschundener Späher, Geschundener Späher, Geschundener Späher
  • Unterschlupf des Drahtziehers: Geschundene Skulptur, Verwüstender Schlund, Kriechendes Gewirr, Seelenweberin, Geschundene Vorhut, Geschundene Vorhut, Geschundene Vorhut, Geschundene Vorhut, Geschundene Vorhut, Geschundener Späher, Geschundener Späher, Geschundener Späher, Geschundener Späher, Geschundener Späher
  • Unterschlupf des Drahtziehers: Geschundene Skulptur, Verwüstender Schlund, Kriechendes Gewirr, Seelenweberin, Auferstandener Lakai
  • Unterschlupf des Drahtziehers: Geschundene Skulptur, Verwüstender Schlund, Kriechendes Gewirr, Gebundenes Phantasma, Schauderhaftes Phantasma
  • Leben
    488%
    Rüstung
    +50%
    Ailment Threshold
    488%
    Widerstand
    0 0 75 0
    Damage
    146%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    70%
    Type
    BetrayalMassSkeleton
    Metadata
    BetrayalMassSkeleton
    Stufe
    83
    Leben
    156,242
    Rüstung
    138,716
    Ausweichwert
    7,860
    Damage
    1,315
    Zauberschaden
    1,315
    Genauigkeit
    1,036
    Attack Time
    1.5
    Erfahrung
    19,698
    Minion Life
    29,771
    Minion Damage
    1,110
    Ailment Threshold
    156,242
    Chill
    494
    Shock
    494
    Brittle
    2,795
    Scorch
    494
    Sap
    1,365
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1052–1577
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalMassSkeletonBoneMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Knochenmörser
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 666.7 bis 1000 physischen Schaden
    Basisdauer beträgt 3 Sekunden
    Feuert 5 zusätzliche Projektile
    base is projectile [1]
    is area damage [1]
    monster projectile variation [5]
    mortar cone angle [360]
    projectile minimum range [217]
    projectile spread radius [543]
    BetrayalMassSkeletonRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    Pfeilregen
    Base Damage: 1052–1577
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 2.5 Sek.
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    +5 Meter zur Nahkampfschlagreichweite
    active skill area of effect radius +% final [50]
    base is projectile [1]
    is area damage [1]
    BetrayalMassSkeletonNova
    Spell, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 1667 bis 2500 physischen Schaden
    10% des physischen Schadens werden in Chaosschaden umgewandelt
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    Life
    {
    	on_spawned_dead = "PlayAnimation( death ); GoToAnimationEnd(  );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
    	visual_size_index = 1
    	//turn_duration = 0.45
    }
    
    Animated
    {
    	on_end_death_explode_01 = "PlayAnimation( death );"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Catarina_Infection/catarinaInfection.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Catarina_Infection/catarinaInfection.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalMassSkeleton"] = {
        name = "Creeping Tangle",
        life = 4.88,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.46,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BetrayalMassSkeletonRainOfArrows",
            "BetrayalMassSkeletonBoneMortar",
            "WalkEmergeBetrayal",
            "BetrayalMassSkeletonNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonBoneMortar"] = {
        name = "Bone Mortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_cone_angle",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 543, 217, 5, 360, 3000, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonNova"] = {
        name = "BetrayalMassSkeletonNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Kriechendes Gewirr
    Untot
    Creeping Tangle
    SpectreY
    Tagsbones, Zauberer, chaos_affinity, is_unarmed, large_model, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, stone_armour, undead
    Leben
    360%
    Rüstung
    +50%
    Ailment Threshold
    360%
    Widerstand
    0 0 75 0
    Damage
    146%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    70%
    Type
    BetrayalMassSkeletonSpectre
    Metadata
    BetrayalMassSkeletonSpectre
    Stufe
    68
    Leben
    23,160
    Rüstung
    43,185
    Ausweichwert
    4,739
    Damage
    545
    Zauberschaden
    545
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    15,383
    Minion Life
    5,024
    Minion Damage
    436
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 436–654
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalMassSkeletonBoneMortar
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Knochenmörser
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 310.3 bis 465.5 physischen Schaden
    Basisdauer beträgt 3 Sekunden
    Feuert 5 zusätzliche Projektile
    base is projectile [1]
    is area damage [1]
    monster projectile variation [5]
    mortar cone angle [360]
    projectile minimum range [217]
    projectile spread radius [543]
    BetrayalMassSkeletonRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
    Pfeilregen
    Base Damage: 436–654
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 2.5 Sek.
    Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
    +5 Meter zur Nahkampfschlagreichweite
    active skill area of effect radius +% final [50]
    base is projectile [1]
    is area damage [1]
    BetrayalMassSkeletonNova
    Spell, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 775.8 bis 1164 physischen Schaden
    10% des physischen Schadens werden in Chaosschaden umgewandelt
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
    	visual_size_index = 1
    	//turn_duration = 0.45
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalMassSkeletonSpectre"] = {
        name = "Creeping Tangle",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.46,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BetrayalMassSkeletonRainOfArrows",
            "BetrayalMassSkeletonBoneMortar",
            "WalkEmergeBetrayal",
            "BetrayalMassSkeletonNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonBoneMortar"] = {
        name = "Bone Mortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "number_of_additional_projectiles",
            "mortar_cone_angle",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 543, 217, 5, 360, 3000, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalMassSkeletonNova"] = {
        name = "BetrayalMassSkeletonNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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