Diabolischer Flüsterer
Dämon
Diabolic Whisperer
SpectreN
TagsZauberer, delve_monster, demon, flesh_armour, is_unarmed, medium_height, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, very_slow_movement
Leben
450%
Energy Shield From Life
100%
Ailment Threshold
450%
Widerstand
30 30 30 20
Damage
158%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
DelveNecromancer
Metadata
DelveNecromancerEncounter
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
27,572
Damage
590
Zauberschaden
590
Genauigkeit
580
Attack Time
1.17
Erfahrung
15,383
Minion Life
0
Minion Energy Shield
5,981
Minion Damage
471
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
EmptyActionDelveNecromancer1
Spell
Zauberzeit: 1.5 Sek.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionDelveNecromancer2
Spell
Zauberzeit: 1.5 Sek.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionDelveNecromancer3
Spell
Zauberzeit: 1.5 Sek.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveNecromancerDesecrate
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Entweihen
Zauberzeit: 1.1 Sek.
Abklingzeit: 4 Sek.
Entweiht den Boden, erzeugt Leichen, die auf den Monstern im aktuellen Gebiet basieren, und verursacht bei Gegnern Chaosschaden über Zeit. Wenn Ihr die Fertigkeit "Schemen erwecken" verwendet, besteht die Chance, dass Ihr Schemenleichen erweckt, die Euren zuletzt erweckten Schemen entsprechen. Schemenleichen können nur mit Kreaturenfertigkeiten interagieren.
Verursacht 143.2 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 5 Sekunden
Erzeugt 5 Leichname
Stufe beschworener Leichen entspricht der Stufe des Gebiets, bis zu einer maximalen Stufe von 100
Maximal 15 Leichname erlaubt
active skill area of effect radius +% final [40]
desecrated ground art variation [1]
is area damage [1]
DelveNecromancerCorpseWarp
Movement, Spell, Damage, Area, Totemable, Mineable, Trappable, Triggerable, Fire, AreaSpell, Travel
Reinkarnation
Zauberzeit: 1.17 Sek.
Abklingzeit: 3 Sek.
Zerstört Euren Körper und stellt ihn am Ort des Zielgegners oder der Zielleiche wieder her und verursacht dabei an beiden Orten in einem Bereich Zauberschaden. Falls es kein Ziel gibt, werden Leichen über Gegner priorisiert. Falls auf eine Leiche gezielt wird, explodiert diese ebenfalls und verursacht um sich herum Schaden, der nicht von Modifikatoren für Zauberschaden beeinflusst wird und nicht reflektiert werden kann. Dieser Zauber kann nicht wiederholt werden.
Verursacht 374.5 bis 561.7 physischen Schaden
is area damage [1]
DelveNecromancerCorpseEruption
Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
Einäscherung
Zauberzeit: 1.75 Sek.
Abklingzeit: 6 Sek.
Eine Zielleiche explodiert, verursacht Flächenschaden und verwandelt sich in einen vulkanischen Geysir, der über den umliegenden Bereich für eine Dauer wiederholt Projektile herausschleudert. Modifikatoren für Zauberschaden wirken sich nicht auf die Leichenexplosion aus, und der Explosionsschaden kann nicht reflektiert werden.
Verursacht 449.4 bis 674.1 physischen Schaden
Feuert Projektile alle 1 Sekunden
Basisdauer beträgt 4 Sekunden
Erlaubt maximal 1 Geysire gleichzeitig
Feuert 2 zusätzliche Projektile
active skill area of effect radius +% final [-20]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
DelveNecromancerProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2 Sek.
Verursacht 543.1 bis 814.6 physischen Schaden
base is projectile [1]
monster projectile variation [13]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
	actor = "Metadata/Monsters/Necromancer/Delve/DelveNecromancer.act"
}

StateMachine
{
	define_state = "teleporting"
}

Transitionable
{
	on_transition = 
	"
		SetStateTo( teleporting, 1 );
		MoveToObject( teleport, force );
		SetStateTo( teleporting, 0 );
	"
}

Stats
{
	set_immune_to_cheats = 1
	set_cannot_be_used_as_minion = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/corpse_teleport/CorpseTP_CorpseBoom.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/Delve/DelveNecromancerEncounter"] = {
    name = "Diabolic Whisperer",
    life = 4.5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.58,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "DelveNecromancerDesecrate",
        "EmptyActionDelveNecromancer1",
        "EmptyActionDelveNecromancer2",
        "EmptyActionDelveNecromancer3",
        "DelveNecromancerCorpseEruption",
        "DelveNecromancerCorpseWarp",
        "DelveNecromancerProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveNecromancerDesecrate"] = {
    name = "Desecrate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "desecrate_corpse_level",
        "desecrated_ground_art_variation",
        "desecrate_number_of_corpses_to_create",
        "desecrate_maximum_number_of_corpses",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5000, 100, 1, 5, 15, 40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveNecromancer1"] = {
    name = "EmptyActionDelveNecromancer1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveNecromancer2"] = {
    name = "EmptyActionDelveNecromancer2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDelveNecromancer3"] = {
    name = "EmptyActionDelveNecromancer3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveNecromancerCorpseEruption"] = {
    name = "Cremation",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.75,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "corpse_erruption_base_maximum_number_of_geyers",
        "number_of_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cremation_base_fires_projectile_every_x_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -80, 1000, -20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveNecromancerCorpseWarp"] = {
    name = "Bodyswap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.",
    skillTypes = {
        [SkillType.Movement] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveNecromancerProjectile"] = {
    name = "DelveNecromancerProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 13, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.