Geschmiedeter Tentakeldämon
Dämon
50% des physischen Schadens werden in Feuerschaden umgewandelt
main hand base maximum attack distance [0,10]
Forged Tentacle Demon
SpectreY
Tagsdemon, flesh_armour, is_unarmed, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged
Leben
168%
Ausweichen
+10%
Ailment Threshold
168%
Widerstand
0 0 40 0
Damage
196%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
140%
Model Size
100%
Type
CrucibleDemonRanged
Metadata
DemonRanged
Stufe
68
Leben
10,808
Rüstung
28,790
Ausweichwert
5,213
Damage
732
Zauberschaden
732
Genauigkeit
580
Attack Time
1.995
Erfahrung
14,357
Minion Life
2,344
Minion Damage
585
Ailment Threshold
10,808
Chill
34
Shock
34
Brittle
193
Scorch
34
Sap
94
EmptyActionFemaleDemonProjectiles
Attack
Base Damage: 586–879
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
+4 Meter zur Nahkampfschlagreichweite
EmptyActionFemaleDemonProjectilesAhead
Attack
Base Damage: 586–879
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
+4 Meter zur Nahkampfschlagreichweite
CrucibleDemonFemaleRangedGeometryProjectileLeft
Attack, Triggerable
Base Damage: 586–879
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verursacht 60% weniger Schaden
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileRight
Attack, Triggerable
Base Damage: 586–879
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verursacht 60% weniger Schaden
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileLeftAhead
Attack, Triggerable
Base Damage: 586–879
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verursacht 60% weniger Schaden
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
CrucibleDemonFemaleRangedGeometryProjectileRightAhead
Attack, Triggerable
Base Damage: 586–879
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verursacht 60% weniger Schaden
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/CriticalSpeedMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/CriticalSpeed/DemonRanged"] = {
    name = "Forged Tentacle Demon",
    life = 1.68,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.96,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "CrucibleDemonFemaleRangedGeometryProjectileLeft",
        "CrucibleDemonFemaleRangedGeometryProjectileRight",
        "CrucibleDemonFemaleRangedGeometryProjectileLeftAhead",
        "CrucibleDemonFemaleRangedGeometryProjectileRightAhead",
        "EmptyActionFemaleDemonProjectiles",
        "EmptyActionFemaleDemonProjectilesAhead",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleDemonFemaleRangedGeometryProjectileLeft"] = {
    name = "CrucibleDemonFemaleRangedGeometryProjectileLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleDemonFemaleRangedGeometryProjectileRight"] = {
    name = "CrucibleDemonFemaleRangedGeometryProjectileRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleDemonFemaleRangedGeometryProjectileLeftAhead"] = {
    name = "CrucibleDemonFemaleRangedGeometryProjectileLeftAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CrucibleDemonFemaleRangedGeometryProjectileRightAhead"] = {
    name = "CrucibleDemonFemaleRangedGeometryProjectileRightAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectiles"] = {
    name = "EmptyActionFemaleDemonProjectiles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectilesAhead"] = {
    name = "EmptyActionFemaleDemonProjectilesAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
50% des physischen Schadens werden in Feuerschaden umgewandelt
IdMonsterConvertToFireDamage2
FamilyFireDamageAsPortionOfDamage
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    main hand base maximum attack distance [0,10]
    IdMonsterRangeVarianceMedium
    FamilyMonsterRangeVariance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • main hand base maximum attack distance Min: 0 Max: 10 Global
  • Craft Tagsattack
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.