Pesthauch Tower /1
Icon | Name | Detail | Result |
---|---|---|---|
![]() | Eisgeschoss-Turm | Schaden: Sehr hoch Schießt ein durchbohrendes Projektil, das Gegner einfriert Ineffektiv gegen befallene Monster desselben Typs | Kosten: 500 Radius: 75 |
Weihen Freezebolt Tower /5
Type | Items | Result |
---|---|---|
Ringe | ![]() ![]() | Eure Eisgeschoss-Türme verursachen 25% erhöhten Schaden |
Ringe | ![]() ![]() | Eure Eisgeschoss-Türme haben 25% erhöhte Reichweite |
Ringe | ![]() ![]() | Eure Eisgeschoss-Türme verursachen vollen Schaden bei Kältegegnern |
Ringe | ![]() ![]() | Eure Eisgeschoss-Türme feuern 2 zusätzliche Projektile |
Ringe | ![]() ![]() | Eure Eisgeschoss-Türme haben 20% Chance, Zerbrechlich zu verursachen |
Eisgeschoss-Turm

blight tower damage +% final vs cold monster [-99]
Freezebolt Tower
Spectre | N |
---|---|
Tags | Zauberer, cold_affinity, construct, immobile, is_unarmed, medium_height, mud_blood, stone_armour |
Leben
100%
Ailment Threshold
100%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerFreezingRank4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichwert
4,739
Damage
374
Zauberschaden
374
Genauigkeit
580
Attack Time
1.5
Erfahrung
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionBlightFreezeBoltTower
Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 1.5 Sek.
BlightTowerFreezeProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 83395 bis 125092 Kälteschaden
Projektile durchbohren alle Ziele
Feuert ein zusätzliches Projektil
Gegner werden immer eingefroren
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
BlightTowerFreezeProjectile_buff1
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 83395 bis 125092 Kälteschaden
Projektile durchbohren alle Ziele
Feuert 2 zusätzliche Projektile
Feuert Projektile in einem Kreis
Gegner werden immer eingefroren
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
BlightTowerFreezeProjectile_buff2
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 83395 bis 125092 Kälteschaden
Projektile durchbohren alle Ziele
Feuert 3 zusätzliche Projektile
Feuert Projektile in einem Kreis
Gegner werden immer eingefroren
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
BlightTowerFreezeProjectile_buff3
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Verursacht 83395 bis 125092 Kälteschaden
Projektile durchbohren alle Ziele
Feuert 4 zusätzliche Projektile
Feuert Projektile in einem Kreis
Gegner werden immer eingefroren
base is projectile [1]
monster projectile variation [116]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase" extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded" StateMachine { on_state_show_effects_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_freeze.epk );" on_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_freeze.epk );" create_state_show_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Towers/ice/ice_freeze.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerFreezingRank4"] = { name = "Freezebolt Tower", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerFreezeProjectile", "BlightTowerFreezeProjectile_buff1", "BlightTowerFreezeProjectile_buff2", "BlightTowerFreezeProjectile_buff3", "EmptyActionBlightFreezeBoltTower", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerFreezeProjectile"] = { name = "BlightTowerFreezeProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "always_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 116, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerFreezeProjectile_buff1"] = { name = "BlightTowerFreezeProjectile_buff1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "always_freeze", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 116, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerFreezeProjectile_buff2"] = { name = "BlightTowerFreezeProjectile_buff2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "always_freeze", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 116, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerFreezeProjectile_buff3"] = { name = "BlightTowerFreezeProjectile_buff3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "always_freeze", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 116, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionBlightFreezeBoltTower"] = { name = "EmptyActionBlightFreezeBoltTower", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
blight tower damage +% final vs cold monster [-99]
Id | BlightLessDamageAgainstColdType_ |
---|---|
Family | BlightLessDamageAgainstType |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.