Fürst des aschenen Pfeils





Gebiet: 'Aschewald'-Karte
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Lord of the Ashen Arrow
Spectre | N |
---|---|
Area | 'Aschewald'-Karte |
Tags | bandit, Zauberer, fast_movement, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_small_height, non_unique_map_boss, not_int, puncturing_weapon, ranged, red_blood |
Leben
400%
Rüstung
+75%
Ausweichen
+10%
Ailment Threshold
400%
Widerstand




Damage
90%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
BanditBowMapBossFire
Metadata
MapBanditBowBossFire
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
82
Leben
8,370,908
Rüstung
149,889
Ausweichwert
8,369
Damage
872
Zauberschaden
1,301
Genauigkeit
998
Attack Time
1.33665
Erfahrung
143,066
Minion Life
1,609,187
Minion Damage
733
Ailment Threshold
3,934,327
Chill
12,440
Shock
12,440
Brittle
70,381
Scorch
12,440
Sap
34,370
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditBowBossFireBlastRainDaemon
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
alternate minion [166]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-65]
summoned monsters are minions [1]
MapBossBowFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flammenspurt
Kritische Trefferchance: 5%
Zauberzeit: 0.3 Sek.
Abklingzeit: 6 Sek.
Teleportiert Euch an einen Ort, fügt Gegnern Schaden zu und hinterlässt eine Spur aus brennendem Boden. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Verursacht 1162 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 12 Sekunden
Verursacht 619.7 bis 929.6 Feuerschaden
is area damage [1]

BanditBowBossFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Feuerschwall
Zauberzeit: 0.5 Sek.
Trifft Gegner vor Euch mit einem Feuerschwall. Brennende Gegner nehmen zusätzlichen Schaden. Wenn Ihr einen entzündeten Gegner trefft, wird unter diesem brennender Boden erzeugt. Eure Schadensmodifikatoren wirken sich nicht auf diesen brennenden Boden aus.
Verursacht 1781 bis 2671 Feuerschaden
+50% mehr Schaden mit Treffern gegen brennende Gegner
Kann nicht Entzünden
is area damage [1]

BanditBowBossVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Vaal-Brennender Pfeil
Base Damage: 1384–2076
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 4 Sek.
Schießt einen Pfeil ab, der explodiert, Feuerschaden bei seinem Ziel und in der Nähe befindlichen Gegnern verursacht und eine erhöhte Chance hat, seine Ziele zu entzünden.
Projektile durchbohren alle Ziele
50% des physischen Schadens werden in Feuerschaden umgewandelt
50% verringerte Projektilgeschwindigkeit
active skill area of effect radius +% final [-50]
base projectile ground effect duration [12000]
base projectile skill dot ground fire area damage per minute [12911]
projectiles drop ground fire [1]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]

BanditBowBossBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Brennender Pfeil
Base Damage: 1384–2076
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 0.5 Sek.
Feuert einen brennenden Pfeil, der Feuerschaden verursacht und eine Chance hat, Gegner zu entzünden.
Basisdauer beträgt 4 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
50% Chance, Gegner zu entzünden
skill can fire arrows [1]

Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow"
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/BanditBow"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/MapBanditBowBossFire"] = { name = "Lord of the Ashen Arrow", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "BanditBowBossBurningArrow", "BanditBowBossFlameWhip", "BanditBowBossVaalBurningArrow", "BanditBowBossFireBlastRainDaemon", "MapBossBowFlameDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {50, 50, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossFlameWhip"] = { name = "Flame Surge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flame_whip_damage_+%_final_vs_burning_enemies", "never_ignite", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossVaalBurningArrow"] = { name = "Vaal Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelDuration] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_skill_dot_ground_fire_area_damage_per_minute", "skill_physical_damage_%_to_convert_to_fire", "base_projectile_ground_effect_duration", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "vaal_burning_arrow_explode_on_hit", "skill_can_fire_arrows", "always_pierce", "projectiles_drop_ground_fire", }, levels = { [1] = {1, 50, 12000, -50, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossFireBlastRainDaemon"] = { name = "BanditBowBossFireBlastRainDaemon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 166, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossBowFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Fürst des aschenen Pfeils





Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Lord of the Ashen Arrow
Spectre | N |
---|---|
Tags | bandit, Zauberer, fast_movement, fire_affinity, flesh_armour, has_bow, human, humanoid, medium_small_height, not_int, puncturing_weapon, ranged, red_blood, standalone_map_boss |
Leben
400%
Rüstung
+75%
Ausweichen
+10%
Ailment Threshold
400%
Widerstand




Damage
90%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
BanditBowMapBossFire
Metadata
MapBanditBowBossFireStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
50,383
Ausweichwert
5,213
Damage
383
Zauberschaden
572
Genauigkeit
580
Attack Time
1.33665
Erfahrung
112,805
Minion Life
120,902
Minion Damage
306
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditBowBossFireBlastRainDaemon
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 6 Sek.
alternate minion [166]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [-65]
summoned monsters are minions [1]
MapBossBowFlameDash
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Flammenspurt
Kritische Trefferchance: 5%
Zauberzeit: 0.3 Sek.
Abklingzeit: 6 Sek.
Teleportiert Euch an einen Ort, fügt Gegnern Schaden zu und hinterlässt eine Spur aus brennendem Boden. Teilt sich eine Abklingzeit mit anderen Spurt-Fertigkeiten.
Verursacht 535.3 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 12 Sekunden
Verursacht 285.5 bis 428.3 Feuerschaden
is area damage [1]

BanditBowBossFlameWhip
Spell, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Area, Fire, CanRapidFire, AreaSpell, Duration
Feuerschwall
Zauberzeit: 0.5 Sek.
Trifft Gegner vor Euch mit einem Feuerschwall. Brennende Gegner nehmen zusätzlichen Schaden. Wenn Ihr einen entzündeten Gegner trefft, wird unter diesem brennender Boden erzeugt. Eure Schadensmodifikatoren wirken sich nicht auf diesen brennenden Boden aus.
Verursacht 951.5 bis 1427 Feuerschaden
+50% mehr Schaden mit Treffern gegen brennende Gegner
Kann nicht Entzünden
is area damage [1]

BanditBowBossVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Vaal-Brennender Pfeil
Base Damage: 608–912
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 4 Sek.
Schießt einen Pfeil ab, der explodiert, Feuerschaden bei seinem Ziel und in der Nähe befindlichen Gegnern verursacht und eine erhöhte Chance hat, seine Ziele zu entzünden.
Projektile durchbohren alle Ziele
50% des physischen Schadens werden in Feuerschaden umgewandelt
50% verringerte Projektilgeschwindigkeit
active skill area of effect radius +% final [-50]
base projectile ground effect duration [12000]
base projectile skill dot ground fire area damage per minute [5948]
projectiles drop ground fire [1]
skill can fire arrows [1]
vaal burning arrow explode on hit [1]

BanditBowBossBurningArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Fire, ThresholdJewelArea, Triggerable
Brennender Pfeil
Base Damage: 608–912
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 0.5 Sek.
Feuert einen brennenden Pfeil, der Feuerschaden verursacht und eine Chance hat, Gegner zu entzünden.
Basisdauer beträgt 4 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
50% Chance, Gegner zu entzünden
skill can fire arrows [1]

Object Type
version 2 extends "Metadata/Monsters/Bandits/BanditBow" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/BanditBow" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/MapBanditBowBossFireStandalone"] = { name = "Lord of the Ashen Arrow", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "BanditBowBossBurningArrow", "BanditBowBossFlameWhip", "BanditBowBossVaalBurningArrow", "BanditBowBossFireBlastRainDaemon", "MapBossBowFlameDash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossBurningArrow"] = { name = "Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a burning arrow that deals fire damage and has a chance to ignite.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelArea] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", "skill_can_fire_arrows", }, levels = { [1] = {50, 50, 4000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossFlameWhip"] = { name = "Flame Surge", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flame_whip_damage_+%_final_vs_burning_enemies", "never_ignite", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossVaalBurningArrow"] = { name = "Vaal Burning Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Fire] = true, [SkillType.ThresholdJewelDuration] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_skill_dot_ground_fire_area_damage_per_minute", "skill_physical_damage_%_to_convert_to_fire", "base_projectile_ground_effect_duration", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "vaal_burning_arrow_explode_on_hit", "skill_can_fire_arrows", "always_pierce", "projectiles_drop_ground_fire", }, levels = { [1] = {1, 50, 12000, -50, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BanditBowBossFireBlastRainDaemon"] = { name = "BanditBowBossFireBlastRainDaemon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 166, -65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossBowFlameDash"] = { name = "Flame Dash", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, [SkillType.Damage] = true, [SkillType.DamageOverTime] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Travel] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.3, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 5.4000000953674, 12000, critChance = 5, levelRequirement = 5, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Fürst des aschenen Pfeils





Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Lord of the Ashen Arrow
Spectre | N |
---|---|
Tags | bandit, elder_map_boss, fast_movement, flesh_armour, has_bow, human, humanoid, medium_small_height, non_attacking, not_int, puncturing_weapon, ranged, red_blood |
Leben
400%
Rüstung
+75%
Ausweichen
+10%
Ailment Threshold
400%
Widerstand




Damage
90%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 70
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
BanditBowMapBossFire
Metadata
MapBanditBowBossFireElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/MapBanditBowBossFireElder"] = { name = "Lord of the Ashen Arrow", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.9, damageSpread = 0.2, attackTime = 1.995, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.