Klapprige Illusion





Gebiet: 'Brachland'-Karte
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mirage of Bones
Spectre | N |
---|---|
Area | 'Brachland'-Karte |
Tags | bone_armour, bones, has_bow, large_height, non_unique_map_boss, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Leben
300%
Rüstung
+100%
Ausweichen
+10%
Ailment Threshold
300%
Widerstand




Damage
162%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
2 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
77
Leben
1,924,211
Rüstung
116,490
Ausweichwert
7,093
Damage
1,175
Zauberschaden
1,754
Genauigkeit
824
Attack Time
1.005
Erfahrung
134,112
Minion Life
385,925
Minion Damage
969
Ailment Threshold
962,106
Chill
3,042
Shock
3,042
Brittle
17,211
Scorch
3,042
Sap
8,405
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonMapBossBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1866–2800
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Basisdauer beträgt 12 Sekunden
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
SkeletonMapBossMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1866–2800
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Basisdauer beträgt 12 Sekunden
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
MonsterSnipe2
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 1866–2800
Kritische Trefferchance: 5%
Angriffsschaden: 111%
Attack Time: 1.5 Sek.
Abklingzeit: 2 Sek.
Projektile durchbohren alle Ziele
Verursacht 11% mehr Angriffsschaden
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBoss"] = { name = "Mirage of Bones", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "SkeletonMapBossBlinkArrow", "SkeletonMapBossMirrorArrow", "MonsterSnipe2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMapBossBlinkArrow"] = { name = "SkeletonMapBossBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonMapBossMirrorArrow"] = { name = "SkeletonMapBossMirrorArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipe2"] = { name = "MonsterSnipe2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Klapprige Illusion





Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mirage of Bones
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, large_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, standalone_map_boss, undead, very_slow_movement |
Leben
300%
Rüstung
+100%
Ausweichen
+10%
Ailment Threshold
300%
Widerstand




Damage
162%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
2 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
418,039
Rüstung
57,580
Ausweichwert
5,213
Damage
689
Zauberschaden
1,029
Genauigkeit
580
Attack Time
1.005
Erfahrung
112,805
Minion Life
90,676
Minion Damage
550
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonMapBossBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1095–1642
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Basisdauer beträgt 12 Sekunden
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
SkeletonMapBossMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1095–1642
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Basisdauer beträgt 12 Sekunden
alternate minion [2]
base is projectile [1]
base number of clones allowed [2]
number of monsters to summon [1]
MonsterSnipe2
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 1095–1642
Kritische Trefferchance: 5%
Angriffsschaden: 111%
Attack Time: 1.5 Sek.
Abklingzeit: 2 Sek.
Projektile durchbohren alle Ziele
Verursacht 11% mehr Angriffsschaden
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/supports/arrow_rain/rain_rig.ao" preload_animated_object = "Metadata/Effects/Spells/teleshot/normal/arrow.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossStandalone"] = { name = "Mirage of Bones", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "SkeletonMapBossBlinkArrow", "SkeletonMapBossMirrorArrow", "MonsterSnipe2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonMapBossBlinkArrow"] = { name = "SkeletonMapBossBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonMapBossMirrorArrow"] = { name = "SkeletonMapBossMirrorArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 2, 2, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipe2"] = { name = "MonsterSnipe2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Klapprige Illusion





Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mirage of Bones
Spectre | N |
---|---|
Tags | bone_armour, bones, elder_map_boss, has_bow, large_height, non_attacking, not_int, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Leben
300%
Rüstung
+100%
Ausweichen
+10%
Ailment Threshold
300%
Widerstand




Damage
162%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
2 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
SkeletonSoldierRangedMapBoss
Metadata
SkeletonSoldierRangedMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossElder"] = { name = "Mirage of Bones", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.62, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { }, modList = { }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Klapprige Illusion





Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
625% mehr maximales Leben
gain x vaal souls at 2% life thresholds [0]
cannot have affliction mods [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
625% mehr maximales Leben
gain x vaal souls at 2% life thresholds [0]
cannot have affliction mods [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Mirage of Bones
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, is_clone, large_height, not_int, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Leben
300%
Rüstung
+100%
Ausweichen
+10%
Ailment Threshold
300%
Widerstand




Damage
114%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
2 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
120%
Type
SkeletonSoldierRangedMapBossClone
Metadata
SkeletonSoldierRangedMapBossClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
418,039
Rüstung
57,580
Ausweichwert
5,213
Damage
485
Zauberschaden
724
Genauigkeit
580
Attack Time
1.005
Erfahrung
112,805
Minion Life
90,676
Minion Damage
387
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterSnipeMapBoss
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
Base Damage: 770–1155
Kritische Trefferchance: 5%
Angriffsschaden: 111%
Attack Time: 1.5 Sek.
Abklingzeit: 2 Sek.
Fertigkeiten wiederholen sich 7 zusätzliche Male
Projektile durchbohren alle Ziele
Verursacht 11% mehr Angriffsschaden
base is projectile [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" DiesAfterTime { } Pathfinding { immobile = true } Life { corpse_usable = false on_death = "Delete();" } Stats { set_item_drop_slots = 0 set_is_double = 1 set_energy_shield_recharge_rate_per_minute_% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRanged" Render { allow_attached_arrows = false //turn_duration = 0.3 } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/skeletonsoldier/Nightwane/nightwane.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierRangedMapBossClone"] = { name = "Mirage of Bones", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.14, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MonsterSnipeMapBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterSnipeMapBoss"] = { name = "MonsterSnipeMapBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {7, baseMultiplier = 1.11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
625% mehr maximales Leben
gain x vaal souls at 2% life thresholds [0]
Id | MonsterMakeCloneUniqueLife |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life vaal |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.