Templer-Taktiker




monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Templar Tactician
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarCaster1Spectre |
Tags | bludgeoning_weapon, Zauberer, flesh_armour, humanoid, is_unarmed, legion_monster, lightning_affinity, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood |
Leben
345%
Energy Shield From Life
100%
Ailment Threshold
345%
Widerstand




Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
LegionTemplarCaster1
Metadata
LegionTemplarCaster1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
21,138
Damage
467
Zauberschaden
467
Genauigkeit
580
Attack Time
1.17
Erfahrung
12,819
Minion Life
0
Minion Energy Shield
4,585
Minion Damage
373
Ailment Threshold
22,195
Chill
70
Shock
70
Brittle
397
Scorch
70
Sap
194
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

LegionTemplarJudgeStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Verursacht 526.8 bis 790.3 physischen Schaden
60% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 2 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
visual hit effect elemental is holy [1]

LegionTemplarJudgeBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 5%
Zauberzeit: 1.6 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 220.6 bis 331 physischen Schaden
80% des physischen Schadens werden in Blitzschaden umgewandelt
25% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-11]
base is projectile [1]
visual hit effect elemental is holy [1]

GeometryTriggerLegionTemplarCasterStormCall
Triggerable, Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 10 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarCaster1"] = { name = "Templar Tactician", life = 3.45, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "Melee", "LegionTemplarJudgeBallLightning", "LegionTemplarJudgeStormCall", "GeometryTriggerLegionTemplarCasterStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarJudgeBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_projectile_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 80, -11, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarJudgeStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 60, -13, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionTemplarCasterStormCall"] = { name = "GeometryTriggerLegionTemplarCasterStormCall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Templer-Taktiker




monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Kann keine Ladungen erhalten
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Kann keine Ladungen erhalten
Templar Tactician
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarCaster1Spectre |
Tags | bludgeoning_weapon, Zauberer, flesh_armour, humanoid, is_unarmed, legion_monster, lightning_affinity, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood |
Leben
345%
Energy Shield From Life
100%
Ailment Threshold
345%
Widerstand




Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
LegionTemplarCaster1
Metadata
LegionTemplarCaster1Endless
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
21,138
Damage
467
Zauberschaden
467
Genauigkeit
580
Attack Time
1.17
Erfahrung
12,819
Minion Life
0
Minion Energy Shield
4,585
Minion Damage
373
Ailment Threshold
22,195
Chill
70
Shock
70
Brittle
397
Scorch
70
Sap
194
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

LegionTemplarJudgeStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Verursacht 526.8 bis 790.3 physischen Schaden
60% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 2 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
visual hit effect elemental is holy [1]

LegionTemplarJudgeBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 5%
Zauberzeit: 1.6 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 220.6 bis 331 physischen Schaden
80% des physischen Schadens werden in Blitzschaden umgewandelt
25% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-11]
base is projectile [1]
visual hit effect elemental is holy [1]

GeometryTriggerLegionTemplarCasterStormCall
Triggerable, Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 10 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarCaster1Endless"] = { name = "Templar Tactician", life = 3.45, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "Melee", "LegionTemplarJudgeBallLightning", "LegionTemplarJudgeStormCall", "GeometryTriggerLegionTemplarCasterStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarJudgeBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_projectile_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 80, -11, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarJudgeStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 60, -13, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionTemplarCasterStormCall"] = { name = "GeometryTriggerLegionTemplarCasterStormCall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann keine Ladungen erhalten
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |
Templer-Taktiker




monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Templar Tactician
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, Zauberer, flesh_armour, humanoid, is_unarmed, legion_monster, lightning_affinity, medium_movement, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood |
Leben
345%
Energy Shield From Life
100%
Ailment Threshold
345%
Widerstand




Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
LegionTemplarCaster1
Metadata
LegionTemplarCaster1Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
21,138
Damage
467
Zauberschaden
467
Genauigkeit
580
Attack Time
1.17
Erfahrung
12,819
Minion Life
0
Minion Energy Shield
4,585
Minion Damage
373
Ailment Threshold
22,195
Chill
70
Shock
70
Brittle
397
Scorch
70
Sap
194
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

LegionTemplarJudgeStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Verursacht 526.8 bis 790.3 physischen Schaden
60% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 2 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
visual hit effect elemental is holy [1]

LegionTemplarJudgeBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 5%
Zauberzeit: 1.6 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 220.6 bis 331 physischen Schaden
80% des physischen Schadens werden in Blitzschaden umgewandelt
25% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-11]
base is projectile [1]
visual hit effect elemental is holy [1]

GeometryTriggerLegionTemplarCasterStormCall
Triggerable, Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 10 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarCaster1Spectre"] = { name = "Templar Tactician", life = 3.45, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "Melee", "LegionTemplarJudgeBallLightning", "LegionTemplarJudgeStormCall", "GeometryTriggerLegionTemplarCasterStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarJudgeBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_projectile_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 80, -11, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarJudgeStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 60, -13, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionTemplarCasterStormCall"] = { name = "GeometryTriggerLegionTemplarCasterStormCall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Templer-Taktiker




ignite art variation [1]
Templar Tactician
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarCaster1Spectre |
Tags | bludgeoning_weapon, Zauberer, flesh_armour, humanoid, is_unarmed, legion_monster, lightning_affinity, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood |
Packs |
Leben
345%
Energy Shield From Life
100%
Ailment Threshold
345%
Widerstand




Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
LegionTemplarCaster1
Metadata
LegionTemplarCaster1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
0
Rüstung
28,790
Ausweichwert
4,739
Energieschild
21,138
Damage
467
Zauberschaden
467
Genauigkeit
580
Attack Time
1.17
Erfahrung
12,819
Minion Life
0
Minion Energy Shield
4,585
Minion Damage
373
Ailment Threshold
22,195
Chill
70
Shock
70
Brittle
397
Scorch
70
Sap
194
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

LegionTemplarJudgeStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Verursacht 526.8 bis 790.3 physischen Schaden
60% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 2 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
visual hit effect elemental is holy [1]

LegionTemplarJudgeBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 5%
Zauberzeit: 1.6 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 220.6 bis 331 physischen Schaden
80% des physischen Schadens werden in Blitzschaden umgewandelt
25% verringerte Projektilgeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-11]
base is projectile [1]
visual hit effect elemental is holy [1]

GeometryTriggerLegionTemplarCasterStormCall
Triggerable, Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 10 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Templar/basicmobs/caster1.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarCaster1Standalone"] = { name = "Templar Tactician", life = 3.45, energyShield = 1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.17, attackRange = 10, accuracy = 1, skillList = { "Melee", "LegionTemplarJudgeBallLightning", "LegionTemplarJudgeStormCall", "GeometryTriggerLegionTemplarCasterStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarJudgeBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_projectile_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, 80, -11, 18, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionTemplarJudgeStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 60, -13, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerLegionTemplarCasterStormCall"] = { name = "GeometryTriggerLegionTemplarCasterStormCall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
ignite art variation [1]
Id | IgniteArtVariation |
---|---|
Family | StatusAilmentArtVariation |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.