Das allsehende Auge





% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
The All-seeing Eye
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, Zauberer, cursing_monster, extra_large_height, flesh_armour, insect_blood, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, very_fast_movement |
Leben
220%
Energy Shield From Life
60%
Ausweichen
+40%
Ailment Threshold
220%
Widerstand




Damage
310%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 19
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
163%
Type
SquidBossSideArea
Metadata
SquidBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,661
Rüstung
28,790
Ausweichwert
6,635
Energieschild
8,088
Damage
1,158
Zauberschaden
1,158
Genauigkeit
580
Attack Time
1.005
Erfahrung
20,510
Minion Life
1,228
Minion Energy Shield
1,754
Minion Damage
925
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 926–1390
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBlindingGazeBossSideArea
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2.67 Sek.
Abklingzeit: 6 Sek.
Verursacht 2020 bis 3752 Blitzschaden
40% erhöhte Zaubergeschwindigkeit
is area damage [1]
spell maximum action distance +% [-80]
ArcBossSideArea
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Lichtbogen
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.8 Sek.
Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
Verursacht 134.1 bis 402.4 Blitzschaden
50% verkürzte Fertigkeitenreichweite
Verkettet sich +3 Mal
10% Chance, Gegner zu schocken

MonsterConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Leitfähigkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 10 Sek.
Verflucht alle Ziele in einem Bereich, was ihren Blitzwiderstand verringert und eine Chance gewährt, dass diese bei Treffer geschockt werden.
Basisdauer beträgt 6 Sekunden
Verfluchte Gegner erhalten -30% zu Blitzwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
active skill area of effect radius +% final [9]

VaalArcBossSideArea
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Lichtbogen
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.8 Sek.
Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
Verursacht 130.7 bis 392.2 Blitzschaden
50% verkürzte Fertigkeitenreichweite
Verkettet sich +20 Mal
10% Chance, Gegner zu schocken

Object Type
version 2 extends "Metadata/Monsters/Squid/Squid" Stats { mana_regeneration_rate_per_minute_% = 300 set_base_maximum_mana = 200 } Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Squid/Squid"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Squid/SquidBossSideArea"] = { name = "The All-seeing Eye", life = 2.2, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 3.1, damageSpread = 0.2, attackTime = 1.005, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "ArcBossSideArea", "VaalArcBossSideArea", "MonsterConductivity", "GSBlindingGazeBossSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArcBossSideArea"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_chains", "base_chance_to_shock_%", "skill_range_+%", }, levels = { [1] = {0.5, 1.5, 1, 10, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 2, 10, -50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3, 10, -50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalArcBossSideArea"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_chains", "base_chance_to_shock_%", "skill_range_+%", }, levels = { [1] = {0.5, 1.5, 10, 10, -50, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 10, 10, -50, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 10, 10, -50, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 10, 10, -50, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 10, 10, -50, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 10, 10, -50, levelRequirement = 27, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 10, -50, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 10, 10, -50, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 20, 10, -50, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBlindingGazeBossSideArea"] = { name = "GSBlindingGazeBossSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 40, -80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Das allsehende Auge





Gebiet: Verborgener Hohlraum
Gattung: Schildkrabben
Gruppe: Cephalopoden
Familie: Tiefen
% erhöhte Seltenheit fallen gelassener Gegenstände
monster no map drops [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
The All-seeing Eye
Spectre | N |
---|---|
Area | Verborgener Hohlraum, Verborgener Hohlraum |
Tags | animal_claw_weapon, beast, Zauberer, cursing_monster, extra_large_height, flesh_armour, insect_blood, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, vaalsidearea_boss, very_fast_movement |
Leben
220%
Energy Shield From Life
60%
Ausweichen
+40%
Ailment Threshold
220%
Widerstand




Damage
310%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 19
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
163%
Type
SquidBossSideArea
Metadata
SquidBossSideAreaLowbie
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,661
Rüstung
28,790
Ausweichwert
6,635
Energieschild
8,088
Damage
1,158
Zauberschaden
1,158
Genauigkeit
580
Attack Time
1.005
Erfahrung
20,510
Minion Life
1,228
Minion Energy Shield
1,754
Minion Damage
925
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 926–1390
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBlindingGazeBossSideArea
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2.67 Sek.
Abklingzeit: 6 Sek.
Verursacht 2020 bis 3752 Blitzschaden
40% erhöhte Zaubergeschwindigkeit
is area damage [1]
spell maximum action distance +% [-80]
ArcBossSideArea
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Lichtbogen
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.8 Sek.
Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
Verursacht 134.1 bis 402.4 Blitzschaden
50% verkürzte Fertigkeitenreichweite
Verkettet sich +3 Mal
10% Chance, Gegner zu schocken

MonsterConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Leitfähigkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 10 Sek.
Verflucht alle Ziele in einem Bereich, was ihren Blitzwiderstand verringert und eine Chance gewährt, dass diese bei Treffer geschockt werden.
Basisdauer beträgt 6 Sekunden
Verfluchte Gegner erhalten -30% zu Blitzwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
active skill area of effect radius +% final [9]

Object Type
version 2 extends "Metadata/Monsters/Squid/Squid" Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Squid/Squid"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Squid/SquidBossSideAreaLowbie"] = { name = "The All-seeing Eye", life = 2.2, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 3.1, damageSpread = 0.2, attackTime = 1.005, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "ArcBossSideArea", "MonsterConductivity", "GSBlindingGazeBossSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArcBossSideArea"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_chains", "base_chance_to_shock_%", "skill_range_+%", }, levels = { [1] = {0.5, 1.5, 1, 10, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 2, 10, -50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3, 10, -50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBlindingGazeBossSideArea"] = { name = "GSBlindingGazeBossSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 40, -80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Das allsehende Auge





Gebiet: InvasionBoss
Gattung: Schildkrabben
Gruppe: Cephalopoden
Familie: Tiefen
% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
The All-seeing Eye
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% erhöhtes maximales Leben |
Tags | animal_claw_weapon, beast, Zauberer, cursing_monster, extra_large_height, flesh_armour, insect_blood, invasion_boss, is_unarmed, lightning_affinity, melee, not_str, physical_affinity, very_fast_movement |
Packs |
Leben
220%
Energy Shield From Life
60%
Ausweichen
+40%
Ailment Threshold
220%
Widerstand




Damage
310%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 19
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
163%
Type
SquidBossSideArea
Metadata
SquidBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,661
Rüstung
28,790
Ausweichwert
6,635
Energieschild
8,088
Damage
1,158
Zauberschaden
1,158
Genauigkeit
580
Attack Time
1.005
Erfahrung
20,510
Minion Life
1,228
Minion Energy Shield
1,754
Minion Damage
925
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 926–1390
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GSBlindingGazeBossSideArea
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2.67 Sek.
Abklingzeit: 6 Sek.
Verursacht 2020 bis 3752 Blitzschaden
40% erhöhte Zaubergeschwindigkeit
is area damage [1]
spell maximum action distance +% [-80]
ArcBossSideArea
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Lichtbogen
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.8 Sek.
Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
Verursacht 134.1 bis 402.4 Blitzschaden
50% verkürzte Fertigkeitenreichweite
Verkettet sich +3 Mal
10% Chance, Gegner zu schocken

MonsterConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Leitfähigkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 10 Sek.
Verflucht alle Ziele in einem Bereich, was ihren Blitzwiderstand verringert und eine Chance gewährt, dass diese bei Treffer geschockt werden.
Basisdauer beträgt 6 Sekunden
Verfluchte Gegner erhalten -30% zu Blitzwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
active skill area of effect radius +% final [9]

VaalArcBossSideArea
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Lichtbogen
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.8 Sek.
Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
Verursacht 130.7 bis 392.2 Blitzschaden
50% verkürzte Fertigkeitenreichweite
Verkettet sich +20 Mal
10% Chance, Gegner zu schocken

Object Type
version 2 extends "Metadata/Monsters/Squid/Squid" Stats { mana_regeneration_rate_per_minute_% = 300 set_base_maximum_mana = 200 } Monster { flip_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Squid/Squid"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Squid/SquidBossSideAreaInvasion"] = { name = "The All-seeing Eye", life = 2.2, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 3.1, damageSpread = 0.2, attackTime = 1.005, attackRange = 19, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "ArcBossSideArea", "VaalArcBossSideArea", "MonsterConductivity", "GSBlindingGazeBossSideArea", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ArcBossSideArea"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_chains", "base_chance_to_shock_%", "skill_range_+%", }, levels = { [1] = {0.5, 1.5, 1, 10, -50, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 2, 10, -50, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3, 10, -50, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalArcBossSideArea"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_chains", "base_chance_to_shock_%", "skill_range_+%", }, levels = { [1] = {0.5, 1.5, 10, 10, -50, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 10, 10, -50, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 10, 10, -50, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 10, 10, -50, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 10, 10, -50, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 10, 10, -50, levelRequirement = 27, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 10, -50, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 10, 10, -50, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 20, 10, -50, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBlindingGazeBossSideArea"] = { name = "GSBlindingGazeBossSideArea", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 40, -80, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.