Die heilige Hülle
Dämon
Kann nicht zurückgestoßen werden
The Hallowed Husk
SpectreN
Area'Palast'-Karte
Tagsdemon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, non_unique_map_boss, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, transform_boss_area
Leben
400%
Ausweichen
+20%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
240%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 24
Attack Time
1.245 Second
Damage Spread
±30%
Erfahrung
200%
Model Size
100%
Type
DominusDemonMapBoss
Metadata
DominusDemonMapBoss
Stufe
82
Leben
114,246
Rüstung
85,651
Ausweichwert
9,130
Damage
2,041
Zauberschaden
2,041
Genauigkeit
998
Attack Time
1.245
Erfahrung
26,012
Minion Life
21,962
Minion Damage
1,717
Ailment Threshold
114,246
Chill
361
Shock
361
Brittle
2,044
Scorch
361
Sap
998
DominusDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 1429–2653
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Abklingzeit: 3 Sek.
Verursacht 286.2 physischen Basisschaden pro Sekunde
50% verringerte Angriffsgeschwindigkeit
corrupted blood cleave stacks to add [2]
is area damage [1]
DominusDemonProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser
Base Damage: 1429–2653
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Verursacht 20% weniger Schaden
40% verringerte Angriffsgeschwindigkeit
base is projectile [1]
DominusDemonCharge
Attack
Base Damage: 1429–2653
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Abklingzeit: 5 Sek.
Ihr erzielt keine kritischen Treffer
200% erhöhte Bewegungsgeschwindigkeit
DominusBloodRain
Spell, DamageOverTime
Zauberzeit: 1 Sek.
Abklingzeit: 30 Sek.
Verursacht 299.1 physischen Basisschaden pro Sekunde
Basisdauer beträgt 12 Sekunden
skill art variation [1]
DominusGrab
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 2 Sek.
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1429–2653
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBoss"] = {
    name = "The Hallowed Husk",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.3,
    attackTime = 1.245,
    attackRange = 24,
    accuracy = 1,
    skillList = {
        "Melee",
        "DominusDemonCleave",
        "DominusDemonProjectile",
        "DominusDemonCharge",
        "DominusBloodRain",
        "DominusGrab",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCleave"] = {
    name = "DominusDemonCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "attack_speed_+%",
        "corrupted_blood_cleave_stacks_to_add",
        "is_area_damage",
    },
    levels = {
        [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
        [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
        [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
        [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
        [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
        [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
        [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
        [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
        [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonProjectile"] = {
    name = "DominusDemonProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "attack_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusDemonCharge"] = {
    name = "DominusDemonCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "global_cannot_crit",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusBloodRain"] = {
    name = "DominusBloodRain",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
        [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
        [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DominusGrab"] = {
    name = "DominusGrab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Kann nicht zurückgestoßen werden
IdImmuneToKnockback
FamilyImmuneToKnockback
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Die heilige Hülle
    Dämon
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Kann nicht zurückgestoßen werden
    The Hallowed Husk
    SpectreN
    Tagsdemon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    Leben
    400%
    Ausweichen
    +20%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    240%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.245 Second
    Damage Spread
    ±30%
    Erfahrung
    200%
    Model Size
    100%
    Type
    DominusDemonMapBoss
    Metadata
    DominusDemonMapBossStandalone__
    Stufe
    68
    Leben
    557,385
    Rüstung
    28,790
    Ausweichwert
    5,687
    Damage
    1,021
    Zauberschaden
    1,524
    Genauigkeit
    580
    Attack Time
    0.83415
    Erfahrung
    112,805
    Minion Life
    120,902
    Minion Damage
    815
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    DominusDemonCleave
    Attack, Area, Melee, DamageOverTime
    Base Damage: 1419–2635
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 113.1 physischen Basisschaden pro Sekunde
    50% verringerte Angriffsgeschwindigkeit
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DominusDemonProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Base Damage: 1419–2635
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Verursacht 20% weniger Schaden
    40% verringerte Angriffsgeschwindigkeit
    base is projectile [1]
    DominusDemonCharge
    Attack
    Base Damage: 1419–2635
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Abklingzeit: 5 Sek.
    Ihr erzielt keine kritischen Treffer
    200% erhöhte Bewegungsgeschwindigkeit
    DominusGrab
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 2 Sek.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1419–2635
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	cannot_be_knocked_back = 1
    }
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossStandalone__"] = {
        name = "The Hallowed Husk",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.3,
        attackTime = 1.245,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "Melee",
            "DominusDemonCleave",
            "DominusDemonProjectile",
            "DominusDemonCharge",
            "DominusGrab",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCleave"] = {
        name = "DominusDemonCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonProjectile"] = {
        name = "DominusDemonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCharge"] = {
        name = "DominusDemonCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "global_cannot_crit",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusGrab"] = {
        name = "DominusGrab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Die heilige Hülle
    Dämon
    Kann nicht zurückgestoßen werden
    The Hallowed Husk
    SpectreN
    Tagsdemon, elder_map_boss, extra_extra_large_height, flesh_armour, is_unarmed, large_model, medium_movement, non_attacking, not_int, not_str, red_blood, slashing_weapon
    Leben
    400%
    Ausweichen
    +20%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    240%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.245 Second
    Damage Spread
    ±30%
    Erfahrung
    200%
    Model Size
    100%
    Type
    DominusDemonMapBoss
    Metadata
    DominusDemonMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossElder"] = {
        name = "The Hallowed Husk",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.3,
        attackTime = 1.245,
        attackRange = 24,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Die heilige Hülle
    Dämon
    Kann nicht zurückgestoßen werden
    The Hallowed Husk
    SpectreN
    Tagsdemon, dominus_monster_map, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, no_maven, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    Leben
    400%
    Ausweichen
    +20%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    240%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.245 Second
    Damage Spread
    ±30%
    Erfahrung
    200%
    Model Size
    100%
    Type
    DominusDemonMapBoss
    Metadata
    DominusDemonMapBossShaper
    Stufe
    68
    Leben
    25,733
    Rüstung
    28,790
    Ausweichwert
    5,687
    Damage
    897
    Zauberschaden
    897
    Genauigkeit
    580
    Attack Time
    1.245
    Erfahrung
    20,510
    Minion Life
    5,582
    Minion Damage
    716
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    DominusDemonCleave
    Attack, Area, Melee, DamageOverTime
    Base Damage: 628–1165
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 113.1 physischen Basisschaden pro Sekunde
    50% verringerte Angriffsgeschwindigkeit
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DominusDemonProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Base Damage: 628–1165
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Verursacht 20% weniger Schaden
    40% verringerte Angriffsgeschwindigkeit
    base is projectile [1]
    DominusDemonCharge
    Attack
    Base Damage: 628–1165
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Abklingzeit: 5 Sek.
    Ihr erzielt keine kritischen Treffer
    200% erhöhte Bewegungsgeschwindigkeit
    DominusBloodRain
    Spell, DamageOverTime
    Zauberzeit: 1 Sek.
    Abklingzeit: 30 Sek.
    Verursacht 114 physischen Basisschaden pro Sekunde
    Basisdauer beträgt 12 Sekunden
    skill art variation [1]
    DominusGrab
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 2 Sek.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 628–1165
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	cannot_be_knocked_back = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = false
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossShaper"] = {
        name = "The Hallowed Husk",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.3,
        attackTime = 1.245,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "Melee",
            "DominusDemonCleave",
            "DominusDemonProjectile",
            "DominusDemonCharge",
            "DominusBloodRain",
            "DominusGrab",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCleave"] = {
        name = "DominusDemonCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonProjectile"] = {
        name = "DominusDemonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCharge"] = {
        name = "DominusDemonCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "global_cannot_crit",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusBloodRain"] = {
        name = "DominusBloodRain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusGrab"] = {
        name = "DominusGrab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Die heilige Hülle
    Dämon
    Kann nicht zurückgestoßen werden
    The Hallowed Husk
    SpectreN
    Tagsdemon, extra_extra_large_height, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    Leben
    400%
    Ausweichen
    +20%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    240%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 24
    Attack Time
    1.245 Second
    Damage Spread
    ±30%
    Erfahrung
    200%
    Model Size
    100%
    Type
    DominusDemonMapBoss
    Metadata
    DominusDemonMapBossPantheon
    Stufe
    68
    Leben
    25,733
    Rüstung
    28,790
    Ausweichwert
    5,687
    Damage
    897
    Zauberschaden
    897
    Genauigkeit
    580
    Attack Time
    1.245
    Erfahrung
    20,510
    Minion Life
    5,582
    Minion Damage
    716
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    DominusDemonCleave
    Attack, Area, Melee, DamageOverTime
    Base Damage: 628–1165
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 113.1 physischen Basisschaden pro Sekunde
    50% verringerte Angriffsgeschwindigkeit
    corrupted blood cleave stacks to add [2]
    is area damage [1]
    DominusDemonProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Base Damage: 628–1165
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Verursacht 20% weniger Schaden
    40% verringerte Angriffsgeschwindigkeit
    base is projectile [1]
    DominusDemonCharge
    Attack
    Base Damage: 628–1165
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Abklingzeit: 5 Sek.
    Ihr erzielt keine kritischen Treffer
    200% erhöhte Bewegungsgeschwindigkeit
    DominusBloodRain
    Spell, DamageOverTime
    Zauberzeit: 1 Sek.
    Abklingzeit: 30 Sek.
    Verursacht 114 physischen Basisschaden pro Sekunde
    Basisdauer beträgt 12 Sekunden
    skill art variation [1]
    DominusGrab
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 2 Sek.
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 628–1165
    Kritische Trefferchance: 5%
    Attack Time: 1.245 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	cannot_be_knocked_back = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	has_light = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Dominusdemon/DominusDemonMapBossPantheon"] = {
        name = "The Hallowed Husk",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.3,
        attackTime = 1.245,
        attackRange = 24,
        accuracy = 1,
        skillList = {
            "Melee",
            "DominusDemonCleave",
            "DominusDemonProjectile",
            "DominusDemonCharge",
            "DominusBloodRain",
            "DominusGrab",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCleave"] = {
        name = "DominusDemonCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "attack_speed_+%",
            "corrupted_blood_cleave_stacks_to_add",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -50, 2, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {1.5, -50, 2, levelRequirement = 33, statInterpolation = {3},  cost = { }, },
            [3] = {0.85000002384186, -50, 2, levelRequirement = 54, statInterpolation = {3},  cost = { }, },
            [4] = {0.89999997615814, -50, 2, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
            [5] = {1, -50, 2, levelRequirement = 67, statInterpolation = {3},  cost = { }, },
            [6] = {1.0499999523163, -50, 2, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [7] = {1.1000000238419, -50, 2, levelRequirement = 69, statInterpolation = {3},  cost = { }, },
            [8] = {1.1499999761581, -50, 2, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
            [9] = {1.2000000476837, -50, 2, levelRequirement = 71, statInterpolation = {3},  cost = { }, },
            [10] = {1.25, -50, 2, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
            [11] = {1.2999999523163, -50, 2, levelRequirement = 73, statInterpolation = {3},  cost = { }, },
            [12] = {1.2999999523163, -50, 2, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
            [13] = {1.2999999523163, -50, 2, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
            [14] = {1.2999999523163, -50, 2, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
            [15] = {1.2999999523163, -50, 2, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
            [16] = {1.2999999523163, -50, 2, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
            [17] = {1.2999999523163, -50, 2, levelRequirement = 79, statInterpolation = {3},  cost = { }, },
            [18] = {1.2999999523163, -50, 2, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
            [19] = {1.2999999523163, -50, 2, levelRequirement = 81, statInterpolation = {3},  cost = { }, },
            [20] = {1.2999999523163, -50, 2, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonProjectile"] = {
        name = "DominusDemonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "attack_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-30, -40, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {-20, -40, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusDemonCharge"] = {
        name = "DominusDemonCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "global_cannot_crit",
        },
        levels = {
            [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusBloodRain"] = {
        name = "DominusBloodRain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.DamageOverTime] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1062, 12000, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [2] = {2646, 12000, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [3] = {5443, 1, 12000, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [4] = {6142, 1, 12000, levelRequirement = 67, statInterpolation = {1, 1},  cost = { }, },
            [5] = {6842, 1, 12000, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [6] = {7541, 1, 12000, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [7] = {8240, 1, 12000, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [8] = {9049, 1, 12000, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [9] = {9858, 1, 12000, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [10] = {10666, 1, 12000, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [11] = {11475, 1, 12000, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [12] = {12284, 1, 12000, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [13] = {13093, 1, 12000, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [14] = {13901, 1, 12000, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [15] = {14710, 1, 12000, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [16] = {15519, 1, 12000, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [17] = {16328, 1, 12000, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [18] = {17137, 1, 12000, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [19] = {17946, 1, 12000, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DominusGrab"] = {
        name = "DominusGrab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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