Drescher
Untot
Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Thresher
SpectreY
Spectre OverrideMetadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre
AreaAbgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen
Tagsabyss_commander_monster, abyssal, bone_armour, bones, Zauberer, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
Leben
299%
Rüstung
+75%
Ausweichen
+25%
Ailment Threshold
299%
Widerstand
30 30 30 20
Damage
112%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Erfahrung
175%
Model Size
120%
Type
BoneStalkerAbyss
Metadata
BoneStalkerAbyss
Stufe
68
Leben
19,236
Rüstung
50,383
Ausweichwert
5,924
Damage
418
Zauberschaden
418
Genauigkeit
580
Attack Time
1.8
Erfahrung
17,946
Minion Life
4,172
Minion Damage
334
Ailment Threshold
19,236
Chill
61
Shock
61
Brittle
344
Scorch
61
Sap
168
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 335–502
Kritische Trefferchance: 5%
Attack Time: 1.8 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BoneStalkerAmbush
Attack, Cooldown
Base Damage: 335–502
Kritische Trefferchance: 5%
Angriffsschaden: 130%
Attack Time: 1.8 Sek.
Abklingzeit: 5 Sek.
Verursacht 30% mehr Angriffsschaden
Basisdauer beträgt 6 Sekunden
monster penalty against minions damage +% final vs player minions [-50]
BoneStalkerWhirlingCharge
Attack
Base Damage: 335–502
Kritische Trefferchance: 5%
Angriffsschaden: 56%
Attack Time: 1.8 Sek.
Abklingzeit: 5 Sek.
Verursacht 44% weniger Angriffsschaden
80% mehr Angriffsgeschwindigkeit
combo attack first hit damage +% final [150]
EmptyActionSpellAbyssBoneStalkerStealth
Spell
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
Spell
Zauberzeit: 4 Sek.
AbyssBoneStalkerTriggeredProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1 Sek.
Verursacht 406.1 bis 609.1 physischen Schaden
Projektile durchbohren alle Ziele
Feuert ein zusätzliches Projektil
25% erhöhte Projektilgeschwindigkeit
active skill projectile speed +% variation final [20]
base is projectile [1]
monster projectile variation [42]
monster reverse point blank damage -% at minimum range [30]

Object Type

version 2
extends "Metadata/Monsters/BoneStalker/BoneStalker"
extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"

Actor
{
	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
	slow_animations_go_to_idle = false
	on_event_face_for_EmptyActionSpell = "FaceTarget();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/BoneStalker/BoneStalker"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
}

Render
{
     //turn_duration = 0.4
}

StateMachine
{
	define_state = "epk"
	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
}

Actor
{
	create_stance2 = "SetStateTo( epk, 1 );"
	on_change_to_stance2 = "SetStateTo( epk, 1 );"
	on_change_to_default = "SetStateTo( epk, 0 );"
}

Life 
{
on_death = "HideMeshSegment( glow_meshShape );" 
on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyss"] = {
    name = "Thresher",
    life = 2.99,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "Melee",
        "AbyssBoneStalkerTriggeredProjectile",
        "BoneStalkerWhirlingCharge",
        "EmptyActionSpellAbyssBoneStalkerStealth",
        "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        "BoneStalkerAmbush",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssBoneStalkerTriggeredProjectile"] = {
    name = "AbyssBoneStalkerTriggeredProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerWhirlingCharge"] = {
    name = "BoneStalkerWhirlingCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
    },
    levels = {
        [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
    name = "EmptyActionSpellAbyssBoneStalkerStealth",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
    name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerAmbush"] = {
    name = "BoneStalkerAmbush",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
IdSpiritChargeTier2
FamilySpiritCharge
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Drescher
    Untot
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Thresher
    SpectreY
    Spectre OverrideMetadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre
    Area'Zikkurat'-Karte
    Tagsabyss_commander_monster, abyssal, bone_armour, bones, Zauberer, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • 'Zikkurat'-Karte: Drescher, Urzeitlicher Wächter, Urzeitlicher Jäger, Auferstandener Wächter
  • Drescher, Schachtschlund, Schachtflügler-Matriarchin
  • Leben
    299%
    Rüstung
    +75%
    Ausweichen
    +25%
    Ailment Threshold
    299%
    Widerstand
    30 30 30 20
    Damage
    112%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Erfahrung
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssStandalone
    Stufe
    84
    Leben
    105,532
    Rüstung
    174,710
    Ausweichwert
    10,150
    Damage
    1,068
    Zauberschaden
    1,068
    Genauigkeit
    1,076
    Attack Time
    1.8
    Erfahrung
    23,188
    Minion Life
    19,945
    Minion Damage
    905
    Ailment Threshold
    105,532
    Chill
    334
    Shock
    334
    Brittle
    1,888
    Scorch
    334
    Sap
    922
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 854–1281
    Kritische Trefferchance: 5%
    Attack Time: 1.8 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 854–1281
    Kritische Trefferchance: 5%
    Angriffsschaden: 130%
    Attack Time: 1.8 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 30% mehr Angriffsschaden
    Basisdauer beträgt 6 Sekunden
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 854–1281
    Kritische Trefferchance: 5%
    Angriffsschaden: 56%
    Attack Time: 1.8 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 44% weniger Angriffsschaden
    80% mehr Angriffsgeschwindigkeit
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 8 Sek.
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    Zauberzeit: 4 Sek.
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 785.7 bis 1179 physischen Schaden
    Projektile durchbohren alle Ziele
    Feuert ein zusätzliches Projektil
    25% erhöhte Projektilgeschwindigkeit
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssStandalone"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    IdSpiritChargeTier2
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Drescher
    Untot
    Thresher
    SpectreY
    Tagsabyssal, bone_armour, bones, Zauberer, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Leben
    299%
    Rüstung
    +75%
    Ausweichen
    +25%
    Ailment Threshold
    299%
    Widerstand
    30 30 30 20
    Damage
    112%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Erfahrung
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssSpectre
    Stufe
    68
    Leben
    19,236
    Rüstung
    50,383
    Ausweichwert
    5,924
    Damage
    418
    Zauberschaden
    418
    Genauigkeit
    580
    Attack Time
    1.8
    Erfahrung
    17,946
    Minion Life
    4,172
    Minion Damage
    334
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 335–502
    Kritische Trefferchance: 5%
    Attack Time: 1.8 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 335–502
    Kritische Trefferchance: 5%
    Angriffsschaden: 130%
    Attack Time: 1.8 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 30% mehr Angriffsschaden
    Basisdauer beträgt 6 Sekunden
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 335–502
    Kritische Trefferchance: 5%
    Angriffsschaden: 56%
    Attack Time: 1.8 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 44% weniger Angriffsschaden
    80% mehr Angriffsgeschwindigkeit
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 8 Sek.
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    Zauberzeit: 4 Sek.
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 406.1 bis 609.1 physischen Schaden
    Projektile durchbohren alle Ziele
    Feuert ein zusätzliches Projektil
    25% erhöhte Projektilgeschwindigkeit
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/BoneStalker/BoneStalker"
    
    Actor
    {
    	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
    	slow_animations_go_to_idle = false
    	on_event_face_for_EmptyActionSpell = "FaceTarget();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BoneStalker/BoneStalker"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    }
    
    Actor
    {
    	create_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_default = "SetStateTo( epk, 0 );"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Drescher
    Untot
    Gebiet: Tiefenstadt
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Thresher
    SpectreY
    Spectre OverrideMetadata/Monsters/BoneStalker/BoneStalkerAbyssSpectre
    AreaTiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt
    Tagsabyssal, bone_armour, bones, Zauberer, delve_monster, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, no_pantheon_mod, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    Leben
    299%
    Rüstung
    +75%
    Ausweichen
    +25%
    Ailment Threshold
    299%
    Widerstand
    30 30 30 20
    Damage
    112%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Erfahrung
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssDelve
    Stufe
    68
    Leben
    19,236
    Rüstung
    50,383
    Ausweichwert
    5,924
    Damage
    418
    Zauberschaden
    418
    Genauigkeit
    580
    Attack Time
    1.8
    Erfahrung
    17,946
    Minion Life
    4,172
    Minion Damage
    334
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 335–502
    Kritische Trefferchance: 5%
    Attack Time: 1.8 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 335–502
    Kritische Trefferchance: 5%
    Angriffsschaden: 130%
    Attack Time: 1.8 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 30% mehr Angriffsschaden
    Basisdauer beträgt 6 Sekunden
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 335–502
    Kritische Trefferchance: 5%
    Angriffsschaden: 56%
    Attack Time: 1.8 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 44% weniger Angriffsschaden
    80% mehr Angriffsgeschwindigkeit
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 8 Sek.
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    Zauberzeit: 4 Sek.
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 406.1 bis 609.1 physischen Schaden
    Projektile durchbohren alle Ziele
    Feuert ein zusätzliches Projektil
    25% erhöhte Projektilgeschwindigkeit
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/BoneStalker/BoneStalker"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    
    Actor
    {
    	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
    	slow_animations_go_to_idle = false
    	on_event_face_for_EmptyActionSpell = "FaceTarget();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BoneStalker/BoneStalker"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    }
    
    Actor
    {
    	create_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_default = "SetStateTo( epk, 0 );"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssDelve"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    IdSpiritChargeTier2
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Drescher
    Untot
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Thresher
    SpectreN
    Tagsabyssal, bone_armour, bones, Zauberer, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Leben
    299%
    Rüstung
    +75%
    Ausweichen
    +25%
    Ailment Threshold
    299%
    Widerstand
    30 30 30 20
    Damage
    112%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Erfahrung
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssCowardsTrial
    Stufe
    68
    Leben
    19,236
    Rüstung
    50,383
    Ausweichwert
    5,924
    Damage
    418
    Zauberschaden
    418
    Genauigkeit
    580
    Attack Time
    1.8
    Erfahrung
    17,946
    Minion Life
    4,172
    Minion Damage
    334
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 335–502
    Kritische Trefferchance: 5%
    Attack Time: 1.8 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 335–502
    Kritische Trefferchance: 5%
    Angriffsschaden: 130%
    Attack Time: 1.8 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 30% mehr Angriffsschaden
    Basisdauer beträgt 6 Sekunden
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 335–502
    Kritische Trefferchance: 5%
    Angriffsschaden: 56%
    Attack Time: 1.8 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 44% weniger Angriffsschaden
    80% mehr Angriffsgeschwindigkeit
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 8 Sek.
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    Zauberzeit: 4 Sek.
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 406.1 bis 609.1 physischen Schaden
    Projektile durchbohren alle Ziele
    Feuert ein zusätzliches Projektil
    25% erhöhte Projektilgeschwindigkeit
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Actor
    {
    	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	on_event_face_for_EmptyActionSpell = "FaceTarget();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/CowardsTrial/CowardsTrialMonsterBase"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    }
    
    Actor
    {
    	create_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_default = "SetStateTo( epk, 0 );"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/BoneStalkerAbyssCowardsTrial"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    IdSpiritChargeTier2
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Drescher
    Untot
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    undead description [1]
    emerge speed +% [0,20]
    Thresher
    SpectreN
    Tagsabyssal, bone_armour, bones, Zauberer, extra_large_height, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Leben
    299%
    Rüstung
    +75%
    Ausweichen
    +25%
    Ailment Threshold
    299%
    Widerstand
    30 30 30 20
    Damage
    112%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Erfahrung
    175%
    Model Size
    120%
    Type
    BoneStalkerAbyss
    Metadata
    BoneStalkerAbyssCowardsTrialNoSink_
    Stufe
    68
    Leben
    19,236
    Rüstung
    50,383
    Ausweichwert
    5,924
    Damage
    418
    Zauberschaden
    418
    Genauigkeit
    580
    Attack Time
    1.8
    Erfahrung
    17,946
    Minion Life
    4,172
    Minion Damage
    334
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 335–502
    Kritische Trefferchance: 5%
    Attack Time: 1.8 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BoneStalkerAmbush
    Attack, Cooldown
    Base Damage: 335–502
    Kritische Trefferchance: 5%
    Angriffsschaden: 130%
    Attack Time: 1.8 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 30% mehr Angriffsschaden
    Basisdauer beträgt 6 Sekunden
    monster penalty against minions damage +% final vs player minions [-50]
    BoneStalkerWhirlingCharge
    Attack
    Base Damage: 335–502
    Kritische Trefferchance: 5%
    Angriffsschaden: 56%
    Attack Time: 1.8 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 44% weniger Angriffsschaden
    80% mehr Angriffsgeschwindigkeit
    combo attack first hit damage +% final [150]
    EmptyActionSpellAbyssBoneStalkerStealth
    Spell
    Zauberzeit: 1 Sek.
    Abklingzeit: 8 Sek.
    EmptyActionSpellAbyssBoneStalkerEpicSoulSpend
    Spell
    Zauberzeit: 4 Sek.
    AbyssBoneStalkerTriggeredProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 406.1 bis 609.1 physischen Schaden
    Projektile durchbohren alle Ziele
    Feuert ein zusätzliches Projektil
    25% erhöhte Projektilgeschwindigkeit
    active skill projectile speed +% variation final [20]
    base is projectile [1]
    monster projectile variation [42]
    monster reverse point blank damage -% at minimum range [30]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/BoneStalker/BoneStalkerAbyss.act"
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	on_event_face_for_EmptyActionSpell = "FaceTarget();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/Garukhan/disappear/disappear.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/shadowcloak.ao"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Abyss/Abyss_Lich/shadow_form/epk/bstalker_shadow.epk );"
    }
    
    Actor
    {
    	create_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_stance2 = "SetStateTo( epk, 1 );"
    	on_change_to_default = "SetStateTo( epk, 0 );"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/CowardsTrial/BoneStalkerAbyssCowardsTrialNoSink_"] = {
        name = "Thresher",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.12,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        skillList = {
            "Melee",
            "AbyssBoneStalkerTriggeredProjectile",
            "BoneStalkerWhirlingCharge",
            "EmptyActionSpellAbyssBoneStalkerStealth",
            "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
            "BoneStalkerAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneStalkerTriggeredProjectile"] = {
        name = "AbyssBoneStalkerTriggeredProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 42, 25, 1, 30, 20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerWhirlingCharge"] = {
        name = "BoneStalkerWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
        },
        levels = {
            [1] = {80, 150, baseMultiplier = 0.56, levelRequirement = 83, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerStealth"] = {
        name = "EmptyActionSpellAbyssBoneStalkerStealth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAbyssBoneStalkerEpicSoulSpend"] = {
        name = "EmptyActionSpellAbyssBoneStalkerEpicSoulSpend",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BoneStalkerAmbush"] = {
        name = "BoneStalkerAmbush",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {6000, -50, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    IdSpiritChargeTier2
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Edit

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