Trinian, Primus Intellectus
Dämon
Gebiet: Das Archiv
Trinian, Intellectus Prime
SpectreN
AreaDas Archiv
TagsZauberer, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, melee, not_int, physical_affinity, ranged, red_blood, undying, very_fast_movement
Leben
120%
Rüstung
+50%
Ausweichen
+10%
Ailment Threshold
120%
Widerstand
37 37 37 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Erfahrung
120%
Model Size
115%
Type
CityStalkerElite
Metadata
CityStalkerMaleBoss
Stufe
31
Leben
605
Rüstung
1,848
Ausweichwert
1,151
Damage
74
Zauberschaden
74
Genauigkeit
124
Attack Time
1.245
Erfahrung
2,340
Minion Life
190
Minion Damage
57
Ailment Threshold
605
Chill
2
Shock
2
Brittle
11
Scorch
2
Sap
5
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 60–89
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BookSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Funken
Zauberzeit: 0.65 Sek.
Abklingzeit: 1.5 Sek.
Entfesselt unberechenbare Funken, die sich zufällig bewegen, bis sie entweder einen Gegner treffen oder erlöschen.
Verursacht 19.32 bis 28.97 physischen Schaden
Projektile durchbohren alle Ziele
Basisdauer beträgt 10 Sekunden
80% verringerte Projektilgeschwindigkeit
base is projectile [1]
monster projectile variation [1]
BookProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 60–89
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Verursacht 10% weniger physischen Schaden
30% erhöhte Projektilgeschwindigkeit
base is projectile [1]
monster projectile variation [7]
spell maximum action distance +% [-30]
BookMultiProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 60–89
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Verursacht 25% weniger physischen Schaden
Feuert 4 zusätzliche Projektile
30% erhöhte Projektilgeschwindigkeit
base is projectile [1]
monster projectile variation [7]
spell maximum action distance +% [-30]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerMaleBoss"] = {
    name = "Trinian, Intellectus Prime",
    life = 1.2,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "BookSpark",
        "BookProjectile",
        "BookMultiProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BookSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, 1, -80, levelRequirement = 31, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BookProjectile"] = {
    name = "BookProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_physical_damage_+%_final",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0, 7, -30, 30, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {-10, 7, -30, 30, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [3] = {-20, 7, -30, 30, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
        [4] = {-30, 7, -30, 30, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BookMultiProjectile"] = {
    name = "BookMultiProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_physical_damage_+%_final",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_projectile_speed_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
    },
    levels = {
        [1] = {-15, 7, -30, 30, 4, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {-25, 7, -30, 30, 4, levelRequirement = 31, statInterpolation = {1},  cost = { }, },
        [3] = {-35, 7, -30, 30, 4, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
        [4] = {-40, 7, -30, 30, 4, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
    },
}
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