Untoter Vaal-Kommandant
Undead Vaal Commander
Spectre | Y |
---|---|
Area | Die Vaal-Ruinen |
Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Leben
259%
Rüstung
+75%
Ailment Threshold
259%
Widerstand




Damage
259%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
3 ~ 17
Attack Time
1.335 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
100%
Type
VaalGuardOverseer
Metadata
VaalOverseer
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
20
Leben
536
Rüstung
704
Ausweichwert
563
Damage
63
Zauberschaden
63
Genauigkeit
74
Attack Time
1.335
Erfahrung
1,346
Minion Life
194
Minion Damage
50
Ailment Threshold
536
Chill
2
Shock
2
Brittle
10
Scorch
2
Sap
5
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 51–76
Kritische Trefferchance: 5%
Attack Time: 1.335 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

VaalOverseerHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Heftiger Schlag
Base Damage: 51–76
Kritische Trefferchance: 5%
Angriffsschaden: 180%
Attack Time: 1.335 Sek.
Abklingzeit: 2 Sek.
Greift Gegner mit einem energischen Hieb an. Erfordert einen Streitkolben, ein Zepter, eine Axt, ein Schwert oder einen Stab.
Stößt Gegner bei Treffer zurück
Verursacht 80% mehr Angriffsschaden
40% des physischen Schadens werden in Feuerschaden umgewandelt
1% verringerte gegnerische Betäubungsschwelle
action attack or cast time uses animation length [1]

Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/VaalMonsters/VaalOverseer"] = { name = "Undead Vaal Commander", life = 2.59, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.59, damageSpread = 0.2, attackTime = 1.335, attackRange = 17, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeed", "VaalOverseerHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalOverseerHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "skill_physical_damage_%_to_convert_to_fire", "action_attack_or_cast_time_uses_animation_length", "global_knockback", }, levels = { [1] = {1, 40, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {1, 40, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.