Überirdischer Schrecken
Dämon
stance movement speed +% final [-69]
Unearthly Horror
SpectreY
Tagsbone_armour, demon, fast_movement, is_unarmed, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, red_blood, sanctum_monster
Leben
304%
Ausweichen
+33%
Ailment Threshold
304%
Widerstand
0 75 0 0
Damage
96%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
100%
Type
SanctumPaleElite2
Metadata
PaleElite2
Stufe
68
Leben
19,557
Rüstung
28,790
Ausweichwert
6,303
Damage
359
Zauberschaden
359
Genauigkeit
580
Attack Time
1.5
Erfahrung
16,408
Minion Life
4,242
Minion Damage
286
Ailment Threshold
19,557
Chill
62
Shock
62
Brittle
350
Scorch
62
Sap
171
EAAHellscapeStabbyStab
Attack
Base Damage: 287–430
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
DTTHellscapeStabbySkyStab
Spell, Movement
Zauberzeit: 2.5 Sek.
Abklingzeit: 8 Sek.
leap slam minimum distance [20]
skill maximum travel distance [60]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
DTTHellscapeStabWeb
Spell, Movement
Zauberzeit: 2 Sek.
Abklingzeit: 6 Sek.
leap slam minimum distance [40]
spell maximum action distance +% [-50]
walk emerge extra distance [20]
GASanctumStabbyCleave1
Triggerable, Attack
Base Damage: 287–430
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
base sanctum damage [7]
is area damage [1]
GASanctumStabbyCleave2
Triggerable, Attack
Base Damage: 287–430
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
base sanctum damage [7]
is area damage [1]
GASanctumStabbyCleave3
Triggerable, Attack
Base Damage: 287–430
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
base sanctum damage [7]
is area damage [1]
GASanctumStabbyCleaveStab
Triggerable, Attack
Base Damage: 287–430
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
base sanctum damage [7]
is area damage [1]
GASanctumStabWeb
Triggerable, Attack
Base Damage: 287–430
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
base sanctum damage [20]
is area damage [1]
GASanctumPaleEliteSkyStab
Triggerable, Attack
Base Damage: 287–430
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
base sanctum damage [25]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Actor
{
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/PaleElite2"] = {
    name = "Unearthly Horror",
    life = 3.04,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "GASanctumStabbyCleave1",
        "GASanctumStabbyCleave2",
        "GASanctumStabbyCleave3",
        "GASanctumStabbyCleaveStab",
        "GASanctumStabWeb",
        "GASanctumPaleEliteSkyStab",
        "EAAHellscapeStabbyStab",
        "DTTHellscapeStabbySkyStab",
        "DTTHellscapeStabWeb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumStabbyCleave1"] = {
    name = "GASanctumStabbyCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {7, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumStabbyCleave2"] = {
    name = "GASanctumStabbyCleave2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {7, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumStabbyCleave3"] = {
    name = "GASanctumStabbyCleave3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {7, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumStabbyCleaveStab"] = {
    name = "GASanctumStabbyCleaveStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {7, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumStabWeb"] = {
    name = "GASanctumStabWeb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumPaleEliteSkyStab"] = {
    name = "GASanctumPaleEliteSkyStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHellscapeStabbyStab"] = {
    name = "EAAHellscapeStabbyStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.666,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapeStabbySkyStab"] = {
    name = "DTTHellscapeStabbySkyStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-10, 20, 60, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapeStabWeb"] = {
    name = "DTTHellscapeStabWeb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {20, 40, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
stance movement speed +% final [-69]
IdStanceHellscapePaleEliteStabbyWalk_
FamilyStance
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsspeed
    Edit

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