Schutz Einzigartig /10
Verliert alle Widerstands-Ladungen bei Nutzung
Schutz Gegenstand /10
Fertigkeitengemme /2
Name |
---|
Teleportpfeil |
Klonpfeil |
Gegenstand Mods /36
Name | Stufe | Pre/Suf | Description | Weight |
---|---|---|---|---|
Des Hufschmieds | 3 | Präfix | +(5–9) zum Schutz Defensiven | ward_armour 1000 Normal 0 |
Des Rotschmieds | 11 | Präfix | +(10–15) zum Schutz Defensiven | ward_armour 1000 Normal 0 |
Des Kupferschmieds | 17 | Präfix | +(16–23) zum Schutz Defensiven | ward_armour 1000 Normal 0 |
Des Schmieds | 23 | Präfix | +(24–35) zum Schutz Defensiven | ward_armour 1000 Normal 0 |
Des Silberschmieds | 29 | Präfix | +(36–52) zum Schutz Defensiven | ward_armour 1000 Normal 0 |
Des Goldschmieds | 35 | Präfix | +(52–69) zum Schutz Defensiven | ward_armour 1000 Normal 0 |
Des Zinnschmieds | 43 | Präfix | +(70–84) zum Schutz Defensiven | ward_armour 1000 Normal 0 |
Des Graveurs | 51 | Präfix | +(85–99) zum Schutz Defensiven | Handschuhe 0 Stiefel 0 ward_armour 1000 Normal 0 |
Des Runenschmieds | 60 | Präfix | +(100–119) zum Schutz Defensiven | Helme 0 Handschuhe 0 Stiefel 0 ward_armour 1000 Normal 0 |
Des Runenmeisters | 69 | Präfix | +(120–139) zum Schutz Defensiven | Helme 0 Handschuhe 0 Stiefel 0 ward_armour 1000 Normal 0 |
Des Handwerkers | 75 | Präfix | +(140–159) zum Schutz Defensiven | Schilde 0 Helme 0 Handschuhe 0 Stiefel 0 ward_armour 1000 Normal 0 |
Gemeißelter | 3 | Präfix | (11–28)% erhöhter Schutz Defensiven | ward_armour 1000 Normal 0 |
Eingeätzter | 18 | Präfix | (27–42)% erhöhter Schutz Defensiven | ward_armour 1000 Normal 0 |
Eingravierter | 30 | Präfix | (43–55)% erhöhter Schutz Defensiven | ward_armour 1000 Normal 0 |
Eingebetteter | 44 | Präfix | (56–67)% erhöhter Schutz Defensiven | ward_armour 1000 Normal 0 |
Signierter | 60 | Präfix | (68–79)% erhöhter Schutz Defensiven | ward_armour 1000 Normal 0 |
Beschrifteter | 72 | Präfix | (80–91)% erhöhter Schutz Defensiven | ward_armour 1000 Normal 0 |
Runenverzierter | 84 | Präfix | (92–100)% erhöhter Schutz Defensiven | ward_armour 1000 Normal 0 |
Kalligrafischer | 86 | Präfix | (101–110)% erhöhter Schutz Defensiven | Helme 0 Handschuhe 0 Stiefel 0 ward_armour 1000 Normal 0 |
Verbesserter | 3 | Präfix | (6–13)% erhöhter Schutz (6–7)% beschleunigte Betäubungs- und Blockerholung Defensiven | ward_armour 1000 Normal 0 |
Weiterentwickelter | 18 | Präfix | (14–20)% erhöhter Schutz (8–9)% beschleunigte Betäubungs- und Blockerholung Defensiven | ward_armour 1000 Normal 0 |
Verstärkter | 30 | Präfix | (21–26)% erhöhter Schutz (10–11)% beschleunigte Betäubungs- und Blockerholung Defensiven | ward_armour 1000 Normal 0 |
Eleganter | 44 | Präfix | (27–32)% erhöhter Schutz (12–13)% beschleunigte Betäubungs- und Blockerholung Defensiven | ward_armour 1000 Normal 0 |
Exquisiter | 60 | Präfix | (33–38)% erhöhter Schutz (14–15)% beschleunigte Betäubungs- und Blockerholung Defensiven | ward_armour 1000 Normal 0 |
Meisterwerk | 78 | Präfix | (39–42)% erhöhter Schutz (16–17)% beschleunigte Betäubungs- und Blockerholung Defensiven | ward_armour 1000 Normal 0 |
Annests | 30 | Präfix | +(15–20) zum Schutz +(18–23) zu maximalem Leben LebenMana Leben Defensiven | ward_armour 1000 Normal 0 |
Owens | 46 | Präfix | +(21–30) zum Schutz +(24–28) zu maximalem Leben LebenMana Leben Defensiven | ward_armour 1000 Normal 0 |
Gwaynes | 62 | Präfix | +(31–40) zum Schutz +(29–33) zu maximalem Leben LebenMana Leben Defensiven | Stiefel 0 Handschuhe 0 ward_armour 1000 Normal 0 |
Cadigans | 78 | Präfix | +(41–50) zum Schutz +(34–38) zu maximalem Leben LebenMana Leben Defensiven | Schilde 0 Stiefel 0 Handschuhe 0 Helme 0 ward_armour 500 Normal 0 |
der Kunstfertigkeit | 46 | Suffix | (33–37)% schnellere Wiederherstellung des Schutzes Defensiven | ward_armour 1000 Normal 0 |
des Einätzens | 57 | Suffix | (38–42)% schnellere Wiederherstellung des Schutzes Defensiven | ward_armour 1000 Normal 0 |
des Eingravierens | 68 | Suffix | (43–47)% schnellere Wiederherstellung des Schutzes Defensiven | ward_armour 1000 Normal 0 |
der Inschrift | 76 | Suffix | (48–52)% schnellere Wiederherstellung des Schutzes Defensiven | ward_armour 1000 Normal 0 |
der Runen | 85 | Suffix | (53–58)% schnellere Wiederherstellung des Schutzes Defensiven | ward_armour 1000 Normal 0 |
68 | ScourgeUpside | Erbitterte Abwehr Defensiven | Körperrüstungen 10 Normal 0 | |
30 | WeaponTree | Erbitterte Abwehr | Zauberstäbe 40 Stäbe 20 Zepter 20 Dolche 20 Klauen 20 Normal 0 |
Monster Mods /6
Name | Stufe | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Einzigartig | Entfernt gesamten Energieschild monster gain base ward equal to total maximum life % [10] | ||
1 | Einzigartig | Entfernt gesamten Energieschild monster gain base ward equal to total maximum life % [20] | ||
1 | Einzigartig | Entfernt gesamten Energieschild monster gain base ward equal to total maximum life % [30] | ||
1 | Einzigartig | Entfernt gesamten Energieschild monster gain base ward equal to total maximum life % [5] | ||
1 | AzmeriDust | attack cast movement speed +% [0] azmeri monster slain experience +% final [0] from league item quantity +% permyriad [0] has azmeri dust buff warden [0] monster damage +% final from azmeri dust [0] monster difficulty tankiness +% [0] | ||
1 | Einzigartig | necropolis exclusive craft ward armour [50] |
Sonstiges Mods /10
Name | Stufe | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
des Runenschimmers | 12 | Flask | Suffix | (19–21)% erhöhter Schutz während der Wirkung Defensiven | expedition_flask 750 Normal 0 |
des Runenglanzes | 26 | Flask | Suffix | (22–24)% erhöhter Schutz während der Wirkung Defensiven | expedition_flask 750 Normal 0 |
des Runenflackerns | 52 | Flask | Suffix | (25–27)% erhöhter Schutz während der Wirkung Defensiven | expedition_flask 750 Normal 0 |
des Runenbrennens | 78 | Flask | Suffix | (28–30)% erhöhter Schutz während der Wirkung Defensiven | expedition_flask 750 Normal 0 |
1 | Flask | Einzigartig | 50% verringerter Schutz während der Wirkung Defensiven | ||
1 | Flask | Einzigartig | Schutz wird während der Wirkung nicht gebrochen Defensiven | ||
1 | Flask | Einzigartig | Stellt Schutz bei Nutzung wieder her | ||
73 | ExpeditionRelic | Präfix | Monster haben Basisschutz in Höhe von 20% ihres maximalen Lebens | Normal 1000 | |
1 | SanctumSpecial | Verderbt | Erbitterte Abwehr Defensiven | Normal 100 | |
der Aszendenz | 68 | MapRelic | Suffix | Labyrinth-Prüfungen in Euren Karten haben (20–25)% Chance, eine verbesserte Opfergabe an die Göttin zu gewähren | atlas_relic_very_large 800 Normal 0 |
Gegenstand /2

Einzigartig /8
Passive /1
Ascendancy Passive /3
Community Wiki
Ward
Path of Exile: Expedition introduced a new defence type, Ward. For Expedition base type items, instead of Armour, Evasion and Energy Shield, these items have Ward.
Ward is a new defensive property. It protects you from all damage types, taking damage from a hit before your energy shield or life up to the amount of Ward you have. Ward is broken when any damage is taken from it, even if the damage taken was lower than the amount of Ward you have. Ward is instantly restored after 5 seconds.
As the right example shown, the outmost is Ward, Shield is in the middle, and Life is in the innermost. A rare Runic Helm grants 73 Ward and get +39 to ward mods that improve it. Ward is a defence and Ward Restoration Time is 5 seconds.
For the undead enemies you unearth in Expedition encounters, they also have Ward rather than traditional defenses.
Ward Items
- Runic Helm
- Runic Crest
- Runic Crown
- Runic Greaves
- Runic Sollerets
- Runic Sabatons
- Runic Gloves
- Runic Gages
- Runic Gauntlets
- Iron Flask
Ward Build Guide
Ward does not modify damage taken, it changes how/where you take damage. For example, a skill supported by CWDT will still count damage that breaks ward.
Damage breaks Ward before being taken from your life or energy shield, and breaking Ward is treated the same as taking an amount of that damage up to the value of your ward (thus that much damage from the hit doesn't get taken from life/mana/es). Aegises, Guard Skills, etc get at the damage first, so if all damage is taken from "external" things like those, there will be none left to break ward, and thus ward will not break.
However unlike all the other things that damage is taken from, Ward is not a pool that can be depleted. The value of ward is always the same, that value just doesn't do anything while it's broken. There is no "Maximum Ward" with a current value that changes to zero, there's just "Ward", and whether or not it's broken, which is a boolean state.
Ward is restored (stops being broken) after a set delay from when it was broken (default 5 seconds). As you correctly surmised, taking more hits while ward is broken has no effect on this.
Ward Mods & Items
- Mods: +x to Ward
- Mods: x% increased Ward
- Helmet: Runic Helm, Runic Crest, Runic Crown. It provides 34 - 629 wards.
- Boots: Runic Greaves, Runic Sollerets, Runic Sabatons. It provides 20 - 388 wards.
- Gloves: Runic Gloves, Runic Gages, Runic Gauntlets. It provides 20 - 416 wards.
- Flask: Iron Flask. +200 to Ward. Restores Ward on use.
Currently, there is no passive skill tree or gem related to ward.
How to restore Ward?
When you’re hit, your Ward is completely depleted and reduces the damage dealt to you by that amount.
- It will restore automatically after 5 seconds. If you are dealt with damage, it also restore after five seconds. Your ward replenishes itself and you’re protected from the next hit.
- Restores Ward instantly on using one of these flasks: Elixir of the Unbroken Circle, Olroth's Resolve, Starlight Chalice, and Vorana's Preparation.
As the following example shown, when you are dealt with damage, Ward removes firstly, then decreases Shield, last decreases Life. Meanwhile, Ward will restore automatically after 5 seconds.
Ward Uniques
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