Caliga, l'Impératrice
Démon
Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
Les Pièges ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetés
Les Mines ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetées
kill traps mines and totems on death [1]
Caliga, Imperatrix
SpectreN
AreaLe Sceptre divin
TagsLanceur de sorts, demon, fast_movement, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, lightning_affinity, medium_height, melee, not_int, physical_affinity, red_blood, undying
Vie
120%
Armure
+50%
Évasion
+10%
Ailment Threshold
120%
Résistance
37 37 37 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
120%
Model Size
132%
Type
CityStalkerElite
Metadata
CityStalkerFemaleBoss
Niveau
32
Vie
652
Armure
2,031
Score d'Évasion
1,210
Damage
79
Dégâts des sorts
79
Précision
130
Attack Time
1.245
Expérience
2,507
Minion Life
202
Minion Damage
60
Ailment Threshold
652
Chill
2
Shock
2
Brittle
12
Scorch
2
Sap
6
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 63–95
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterLightningTrap
Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning
Piège de foudre
Chances de coup critique: 4%
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
Un piège qui envoie des projectiles à travers l'ennemi qui l'a déclenché dans toutes les directions, infligeant des dégâts de foudre à toutes les cibles touchées.
Inflige 40.97 à 122.9 Dégâts de foudre
Le Piège dure +5 secondes
Tire 11 Projectiles supplémentaires
Jetez jusqu'à 2 Pièges supplémentaires
Tire des Projectiles en cercle
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [16]
MonsterLightningTrapSingle
Spell, Damage, Projectile, ProjectilesFromUser, Trapped, Mineable, Lightning
Piège de foudre
Chances de coup critique: 4%
Temps d'incantation: 1 sec.
Temps de recharge: 1.2 sec.
Un piège qui envoie des projectiles à travers l'ennemi qui l'a déclenché dans toutes les directions, infligeant des dégâts de foudre à toutes les cibles touchées.
Inflige 59.05 à 177.2 Dégâts de foudre
Le Piège dure +5 secondes
Tire 11 Projectiles supplémentaires
Tire des Projectiles en cercle
base is projectile [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
trap variation [16]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerFemaleBoss"] = {
    name = "Caliga, Imperatrix",
    life = 1.2,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterLightningTrap",
        "MonsterLightningTrapSingle",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningTrap"] = {
    name = "Lightning Trap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trapped] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_trap_duration",
        "number_of_additional_projectiles",
        "trap_variation",
        "number_of_additional_traps_to_throw",
        "projectiles_nova",
        "is_trap",
        "base_skill_is_trapped",
        "base_is_projectile",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.5, 1.5, 5000, 11, 16, 2, critChance = 4, levelRequirement = 35, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 5000, 11, 16, 2, critChance = 4, levelRequirement = 53, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.5, 1.5, -30, 5000, 11, 16, 2, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.5, 1.5, -30, 5000, 11, 16, 2, critChance = 4, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningTrapSingle"] = {
    name = "Lightning Trap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Trapped] = true,
        [SkillType.Mineable] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_trap_duration",
        "number_of_additional_projectiles",
        "trap_variation",
        "projectiles_nova",
        "is_trap",
        "base_skill_is_trapped",
        "base_is_projectile",
        "ignores_trap_and_mine_cooldown_limit",
    },
    levels = {
        [1] = {0.5, 1.5, 5000, 11, 16, critChance = 4, levelRequirement = 35, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.5, 1.5, 5000, 11, 16, critChance = 4, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
    },
}
Permet de placer jusqu'à 12 Pièges supplémentaires à la fois
IdMonsterIncreasedTrapsAllowed
FamilyTrapsAllowed
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • number of additional traps allowed Min: 12 Max: 12 Global
  • Les Pièges ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetés
    Les Mines ne peuvent pas être Endommagés pendant +4 secondes après avoir été jetées
    IdMonsterImplicitTrapsInvulnerable4Sec
    FamilyMonsterTrapsInvulnerable
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • mines invulnerable for duration ms Min: 4000 Max: 4000 Global
  • traps invulnerable for duration ms Min: 4000 Max: 4000 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

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