Officier éthéré
Mort-vivant
Ethereal Officer
SpectreY
Tagsghost, ghost_armour, ghost_blood, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, ranged, undead
Packs
  • Capitaine éthéré, Soldat éthéré, Officier éthéré, Légionnaire éthéré
  • Vie
    100%
    Évasion
    +20%
    Ailment Threshold
    100%
    Résistance
    0 40 0 0
    Damage
    100%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    125%
    Model Size
    100%
    Type
    WarHeroAllFlame
    Metadata
    WarHero2AllFlame
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Score d'Évasion
    5,687
    Damage
    374
    Dégâts des sorts
    374
    Précision
    580
    Attack Time
    1.5
    Expérience
    12,819
    Minion Life
    1,395
    Minion Damage
    298
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 299–448
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WarHeroSpectralThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lancer spectral
    Base Damage: 299–448
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 3 sec.
    Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
    52% de Perte de Dégâts
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act8/WarHero/spectral_fx.epk );"
    	on_death = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/GladiatorGhost.ao,  ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act8/WarHero/spectral_fx.epk );"
    	on_spawned_dead = "AddAttached( Metadata/Effects/Spells/ghost_biostuff/GladiatorGhost.ao,  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WarHero/WarHero2AllFlame"] = {
        name = "Ethereal Officer",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        skillList = {
            "Melee",
            "WarHeroSpectralThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WarHeroSpectralThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {-52, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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