Gneiss

Zone : Les Prés ancestraux
Spectre | N |
---|---|
Area | Les Prés ancestraux |
Tags | cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
Vie
353%
Armure
+50%
Ailment Threshold
353%
Résistance




Damage
353%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
188%
Model Size
130%
Type
MossMonsterUnique
Metadata
MossMonsterBossOldFields
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
14
Vie
420
Armure
297
Score d'Évasion
368
Damage
56
Dégâts des sorts
56
Précision
56
Attack Time
1.17
Expérience
652
Minion Life
169
Minion Damage
47
Ailment Threshold
420
Chill
1
Shock
1
Brittle
8
Scorch
1
Sap
4
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 45–67
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 45–67
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
50% de Réduction de la Vitesse d'attaque
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]

MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 45–67
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Temps de recharge: 12 sec.
is area damage [1]
number of monsters to summon [3]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MossMonsterBossOldFields"] = { name = "Gneiss", life = 3.53, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.53, damageSpread = 0.2, attackTime = 1.17, attackRange = 11, accuracy = 1, skillList = { "MossMonsterWhirlingBladesUnique", "MeleeAtAnimationSpeedUnique", "MossMonsterSlamOldFieldsBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBladesUnique"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MossMonsterSlamOldFieldsBoss"] = { name = "MossMonsterSlamOldFieldsBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, }
Gneiss

Spectre | N |
---|---|
Tags | cleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
Vie
353%
Armure
+50%
Ailment Threshold
353%
Résistance




Damage
353%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 11
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
188%
Model Size
130%
Type
MossMonsterUnique
Metadata
MossMonsterBossOldFieldsStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
22,710
Armure
43,185
Score d'Évasion
4,739
Damage
1,319
Dégâts des sorts
1,319
Précision
580
Attack Time
1.17
Expérience
19,279
Minion Life
4,926
Minion Damage
1,053
Ailment Threshold
22,710
Chill
72
Shock
72
Brittle
406
Scorch
72
Sap
198
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1055–1582
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
Lames tourbillonnantes
Base Damage: 1055–1582
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Un plongeon à travers les ennemis, qui inflige des dégâts d'arme. Si vous maniez deux armes, vous attaquerez avec vos deux armes simultanément pour n'infliger qu'un seul coup. Fonctionne uniquement avec les dagues, épées à une main ou griffes.
50% de Réduction de la Vitesse d'attaque
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]

MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 1055–1582
Chances de coup critique: 5%
Attack Time: 1.17 sec.
Temps de recharge: 4 sec.
35% Davantage de Dégâts
is area damage [1]
number of monsters to summon [16]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MossMonsterBossOldFieldsStandalone_"] = { name = "Gneiss", life = 3.53, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.53, damageSpread = 0.2, attackTime = 1.17, attackRange = 11, accuracy = 1, skillList = { "MossMonsterWhirlingBladesUnique", "MeleeAtAnimationSpeedUnique", "MossMonsterSlamOldFieldsBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBladesUnique"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MossMonsterSlamOldFieldsBoss"] = { name = "MossMonsterSlamOldFieldsBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.