Sasan, le Seigneur des bandits Unique /1
+25% au Multiplicateur de coup critique Global
(100–140)% d'Augmentation des Dégâts physiques
(25–35)% d'Augmentation de la Vitesse d'attaque
Vous ne pouvez pas être Empoisonné
Vous pouvez avoir une Teinture active supplémentaire
10% de chances de retirer 1 Brûlure de Mana en Tuant
(Brûlure de Mana vous fait perdre 1 % de votre Mana maximal par seconde et par cumul)
Sasan, le Seigneur des bandits
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Sasan, the Bandit Lord
SpectreN
AreaPort abandonné
Tagsbone_armour, Lanceur de sorts, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood
Vie
3000%
Armure
+50%
Évasion
+50%
Ailment Threshold
600%
Résistance
50 50 50 30
Damage
240%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
135%
Type
KalguurBanditArcherBoss
Metadata
BanditArcherBoss
Niveau
83
Vie
76,024,551
Armure
138,716
Score d'Évasion
11,790
Damage
2,461
Dégâts des sorts
3,674
Précision
1,036
Attack Time
1.005
Expérience
216,678
Minion Life
14,486,302
Minion Damage
2,079
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
KalguurArcherSpawnFireCircleObject
Triggerable, Spell
Temps d'incantation: 1 sec.
KalguurArcherFireCircleFire
Spell, Triggerable
Temps d'incantation: 1 sec.
KalguurArcherSnipeLarge
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 20 sec.
Les Projectiles Transpercent toutes les cibles
137.8% Davantage de Dégâts
60% des Dégâts physiques sont Convertis en Dégâts de feu
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [176]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flèche explosive
Base Damage: 3909–5863
Chances de coup critique: 5%
Dégâts d'Attaque: 80%
Attack Time: 1.5 sec.
Tire une flèche qui se plante dans un ennemi ou un mur, puis explose en infligeant des dégâts de zone autour d'elle après une courte durée, ou quand le maximum de flèches a été atteint sur la même cible. Quand plusieurs Flèches explosives sont logées dans le même ennemi, la première qui explose consume les autres et ajoute leurs dégâts à son explosion.
20% de Perte de Dégâts d'Attaque
La Durée de base est de 2 secondes
L'explosion a 67.5% de Perte de Dégâts de base
L'explosion a 802 à 1203 Dégâts de feu supplémentaires
L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible, jusqu'à un maximum de +1.2 mètres
L'Explosion a % Davantage de Dégâts au Toucher par Flèche explosive plantée dans la cible
Au maximum +20 Flèches explosives plantées dans un Ennemi
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherTriggeredProjectiles
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Flèche explosive
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Tire une flèche qui se plante dans un ennemi ou un mur, puis explose en infligeant des dégâts de zone autour d'elle après une courte durée, ou quand le maximum de flèches a été atteint sur la même cible. Quand plusieurs Flèches explosives sont logées dans le même ennemi, la première qui explose consume les autres et ajoute leurs dégâts à son explosion.
La Durée de base est de 2 secondes
Tire 2 Projectiles supplémentaires
L'explosion a 67.5% de Perte de Dégâts de base
L'explosion a 802 à 1203 Dégâts de feu supplémentaires
L'explosion a +0.2 mètres de Rayon par Flèche explosive plantée dans la cible, jusqu'à un maximum de +1.2 mètres
L'Explosion a % Davantage de Dégâts au Toucher par Flèche explosive plantée dans la cible
Au maximum +20 Flèches explosives plantées dans un Ennemi
active skill area of effect radius +% final [-40]
base is projectile [1]
maintain projectile direction when using contact position [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurArcherSnipe
Attack, Projectile, Triggerable
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Les Projectiles Transpercent toutes les cibles
Tire 4 Projectiles supplémentaires
60% des Dégâts physiques sont Convertis en Dégâts de feu
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
projectile angle variance [25]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]
KalguurFireWakeArrowCombo
Attack, Projectile
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 22.25 sec.
Vous infligez toujours l'Embrasement en Touchant
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Les Projectiles Transpercent toutes les cibles
Inflige 288.7 à 433 Dégâts de feu
25% de Perte de Vitesse d'attaque
400% Davantage de Dégâts avec l'Embrasement
base is projectile [1]
skill can fire arrows [1]
use scaled contact offset [1]
KalguurArcherSpawnFlareObject
Triggerable, Spell
Temps d'incantation: 1 sec.
KalguurArcherGeometryTriggerFlareObjects
Triggerable, Spell
Temps d'incantation: 3 sec.
Temps de recharge: 30 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
KalguurArcherBlinkArrow
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 2 sec.
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
KalguurArcherEmptyActionAttackLeft
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 6.5 sec.
25% de Perte de Vitesse d'attaque
KalguurArcherEmptyActionAttackRight
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 6.5 sec.
25% de Perte de Vitesse d'attaque
KalguurArcherEmptyActionAttackBack
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 6.5 sec.
25% de Perte de Vitesse d'attaque
KalguurArcherEmptyActionCircleOfDeath
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 25 sec.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [100]
KalguurArcherDeathCircleLeft
Attack, Triggerable
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
KalguurArcherDeathCircleRight
Attack, Triggerable
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
KalguurArcherGeometryTriggerFireCircleBombard
Triggerable, Spell
Temps d'incantation: 1 sec.
KalguurArcherFireCircleBombard
Triggerable, Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
KalguurArcherGeometryTriggerFireCircleBombardPlayer
Triggerable, Spell
Temps d'incantation: 1 sec.
KalguurArcherTriggerExplosives
Triggerable, Spell
Temps d'incantation: 1 sec.
KalguurArcherTriggerExplosivesPlayers
Triggerable, Spell
Temps d'incantation: 1 sec.
KalguurArcherTriggeredExplosion
Triggerable, Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
KalguurArcherEmptyActionSnipe
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 15.5 sec.
action attack or cast time uses animation length [1]
KalguurArcherPullArrows
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
KalguurArcherCastGroundFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
Inflige 3805 Dégâts de feu de base par seconde
50% de Perte de Zone d'effet
infinite skill effect duration [1]
is area damage [1]
KalguurArcherBlinkArrowCentre
Attack
Base Damage: 3909–5863
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 2 sec.
action attack or cast time uses animation length [1]
main hand base maximum attack distance [200]
KalguurArcherGeometryTriggerFireCircleBombardMapPhase
Triggerable, Spell
Temps d'incantation: 1 sec.
KalguurArcherSpawnStickyBomb
Triggerable, Spell
Temps d'incantation: 1 sec.

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/BanditArcher/BanditArcherBoss"] = {
    name = "Sasan, the Bandit Lord",
    life = 30,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "KalguurArcherExplosiveArrow",
        "KalguurArcherTriggeredProjectiles",
        "KalguurArcherSnipe",
        "KalguurFireWakeArrowCombo",
        "KalguurArcherSpawnFlareObject",
        "KalguurArcherGeometryTriggerFlareObjects",
        "KalguurArcherBlinkArrow",
        "KalguurArcherEmptyActionAttackLeft",
        "KalguurArcherEmptyActionAttackRight",
        "KalguurArcherEmptyActionAttackBack",
        "KalguurArcherEmptyActionCircleOfDeath",
        "KalguurArcherDeathCircleLeft",
        "KalguurArcherDeathCircleRight",
        "KalguurArcherSpawnFireCircleObject",
        "KalguurArcherFireCircleFire",
        "KalguurArcherGeometryTriggerFireCircleBombard",
        "KalguurArcherFireCircleBombard",
        "KalguurArcherGeometryTriggerFireCircleBombardPlayer",
        "KalguurArcherTriggerExplosives",
        "KalguurArcherTriggerExplosivesPlayers",
        "KalguurArcherTriggeredExplosion",
        "KalguurArcherSnipeLarge",
        "KalguurArcherEmptyActionSnipe",
        "KalguurArcherPullArrows",
        "KalguurArcherCastGroundFire",
        "KalguurArcherBlinkArrowCentre",
        "KalguurArcherGeometryTriggerFireCircleBombardMapPhase",
        "KalguurArcherSpawnStickyBomb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherExplosiveArrow"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "explosive_arrow_explosion_minimum_added_fire_damage",
        "explosive_arrow_explosion_maximum_added_fire_damage",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "explosive_arrow_explosion_base_damage_+permyriad",
        "explosive_arrow_maximum_bonus_explosion_radius",
        "explosive_arrow_hit_damage_+%_final_per_stack",
        "explosive_arrow_stack_limit",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggeredProjectiles"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "explosive_arrow_explosion_minimum_added_fire_damage",
        "explosive_arrow_explosion_maximum_added_fire_damage",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "explosive_arrow_explosion_base_damage_+permyriad",
        "explosive_arrow_maximum_bonus_explosion_radius",
        "explosive_arrow_hit_damage_+%_final_per_stack",
        "explosive_arrow_stack_limit",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, -6750, 12, 0, 20, -40, 2000, 2, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSnipe"] = {
    name = "KalguurArcherSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_additional_projectiles",
        "projectile_angle_variance",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {60, 4, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurFireWakeArrowCombo"] = {
    name = "KalguurFireWakeArrowCombo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_attack_speed_+%_final",
        "active_skill_ignite_damage_+%_final",
        "base_is_projectile",
        "skill_can_fire_arrows",
        "cannot_stun",
        "use_scaled_contact_offset",
        "always_pierce",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, 400, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnFlareObject"] = {
    name = "KalguurArcherSpawnFlareObject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFlareObjects"] = {
    name = "KalguurArcherGeometryTriggerFlareObjects",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherBlinkArrow"] = {
    name = "KalguurArcherBlinkArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.634,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackLeft"] = {
    name = "KalguurArcherEmptyActionAttackLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackRight"] = {
    name = "KalguurArcherEmptyActionAttackRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionAttackBack"] = {
    name = "KalguurArcherEmptyActionAttackBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionCircleOfDeath"] = {
    name = "KalguurArcherEmptyActionCircleOfDeath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherDeathCircleLeft"] = {
    name = "KalguurArcherDeathCircleLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherDeathCircleRight"] = {
    name = "KalguurArcherDeathCircleRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {60, 100, -6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnFireCircleObject"] = {
    name = "KalguurArcherSpawnFireCircleObject",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherFireCircleFire"] = {
    name = "KalguurArcherFireCircleFire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_+%_final",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 200, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombard"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombard",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherFireCircleBombard"] = {
    name = "KalguurArcherFireCircleBombard",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombardPlayer"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombardPlayer",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggerExplosives"] = {
    name = "KalguurArcherTriggerExplosives",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggerExplosivesPlayers"] = {
    name = "KalguurArcherTriggerExplosivesPlayers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherTriggeredExplosion"] = {
    name = "KalguurArcherTriggeredExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSnipeLarge"] = {
    name = "KalguurArcherSnipeLarge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "maintain_projectile_direction_when_using_contact_position",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {-30, 176, 60, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 176, 60, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 176, 60, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {140, 176, 60, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherEmptyActionSnipe"] = {
    name = "KalguurArcherEmptyActionSnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherPullArrows"] = {
    name = "KalguurArcherPullArrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.7,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherCastGroundFire"] = {
    name = "KalguurArcherCastGroundFire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {5, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherBlinkArrowCentre"] = {
    name = "KalguurArcherBlinkArrowCentre",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.634,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherGeometryTriggerFireCircleBombardMapPhase"] = {
    name = "KalguurArcherGeometryTriggerFireCircleBombardMapPhase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurArcherSpawnStickyBomb"] = {
    name = "KalguurArcherSpawnStickyBomb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Sasan, le Seigneur des bandits Topic /1
    NPCNom
    Raulf, le RecruteurC’est horrible, la manière dont se comporte Sasan. Il pourrait devenir bien plus riche en travaillant ici, pour nous ! J’ai pris contact, mais j’attends toujours une réponse. J’en suis à me demander s’il a ne serait-ce que lu l’une de mes lettres ! S’il l’a fait, il n’aurait pas manqué de comprendre mon explication impeccable de ses meilleures options. C’est tout simplement absurde de rester un bandit lorsqu’il y a tant d’opportunités ici, à Marcheroi !
    Sasan, le Seigneur des bandits Text Audio /57
    Nom
    Les Kalguuriens ont trouvé un autre petit toutou, hein ? Qu'importe, vous mourrez comme les autres.
    BanditArcherBoss_Emerge_Random
    Pourquoi aidez-vous ces salopards de colonisateurs ? C'est pour l'argent, hein ?
    BanditArcherBoss_Emerge_2
    Je ne m'arrêterais pas jusqu'à ce que tous ces salopards de colonisateurs soient morts !
    BanditArcherBoss_Emerge_3
    Les Kalguuriens vous ont prise sous leur aile, hein ? Aucun de ces salauds ne vaut la peine d'être sauvé !
    BanditArcherBoss_Emerge_4
    Je suis impatient de voir la tête que feront ces Kalguuriens après votre mort !
    BanditArcherBoss_Emerge_5
    En flammes !
    BanditArcherBoss_BarrageToSnipe_Start_Random
    En flammes !
    BanditArcherBoss_BarrageToSnipe_Start_2
    Ceci est votre fin !
    BanditArcherBoss_BarrageToSnipe_Start_3
    Ceci est votre fin !
    BanditArcherBoss_BarrageToSnipe_Start_4
    Que la mort vous emporte !
    BanditArcherBoss_BarrageToSnipe_Start_5
    Que la mort vous emporte !
    BanditArcherBoss_BarrageToSnipe_Start_6
    Mourez !
    BanditArcherBoss_BarrageToSnipe_End_Random
    Mourez !
    BanditArcherBoss_BarrageToSnipe_End_2
    Mourez !
    BanditArcherBoss_BarrageToSnipe_End_3
    Disparaissez !
    BanditArcherBoss_BarrageToSnipe_End_4
    Disparaissez !
    BanditArcherBoss_BarrageToSnipe_End_5
    Disparaissez !
    BanditArcherBoss_BarrageToSnipe_End_6
    {Vous êtes piégé !}{Vous êtes piégée !}
    BanditArcherBoss_CircleFlame_Random
    {Vous êtes piégé !}{Vous êtes piégée !}
    BanditArcherBoss_CircleFlame_2
    {Je vous ai eu !}{Je vous ai eue !}
    BanditArcherBoss_CircleFlame_3
    Ne courez pas !
    BanditArcherBoss_CircleFlame_4
    {Brûlé vif !}{Brûlée vive !}
    BanditArcherBoss_CircleFlame_5
    L'incendie se propage !
    BanditArcherBoss_DoubleFireArrow_Random
    L'incendie se propage !
    BanditArcherBoss_DoubleFireArrow_2
    Je vais vous enflammer !
    BanditArcherBoss_DoubleFireArrow_3
    Je vais vous enflammer !
    BanditArcherBoss_DoubleFireArrow_4
    Enveloppée de flammes !
    BanditArcherBoss_DoubleFireArrow_5
    Enveloppée de flammes !
    BanditArcherBoss_DoubleFireArrow_6
    Faites-les s'abatre !
    BanditArcherBoss_FlareSignal_Random
    Faites-les s'abatre !
    BanditArcherBoss_FlareSignal_2
    Pluie de feu !
    BanditArcherBoss_FlareSignal_3
    Archers, tirez !
    BanditArcherBoss_FlareSignal_4
    Archers, faites feu !
    BanditArcherBoss_FlareSignal_5
    Archers, faites feu !
    BanditArcherBoss_FlareSignal_6
    Dans ma ligne de mire !
    BanditArcherBoss_PullFire_Random
    Dans ma ligne de mire !
    BanditArcherBoss_PullFire_2
    C'est terminé !
    BanditArcherBoss_PullFire_3
    C'est terminé !
    BanditArcherBoss_PullFire_4
    Rencontrez votre créateur !
    BanditArcherBoss_PullFire_5
    Rencontrez votre créateur !
    BanditArcherBoss_PullFire_6
    Vous visiez quelque chose ?
    BanditArcherBoss_Roll_Random
    Vous visiez quelque chose ?
    BanditArcherBoss_Roll_2
    Qu'est-ce que c'était que ça ?!
    BanditArcherBoss_Roll_3
    Qu'est-ce que c'était que ça ?!
    BanditArcherBoss_Roll_4
    {Trop lent !}{Trop lente !}
    BanditArcherBoss_Roll_5
    Pathétique !
    BanditArcherBoss_Roll_6
    Pathétique !
    BanditArcherBoss_Roll_7
    Amateur !
    BanditArcherBoss_Roll_8
    Amateur !
    BanditArcherBoss_Roll_9
    {Mollasson !}{Mollassonne !}
    BanditArcherBoss_Roll_10
    Vous n'avez aucune idée de ce que vous êtes en train de faire...
    BanditArcherBoss_Death_Random
    Les Kalguuriens... Doivent être stoppés...
    BanditArcherBoss_Death_2
    Vous commettez une erreur...
    BanditArcherBoss_Death_3
    Vous commettez une erreur...
    BanditArcherBoss_Death_4
    Saloperie d'ignare...
    BanditArcherBoss_Death_5
    Saloperie d'ignare...
    BanditArcherBoss_Death_6
    Peu importe la distance que je parcours... peu importe où je me cache... les lettres d'embauche de Raulf me trouvent toujours...
    BanditArcherBoss_Letter
    Edit

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