Âme de Tempête

Soul of Tempest
Spectre | N |
---|---|
Tags | construct, fast_movement, is_unarmed, liquid_armour, medium_height, melee, physical_affinity, puncturing_weapon, unusable_corpse, water |
Vie
0%
Ailment Threshold
0%
Résistance




Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Expérience
100%
Model Size
100%
Type
LeagueAvatarNormal
Metadata
AvatarOfTempest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
0
Armure
28,790
Score d'Évasion
4,739
Damage
374
Dégâts des sorts
374
Précision
580
Attack Time
1.5
Expérience
10,255
Minion Life
0
Minion Damage
298
Ailment Threshold
0
Chill
0
Shock
0
Brittle
0
Scorch
0
Sap
0
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BanditStagSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flèches multiples
Base Damage: 374
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Un tir multiple qui envoie plusieurs flèches sur différentes cibles.
10% Davantage de Dégâts
Tire 2 Flèches supplémentaires
30% de Réduction de la Vitesse des Projectiles
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar" Stats { harbinger_minion_rare_chance_% = 10 harbinger_minion_magic_chance_% = 10 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAvatars/LeagueAvatar"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Avatar/AvatarOfTempest"] = { name = "Soul of Tempest", life = 0, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BanditStagSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BanditStagSplitArrow"] = { name = "Split Arrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "active_skill_damage_+%_final", "base_projectile_speed_+%", "skill_can_fire_arrows", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.