Клинок мора
Механизм
+2 к максимальному количеству установленных тотемов
kill traps mines and totems on death [1]
Blightblade
SpectreN
AreaХрам разложения — уровень 1
Tagsbone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, undead
Здоровье
400%
Броня
+75%
Ailment Threshold
400%
Сопротивление
37 37 37 0
Damage
405%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
ConstructLargeBossType
Metadata
SkeletonMeleeKnightElementalLargeSwordBoss
Уровень
54
Здоровье
10,036
Броня
16,258
Уклонение
2,837
Damage
735
Урон от чар
735
Точность
330
Attack Time
1.5
Опыт
13,170
Minion Life
2,472
Minion Damage
564
Ailment Threshold
10,036
Chill
32
Shock
32
Brittle
180
Scorch
32
Sap
88
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 588–882
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ThrownWeaponSkeletonColossalBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Призрачный бросок
Base Damage: 588–882
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой бросает призрачную копию своего оружия ближнего боя. Копия летит в заданном направлении и, вращаясь, возвращается к герою, нанося удары оказавшимся на пути врагам.
Наносит на 40% меньше урона
Выпускает дополнительных снарядов: 2
12% увеличение урона снарядами
30% повышение скорости снаряда
base is projectile [1]
SummonSkeletonColossalAnimatedWeapons
Spell, Multicastable, Triggerable
Время применения: 1 сек.
Перезарядка: 4 сек.
alternate minion [234]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SkeletalMeleeKnightWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Увядание
Время применения: 0.28 сек.
Перезарядка: 5 сек.
Накладывает ослабляющий эффект на врагов в области, сковывая их движения и накладывая накапливаемый эффект Истощение, увеличивающий получаемый врагами урон хаосом. Эффект накладывается до 15 раз.
Время существования тотема 8 секунд(-ы)
Базовая длительность - 0.5 секунд(-ы)
Длительность вторичного эффекта: 4 секунд
Повторяется 6 раза
Устанавливает тотем, который использует это умение
23% снижение скорости передвижения
5% увеличение получаемого урона хаосом
base active skill totem level [54]
base totem range [45]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSwordBoss"] = {
    name = "Blightblade",
    life = 4,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 4.05,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ThrownWeaponSkeletonColossalBoss",
        "SummonSkeletonColossalAnimatedWeapons",
        "SkeletalMeleeKnightWitherTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThrownWeaponSkeletonColossalBoss"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-40, 12, 2, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSkeletonColossalAnimatedWeapons"] = {
    name = "SummonSkeletonColossalAnimatedWeapons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {234, 3, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletalMeleeKnightWitherTotem"] = {
    name = "Wither",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.28,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_active_skill_totem_level",
        "chaos_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_totem_duration",
        "base_totem_range",
        "base_spell_repeat_count",
        "is_totem",
    },
    levels = {
        [1] = {-20, 1, 5, 500, 4000, 8000, 45, 6, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-20, 4, 5, 500, 4000, 8000, 45, 6, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-20, 7, 5, 500, 4000, 8000, 45, 6, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-20, 12, 5, 500, 4000, 8000, 45, 6, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {-21, 15, 5, 500, 4000, 8000, 45, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [6] = {-21, 17, 5, 500, 4000, 8000, 45, 6, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [7] = {-21, 20, 5, 500, 4000, 8000, 45, 6, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [8] = {-21, 24, 5, 500, 4000, 8000, 45, 6, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [9] = {-22, 26, 5, 500, 4000, 8000, 45, 6, levelRequirement = 26, statInterpolation = {1, 1},  cost = { }, },
        [10] = {-22, 30, 5, 500, 4000, 8000, 45, 6, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {-22, 34, 5, 500, 4000, 8000, 45, 6, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [12] = {-22, 38, 5, 500, 4000, 8000, 45, 6, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
        [13] = {-23, 42, 5, 500, 4000, 8000, 45, 6, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {-23, 45, 5, 500, 4000, 8000, 45, 6, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {-23, 50, 5, 500, 4000, 8000, 45, 6, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {-23, 54, 5, 500, 4000, 8000, 45, 6, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {-24, 57, 5, 500, 4000, 8000, 45, 6, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {-24, 60, 5, 500, 4000, 8000, 45, 6, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {-24, 64, 5, 500, 4000, 8000, 45, 6, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {-24, 66, 5, 500, 4000, 8000, 45, 6, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {-25, 68, 5, 500, 4000, 8000, 45, 6, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [22] = {-25, 69, 5, 500, 4000, 8000, 45, 6, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [23] = {-25, 70, 5, 500, 4000, 8000, 45, 6, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [24] = {-25, 71, 5, 500, 4000, 8000, 45, 6, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [25] = {-26, 72, 5, 500, 4000, 8000, 45, 6, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [26] = {-26, 73, 5, 500, 4000, 8000, 45, 6, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [27] = {-26, 74, 5, 500, 4000, 8000, 45, 6, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [28] = {-26, 75, 5, 500, 4000, 8000, 45, 6, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [29] = {-27, 76, 5, 500, 4000, 8000, 45, 6, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [30] = {-27, 77, 5, 500, 4000, 8000, 45, 6, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [31] = {-27, 78, 5, 500, 4000, 8000, 45, 6, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [32] = {-27, 79, 5, 500, 4000, 8000, 45, 6, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [33] = {-28, 80, 5, 500, 4000, 8000, 45, 6, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [34] = {-28, 81, 5, 500, 4000, 8000, 45, 6, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [35] = {-28, 82, 5, 500, 4000, 8000, 45, 6, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
+2 к максимальному количеству установленных тотемов
FamilyAdditionalTotems
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Blightblade
    Механизм
    +2 к максимальному количеству установленных тотемов
    kill traps mines and totems on death [1]
    SpectreN
    Tagsbone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, undead
    Здоровье
    400%
    Броня
    +75%
    Ailment Threshold
    400%
    Сопротивление
    37 37 37 0
    Damage
    405%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    4 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    ConstructLargeBossType
    Metadata
    SkeletonMeleeKnightElementalLargeSwordBossStandalone
    Уровень
    68
    Здоровье
    25,733
    Броня
    50,383
    Уклонение
    4,739
    Damage
    1,513
    Урон от чар
    1,513
    Точность
    580
    Attack Time
    1.5
    Опыт
    20,510
    Minion Life
    5,582
    Minion Damage
    1,208
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1210–1815
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ThrownWeaponSkeletonColossalBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Призрачный бросок
    Base Damage: 1210–1815
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой бросает призрачную копию своего оружия ближнего боя. Копия летит в заданном направлении и, вращаясь, возвращается к герою, нанося удары оказавшимся на пути врагам.
    Наносит на 40% меньше урона
    Выпускает дополнительных снарядов: 2
    12% увеличение урона снарядами
    30% повышение скорости снаряда
    base is projectile [1]
    SummonSkeletonColossalAnimatedWeapons
    Spell, Multicastable, Triggerable
    Время применения: 1 сек.
    Перезарядка: 4 сек.
    alternate minion [234]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SkeletalMeleeKnightWitherTotem
    Spell, Area, Duration, Totemable, Chaos, AreaSpell
    Увядание
    Время применения: 0.28 сек.
    Перезарядка: 5 сек.
    Накладывает ослабляющий эффект на врагов в области, сковывая их движения и накладывая накапливаемый эффект Истощение, увеличивающий получаемый врагами урон хаосом. Эффект накладывается до 15 раз.
    Время существования тотема 8 секунд(-ы)
    Базовая длительность - 0.5 секунд(-ы)
    Длительность вторичного эффекта: 4 секунд
    Повторяется 6 раза
    Устанавливает тотем, который использует это умение
    25% снижение скорости передвижения
    5% увеличение получаемого урона хаосом
    base active skill totem level [68]
    base totem range [45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSwordBossStandalone"] = {
        name = "Blightblade",
        life = 4,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 4.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ThrownWeaponSkeletonColossalBoss",
            "SummonSkeletonColossalAnimatedWeapons",
            "SkeletalMeleeKnightWitherTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponSkeletonColossalBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-40, 12, 2, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSkeletonColossalAnimatedWeapons"] = {
        name = "SummonSkeletonColossalAnimatedWeapons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {234, 3, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletalMeleeKnightWitherTotem"] = {
        name = "Wither",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.28,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "base_active_skill_totem_level",
            "chaos_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_totem_duration",
            "base_totem_range",
            "base_spell_repeat_count",
            "is_totem",
        },
        levels = {
            [1] = {-20, 1, 5, 500, 4000, 8000, 45, 6, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 4, 5, 500, 4000, 8000, 45, 6, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-20, 7, 5, 500, 4000, 8000, 45, 6, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-20, 12, 5, 500, 4000, 8000, 45, 6, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-21, 15, 5, 500, 4000, 8000, 45, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [6] = {-21, 17, 5, 500, 4000, 8000, 45, 6, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [7] = {-21, 20, 5, 500, 4000, 8000, 45, 6, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [8] = {-21, 24, 5, 500, 4000, 8000, 45, 6, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [9] = {-22, 26, 5, 500, 4000, 8000, 45, 6, levelRequirement = 26, statInterpolation = {1, 1},  cost = { }, },
            [10] = {-22, 30, 5, 500, 4000, 8000, 45, 6, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {-22, 34, 5, 500, 4000, 8000, 45, 6, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [12] = {-22, 38, 5, 500, 4000, 8000, 45, 6, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
            [13] = {-23, 42, 5, 500, 4000, 8000, 45, 6, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {-23, 45, 5, 500, 4000, 8000, 45, 6, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {-23, 50, 5, 500, 4000, 8000, 45, 6, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {-23, 54, 5, 500, 4000, 8000, 45, 6, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [17] = {-24, 57, 5, 500, 4000, 8000, 45, 6, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {-24, 60, 5, 500, 4000, 8000, 45, 6, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {-24, 64, 5, 500, 4000, 8000, 45, 6, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {-24, 66, 5, 500, 4000, 8000, 45, 6, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {-25, 68, 5, 500, 4000, 8000, 45, 6, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [22] = {-25, 69, 5, 500, 4000, 8000, 45, 6, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [23] = {-25, 70, 5, 500, 4000, 8000, 45, 6, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [24] = {-25, 71, 5, 500, 4000, 8000, 45, 6, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [25] = {-26, 72, 5, 500, 4000, 8000, 45, 6, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [26] = {-26, 73, 5, 500, 4000, 8000, 45, 6, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [27] = {-26, 74, 5, 500, 4000, 8000, 45, 6, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [28] = {-26, 75, 5, 500, 4000, 8000, 45, 6, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [29] = {-27, 76, 5, 500, 4000, 8000, 45, 6, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [30] = {-27, 77, 5, 500, 4000, 8000, 45, 6, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [31] = {-27, 78, 5, 500, 4000, 8000, 45, 6, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [32] = {-27, 79, 5, 500, 4000, 8000, 45, 6, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [33] = {-28, 80, 5, 500, 4000, 8000, 45, 6, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [34] = {-28, 81, 5, 500, 4000, 8000, 45, 6, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [35] = {-28, 82, 5, 500, 4000, 8000, 45, 6, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    +2 к максимальному количеству установленных тотемов
    FamilyAdditionalTotems
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

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