Filo de plaga
Constructo
+2 a la cantidad máxima de tótems que puedes invocar
kill traps mines and totems on death [1]
Blightblade
SpectreN
AreaEl templo de putrefacción nivel 1
Tagsbone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, undead
Vida
400%
Armadura
+75%
Ailment Threshold
400%
Resistencia
37 37 37 0
Damage
405%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
ConstructLargeBossType
Metadata
SkeletonMeleeKnightElementalLargeSwordBoss
Nivel
54
Vida
10,036
Armadura
16,258
Evasión
2,837
Damage
735
Daño de hechizos
735
Precisión
330
Attack Time
1.5
Experiencia
13,170
Minion Life
2,472
Minion Damage
564
Ailment Threshold
10,036
Chill
32
Shock
32
Brittle
180
Scorch
32
Sap
88
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 588–882
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ThrownWeaponSkeletonColossalBoss
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lanzamiento espectral
Base Damage: 588–882
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
Inflige un 40% menos de daño
Dispara 2 proyectiles adicionales
Daño de proyectiles aumentado un 12%
Velocidad de proyectiles aumentada un 30%
base is projectile [1]
SummonSkeletonColossalAnimatedWeapons
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 4 seg
alternate minion [234]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
SkeletalMeleeKnightWitherTotem
Spell, Area, Duration, Totemable, Chaos, AreaSpell
Marchitar
Tiempo de lanzamiento: 0.28 seg
Tiempo de recarga: 5 seg
Lanza un efecto debilitador a los enemigos en un área, que entumece su movimiento y aplica una penalidad acumulativa que aumenta el daño de caos que reciben. Este efecto puede acumularse hasta 15 veces.
El Tótem dura 8 segundos
La duración base es de 0.5 segundos
La duración secundaria base es de 4 segundos
Se repite 6 veces
Invoca un tótem que usa esta habilidad
Velocidad de movimiento reducida un 23%
Daño de caos recibido aumentado un 5%
base active skill totem level [54]
base totem range [45]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSwordBoss"] = {
    name = "Blightblade",
    life = 4,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 4.05,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ThrownWeaponSkeletonColossalBoss",
        "SummonSkeletonColossalAnimatedWeapons",
        "SkeletalMeleeKnightWitherTotem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ThrownWeaponSkeletonColossalBoss"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "projectile_damage_+%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-40, 12, 2, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSkeletonColossalAnimatedWeapons"] = {
    name = "SummonSkeletonColossalAnimatedWeapons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {234, 3, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletalMeleeKnightWitherTotem"] = {
    name = "Wither",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Chaos] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.28,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "base_active_skill_totem_level",
        "chaos_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "base_totem_duration",
        "base_totem_range",
        "base_spell_repeat_count",
        "is_totem",
    },
    levels = {
        [1] = {-20, 1, 5, 500, 4000, 8000, 45, 6, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {-20, 4, 5, 500, 4000, 8000, 45, 6, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
        [3] = {-20, 7, 5, 500, 4000, 8000, 45, 6, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [4] = {-20, 12, 5, 500, 4000, 8000, 45, 6, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
        [5] = {-21, 15, 5, 500, 4000, 8000, 45, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
        [6] = {-21, 17, 5, 500, 4000, 8000, 45, 6, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
        [7] = {-21, 20, 5, 500, 4000, 8000, 45, 6, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [8] = {-21, 24, 5, 500, 4000, 8000, 45, 6, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
        [9] = {-22, 26, 5, 500, 4000, 8000, 45, 6, levelRequirement = 26, statInterpolation = {1, 1},  cost = { }, },
        [10] = {-22, 30, 5, 500, 4000, 8000, 45, 6, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [11] = {-22, 34, 5, 500, 4000, 8000, 45, 6, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
        [12] = {-22, 38, 5, 500, 4000, 8000, 45, 6, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
        [13] = {-23, 42, 5, 500, 4000, 8000, 45, 6, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [14] = {-23, 45, 5, 500, 4000, 8000, 45, 6, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
        [15] = {-23, 50, 5, 500, 4000, 8000, 45, 6, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [16] = {-23, 54, 5, 500, 4000, 8000, 45, 6, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
        [17] = {-24, 57, 5, 500, 4000, 8000, 45, 6, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
        [18] = {-24, 60, 5, 500, 4000, 8000, 45, 6, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [19] = {-24, 64, 5, 500, 4000, 8000, 45, 6, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
        [20] = {-24, 66, 5, 500, 4000, 8000, 45, 6, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        [21] = {-25, 68, 5, 500, 4000, 8000, 45, 6, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        [22] = {-25, 69, 5, 500, 4000, 8000, 45, 6, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
        [23] = {-25, 70, 5, 500, 4000, 8000, 45, 6, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [24] = {-25, 71, 5, 500, 4000, 8000, 45, 6, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
        [25] = {-26, 72, 5, 500, 4000, 8000, 45, 6, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
        [26] = {-26, 73, 5, 500, 4000, 8000, 45, 6, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
        [27] = {-26, 74, 5, 500, 4000, 8000, 45, 6, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
        [28] = {-26, 75, 5, 500, 4000, 8000, 45, 6, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
        [29] = {-27, 76, 5, 500, 4000, 8000, 45, 6, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
        [30] = {-27, 77, 5, 500, 4000, 8000, 45, 6, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
        [31] = {-27, 78, 5, 500, 4000, 8000, 45, 6, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
        [32] = {-27, 79, 5, 500, 4000, 8000, 45, 6, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
        [33] = {-28, 80, 5, 500, 4000, 8000, 45, 6, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        [34] = {-28, 81, 5, 500, 4000, 8000, 45, 6, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
        [35] = {-28, 82, 5, 500, 4000, 8000, 45, 6, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
    },
}
+2 a la cantidad máxima de tótems que puedes invocar
IdMonsterTwoAdditionalTotems
FamilyAdditionalTotems
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Blightblade
    Constructo
    +2 a la cantidad máxima de tótems que puedes invocar
    kill traps mines and totems on death [1]
    SpectreN
    Tagsbone_armour, bones, construct, has_one_hand_sword, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, slow_movement, undead
    Vida
    400%
    Armadura
    +75%
    Ailment Threshold
    400%
    Resistencia
    37 37 37 0
    Damage
    405%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    4 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    ConstructLargeBossType
    Metadata
    SkeletonMeleeKnightElementalLargeSwordBossStandalone
    Nivel
    68
    Vida
    25,733
    Armadura
    50,383
    Evasión
    4,739
    Damage
    1,513
    Daño de hechizos
    1,513
    Precisión
    580
    Attack Time
    1.5
    Experiencia
    20,510
    Minion Life
    5,582
    Minion Damage
    1,208
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1210–1815
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ThrownWeaponSkeletonColossalBoss
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Lanzamiento espectral
    Base Damage: 1210–1815
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Lanza una copia espectral de tu arma cuerpo a cuerpo. Sale volando y luego regresa a ti en un ataque giratorio que daña a los enemigos que están en su camino.
    Inflige un 40% menos de daño
    Dispara 2 proyectiles adicionales
    Daño de proyectiles aumentado un 12%
    Velocidad de proyectiles aumentada un 30%
    base is projectile [1]
    SummonSkeletonColossalAnimatedWeapons
    Spell, Multicastable, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 4 seg
    alternate minion [234]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SkeletalMeleeKnightWitherTotem
    Spell, Area, Duration, Totemable, Chaos, AreaSpell
    Marchitar
    Tiempo de lanzamiento: 0.28 seg
    Tiempo de recarga: 5 seg
    Lanza un efecto debilitador a los enemigos en un área, que entumece su movimiento y aplica una penalidad acumulativa que aumenta el daño de caos que reciben. Este efecto puede acumularse hasta 15 veces.
    El Tótem dura 8 segundos
    La duración base es de 0.5 segundos
    La duración secundaria base es de 4 segundos
    Se repite 6 veces
    Invoca un tótem que usa esta habilidad
    Velocidad de movimiento reducida un 25%
    Daño de caos recibido aumentado un 5%
    base active skill totem level [68]
    base totem range [45]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightElementalLargeSwordBossStandalone"] = {
        name = "Blightblade",
        life = 4,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 4.05,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ThrownWeaponSkeletonColossalBoss",
            "SummonSkeletonColossalAnimatedWeapons",
            "SkeletalMeleeKnightWitherTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ThrownWeaponSkeletonColossalBoss"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "projectile_damage_+%",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-40, 12, 2, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSkeletonColossalAnimatedWeapons"] = {
        name = "SummonSkeletonColossalAnimatedWeapons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {234, 3, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletalMeleeKnightWitherTotem"] = {
        name = "Wither",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking Withered debuff that increases the Chaos Damage they take. This effect can stack up to 15 times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Totemable] = true,
            [SkillType.Chaos] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.28,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            totem = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "base_active_skill_totem_level",
            "chaos_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_totem_duration",
            "base_totem_range",
            "base_spell_repeat_count",
            "is_totem",
        },
        levels = {
            [1] = {-20, 1, 5, 500, 4000, 8000, 45, 6, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {-20, 4, 5, 500, 4000, 8000, 45, 6, levelRequirement = 4, statInterpolation = {1, 1},  cost = { }, },
            [3] = {-20, 7, 5, 500, 4000, 8000, 45, 6, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
            [4] = {-20, 12, 5, 500, 4000, 8000, 45, 6, levelRequirement = 12, statInterpolation = {1, 1},  cost = { }, },
            [5] = {-21, 15, 5, 500, 4000, 8000, 45, 6, levelRequirement = 15, statInterpolation = {1, 1},  cost = { }, },
            [6] = {-21, 17, 5, 500, 4000, 8000, 45, 6, levelRequirement = 17, statInterpolation = {1, 1},  cost = { }, },
            [7] = {-21, 20, 5, 500, 4000, 8000, 45, 6, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
            [8] = {-21, 24, 5, 500, 4000, 8000, 45, 6, levelRequirement = 24, statInterpolation = {1, 1},  cost = { }, },
            [9] = {-22, 26, 5, 500, 4000, 8000, 45, 6, levelRequirement = 26, statInterpolation = {1, 1},  cost = { }, },
            [10] = {-22, 30, 5, 500, 4000, 8000, 45, 6, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [11] = {-22, 34, 5, 500, 4000, 8000, 45, 6, levelRequirement = 34, statInterpolation = {1, 1},  cost = { }, },
            [12] = {-22, 38, 5, 500, 4000, 8000, 45, 6, levelRequirement = 38, statInterpolation = {1, 1},  cost = { }, },
            [13] = {-23, 42, 5, 500, 4000, 8000, 45, 6, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
            [14] = {-23, 45, 5, 500, 4000, 8000, 45, 6, levelRequirement = 45, statInterpolation = {1, 1},  cost = { }, },
            [15] = {-23, 50, 5, 500, 4000, 8000, 45, 6, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
            [16] = {-23, 54, 5, 500, 4000, 8000, 45, 6, levelRequirement = 54, statInterpolation = {1, 1},  cost = { }, },
            [17] = {-24, 57, 5, 500, 4000, 8000, 45, 6, levelRequirement = 57, statInterpolation = {1, 1},  cost = { }, },
            [18] = {-24, 60, 5, 500, 4000, 8000, 45, 6, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [19] = {-24, 64, 5, 500, 4000, 8000, 45, 6, levelRequirement = 64, statInterpolation = {1, 1},  cost = { }, },
            [20] = {-24, 66, 5, 500, 4000, 8000, 45, 6, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
            [21] = {-25, 68, 5, 500, 4000, 8000, 45, 6, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
            [22] = {-25, 69, 5, 500, 4000, 8000, 45, 6, levelRequirement = 69, statInterpolation = {1, 1},  cost = { }, },
            [23] = {-25, 70, 5, 500, 4000, 8000, 45, 6, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [24] = {-25, 71, 5, 500, 4000, 8000, 45, 6, levelRequirement = 71, statInterpolation = {1, 1},  cost = { }, },
            [25] = {-26, 72, 5, 500, 4000, 8000, 45, 6, levelRequirement = 72, statInterpolation = {1, 1},  cost = { }, },
            [26] = {-26, 73, 5, 500, 4000, 8000, 45, 6, levelRequirement = 73, statInterpolation = {1, 1},  cost = { }, },
            [27] = {-26, 74, 5, 500, 4000, 8000, 45, 6, levelRequirement = 74, statInterpolation = {1, 1},  cost = { }, },
            [28] = {-26, 75, 5, 500, 4000, 8000, 45, 6, levelRequirement = 75, statInterpolation = {1, 1},  cost = { }, },
            [29] = {-27, 76, 5, 500, 4000, 8000, 45, 6, levelRequirement = 76, statInterpolation = {1, 1},  cost = { }, },
            [30] = {-27, 77, 5, 500, 4000, 8000, 45, 6, levelRequirement = 77, statInterpolation = {1, 1},  cost = { }, },
            [31] = {-27, 78, 5, 500, 4000, 8000, 45, 6, levelRequirement = 78, statInterpolation = {1, 1},  cost = { }, },
            [32] = {-27, 79, 5, 500, 4000, 8000, 45, 6, levelRequirement = 79, statInterpolation = {1, 1},  cost = { }, },
            [33] = {-28, 80, 5, 500, 4000, 8000, 45, 6, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
            [34] = {-28, 81, 5, 500, 4000, 8000, 45, 6, levelRequirement = 81, statInterpolation = {1, 1},  cost = { }, },
            [35] = {-28, 82, 5, 500, 4000, 8000, 45, 6, levelRequirement = 82, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    
    +2 a la cantidad máxima de tótems que puedes invocar
    FamilyAdditionalTotems
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • number of additional totems allowed Min: 2 Max: 2 Global
  • kill traps mines and totems on death [1]
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 Global
  • Edit

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