Version_3.26.0
Old: chuanhsing#2097 2025-06-12 21:40:17
New: chuanhsing#2097 2025-06-13 08:44:59
Old | New | Differences | |
---|---|---|---|
18 | 18 | <li><a href="#atlaspassivetreechanges">Atlas Passive Tree Changes</a></li> | |
19 | 19 | <li><a href="#settlersaddedtothecoregame">Settlers Added to the Core Game</a></li> | |
20 | 20 | <li><a href="#betrayalrework">Betrayal Rework</a></li> | |
21 | + | <li><a href="#sanctum">Sanctum Changes</a></li> | |
21 | 22 | <li><a href="#playerbalance">Player Balance</a></li> | |
22 | 23 | <li><a href="#skillgemchanges">Skill Gem Changes</a></li> | |
23 | 24 | <li><a href="#vaalskillchanges">Vaal Skill Changes</a></li> | |
29 | 30 | <li><a href="#divinationcardchanges">Divination Card Changes</a></li> | |
30 | 31 | <li><a href="#ruthless-specificchanges">Ruthless-specific Changes</a></li> | |
31 | 32 | <li><a href="#monsterbalance">Monster Balance</a></li> | |
33 | + | <li><a href="#goldbalance">Gold Balance</a></li> | |
32 | 34 | <li><a href="#kiracleaguemods">Kirac League Mods</a></li> | |
33 | 35 | <li><a href="#questrewardchanges">Quest Reward Changes</a></li> | |
34 | 36 | <li><a href="#userinterfacechanges">User Interface Changes</a></li> | |
112 | 114 | <li>Map tiers and locations have been shuffled (though the 'pin' locations for maps have not changed). Most maps are now initially found at a different tier.</li> | |
113 | 115 | <li>Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.</li> | |
114 | 116 | <li>Crafting Recipes have been shuffled and ones that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.</li> | |
117 | + | <li>Maps on the Atlas screen now show uncollected crafting recipes.</li> | |
115 | 118 | <li>The Antagonist's modifier on Tier 17 maps now grants Rare Monsters an additional Modifier (from 2 additional). This does not affect existing items</li> | |
116 | 119 | <li>Reduced the amount of increased Pack Size granted by Tier 17 Map Modifiers that specifically augment Pack Size. Values have been lowered from 25% to 15%. This does not affect existing items with these modifiers.</li> | |
117 | 120 | <li>Abyss Scarab of Multitudes now grants Abysses in Area spawn 50% increased Monsters (from 75%).</li> | |
120 | 123 | <li>Corrupted Growths in Crimson Iron Ore Encounters are now Normal rarity monsters (previously Unique rarity). These were always just intended to be a monster spawner as opposed to an actual reward source.</li> | |
121 | 124 | <li>Split the existing Modifier that granted increased Quantity and Rarity of Items found in Area from Cleansing and Tangle Influence Altars into two separate ones: | |
122 | 125 | <ul><li>10-20% increased Quantity of Items found in this Area</li> | |
123 | - | <li>15-30% increased Rarity of Items found in this Area</li></ul></li></ul> | |
124 | - | ||
125 | - | [/list] | |
126 | + | <li>15-30% increased Rarity of Items found in this Area</li></ul></li> | |
127 | + | </ul> | |
126 | 128 | <br><a href="#top">Return to top</a></div> | |
127 | 129 | </div> | |
128 | 130 | </div><div id="atlaspassivetreechanges" class="lbox-container"> | |
196 | 198 | <li>Removing all rivalries in the Immortal Syndicate is no longer an option offered when deciding what to do with defeated Syndicate members, though there is a new option to remove all rivalries in the current division.</li> | |
197 | 199 | <li>Bargaining with Immortal Syndicate members can now give multiple Scarabs and Veiled Items, but fewer Currency items.</li> | |
198 | 200 | </ul> | |
199 | - | <br><a href="#top">Return to top</a></div> | |
201 | + | <br> | |
202 | + | <a href="#top">Return to top</a></div> | |
203 | + | </div> | |
204 | + | </div><div id="sanctum" class="lbox-container"> | |
205 | + | <div class="lbox"> | |
206 | + | <div class="box-content"><h3>Sanctum Changes</h3> | |
207 | + | <ul> | |
208 | + | <li>The Sanctum room rewards which allow you to defer currency to the end of the Floor or End of the Sanctum now have a lower chance to contain high tier currency (like Divine Orbs) and on floor three those currency items no longer appear with stack sizes greater than one. The ease of completing Sanctum relative to the rewards is mismatched and this puts it more in line. We are intending to do a grander pass to the rewards and content of Sanctum in a future expansion where we will also be adding an exclusive reward to Sanctum to give it more identity instead of exclusively producing raw currency.</li> | |
209 | + | <li>Added the Gilded Font to the end of each Sanctum floor. This allows players to convert 50% of their current Aureus to gold. The ratio of this conversion is greater at higher levels.</li> | |
210 | + | </ul> | |
211 | + | <br> | |
212 | + | <a href="#top">Return to top</a></div> | |
200 | 213 | </div> | |
201 | 214 | </div><div id="playerbalance" class="lbox-container"> | |
202 | 215 | <div class="lbox"> | |
343 | 356 | <li>Infused Channelling: While Channelling a Supported Skill, you now take 12% less Damage from Hits (previously 8%).</li> | |
344 | 357 | <li>Intensify: Now has a Cost and Reservation multiplier of 130% (previously 140%). Supported Skills now deal 12-16% more Area Damage with Hits per Intensity at gem levels 1-20 (previously 10-14%).</li> | |
345 | 358 | <li>Pinpoint: Now has a Cost and Reservation multiplier of 130% (previously 140%). Supported Skills now deal 19-10% less Projectile Damage at gem levels 1-20 (previously 25-16%).</li> | |
359 | + | <li>Pinpoint Support now has Supported Skills always fire at least 1 Projectile.</li> | |
346 | 360 | <li>Returning Projectiles: Now has Projectiles from Supported Skills deal 70-66% less Damage with Hits and Ailments while Returning at gem levels 1-20 (previously 70-61%).</li> | |
347 | 361 | <li>Sacrifice: Supported Spells now Sacrifice 20% of your current Life when Cast to gain added Chaos Damage equal to 35-54% of Sacrificed Life at gem levels 1-20 (previously 25-44% of Sacrificed Life).</li> | |
348 | 362 | <li>Spell Echo: Now has a Cost and Reservation multiplier of 140% (previously 150%). No longer causes Supported Skills to deal 10% less Damage.</li> | |
364 | 378 | <li>The Unstoppable Hero Ascendancy Passive Skill no longer causes Nearby Allies to count as having Fortification equal to yours. It now grants 3% more Armour and Evasion Rating per Fortification above 20, and 3% increased Attack Speed per Fortification above 20.</li> | |
365 | 379 | <li>The Worthy Foe Ascendancy Passive Skill no longer requires Conqueror, and now has You Taunt on Hit.</li> | |
366 | 380 | <li>The Conqueror Ascendancy Passive Skill has been replaced with the new Worthy Causes Notable, that grants Having a placed Banner does not prevent you gaining Valour, and Banner Skills have 50% increased Duration. Requires Inspirational.</li> | |
381 | + | <li>The Worthy Foe Ascendancy Passive Skill now has Enemies Taunted by you take 15% increased Damage (from 20%).</li> | |
367 | 382 | </ul> | |
368 | 383 | <strong>Guardian</strong> | |
369 | 384 | <ul><li>The Harmony of Purpose Ascendancy Passive Skill has been reworked. It now causes you to gain a random shrine buff every 10 seconds.</li> | |
376 | 391 | <ul><li>Added a new Shrapnel Specialist Ascendancy Passive Skill, which causes projectiles to have a 50% chance to Return to you, and projectiles to be fired in random directions.</li> | |
377 | 392 | <li>The Explosives Expert Ascendancy Passive Skill has been replaced with a new Notable, Calculated Risk, which causes your Critical Strike Chance to be Lucky, and Damage with Hits to be Unlucky. Requires Bomb Specialist or Shrapnel Specialist.</li> | |
378 | 393 | <li>The Bomb Specialist Ascendancy Passive Skill now has Hits have 30% chance to deal 50% more Area Damage (previously 20% chance), and 30% chance to take 50% less Area Damage from Hits (previously 20% chance).</li> | |
394 | + | <li>You can now path to Pyromaniac notable through the Born in the Shadows notable.</li> | |
379 | 395 | </ul> | |
380 | 396 | <strong>Trickster</strong> | |
381 | 397 | <ul><li>The Polymath Ascendancy Passive Skill now provides 2% more Damage for each different type of Mastery you have Allocated (previously 3%).</li> | |
390 | 406 | </ul> | |
391 | 407 | <strong>Occultist</strong> | |
392 | 408 | <ul><li>The Vile Bastion Ascendancy Passive Skill no longer has "Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second". It now grants 100 Energy Shield Regeneration per second (previously 40) and now has "Maximum Energy Shield is increased by Chance to Block Spell Damage".</li> | |
409 | + | </ul> | |
410 | + | <strong>Ascendant</strong> | |
411 | + | <ul> | |
412 | + | <li>Ascendant Guardian no longer has Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies. Instead now has 25% increased Reservation Efficiency of Skills.</li> | |
413 | + | <li>Ascendant Saboteur now has Hits have 20% chance to deal 50% more Area Damage (from 15%).</li> | |
414 | + | <li>These changes apply to Ruthless versions of the Ascendancies as well.</li> | |
393 | 415 | </ul> | |
394 | 416 | <br><a href="#top">Return to top</a></div> | |
395 | 417 | </div> | |
408 | 430 | <li>The Cold Passive Mastery that caused Enemies near targets you shatter to have 20% chance to be Covered in Frost has been replaced with a new Mastery that provides -30% to Fire Resistance, and +1 to level of all Cold Skill Gems.</li> | |
409 | 431 | <li>The Caster Mastery that provided 25% more Spell Damage if you've been Stunned while casting Recently has been replaced with a new Mastery that causes you to Gain a Power Charge every second while Channelling a Spell.</li> | |
410 | 432 | <li>The Caster Mastery that causes Final Repeat of Spells to have increased Area of Effect now has values of 40% (previously 30%).</li> | |
411 | - | <li>The Staff Passive Mastery that provided 20% chance for Double Stun Duration has been replaced with a new Mastery that provides 5% increased maximum Mana per Blue Socket on equipped Staff, and 3% increased maximum Life per Red Socket on equipped Staff. | |
412 | - | </li> | |
433 | + | <li>The Staff Passive Mastery that provided 20% chance for Double Stun Duration has been replaced with a new Mastery that provides 5% increased maximum Mana per Blue Socket on equipped Staff, and 3% increased maximum Life per Red Socket on equipped Staff.</li> | |
434 | + | <li>The Bannerman Notable passive skill now clarifies that only your Banner buffs linger on you when you leave the Banner area.</li> | |
413 | 435 | </ul> | |
414 | 436 | <br><a href="#top">Return to top</a></div> | |
415 | 437 | </div> | |
550 | 572 | <ul><li>Azmeri Monsters located around Ritual Altars can no longer drop Omens.</li> | |
551 | 573 | <li>The Executioner Monster modifier's Aura once again does not prevent minions from recovering life.</li> | |
552 | 574 | </ul> | |
575 | + | <br> | |
576 | + | <a href="#top">Return to top</a></div> | |
577 | + | </div> | |
578 | + | </div><div id="goldbalance" class="lbox-container"> | |
579 | + | <div class="lbox"> | |
580 | + | <div class="box-content"><h3>Gold Balance</h3> | |
581 | + | ||
582 | + | <ul><li>Removed penalties to gold that existed on monsters and chests in Heist.</li> | |
583 | + | <li>Removed penalties to gold that existed on monsters and chests in Blight.</li> | |
584 | + | <li>Increased the amount of gold given at the end of each Simulacrum wave.</li> | |
585 | + | <li>Removed penalties to gold that existed on monsters in Delve.</li> | |
586 | + | <li>Lowered penalties to gold on Breach monsters.</li> | |
587 | + | <li>Lowered penalties to gold on Abyss monsters and chests.</li> | |
588 | + | <li>Lowered penalties to gold on Delirium monsters.</li> | |
589 | + | <li>Lowered penalties to gold on Beyond monsters.</li> | |
590 | + | <li>Lowered penalties to gold on Legion monsters.</li> | |
591 | + | <li>Lowered penalties to gold on Incursion monsters in maps and in temples.</li> | |
592 | + | <li>Lowered penalties to gold on Bestiary monsters.</li> | |
593 | + | ||
594 | + | </ul> | |
553 | 595 | <br><a href="#top">Return to top</a></div> | |
554 | 596 | </div> | |
555 | 597 | </div><div id="kiracleaguemods" class="lbox-container"> | |
659 | 701 | </div><div id="updates" class="lbox-container"> | |
660 | 702 | <div class="lbox"> | |
661 | 703 | <div class="box-content"><h3>Updates</h3> | |
704 | + | ||
705 | + | <span style="text-decoration:underline"><strong>Updates for 2025-06-13</strong></span> | |
706 | + | <div class="spoiler spoilerHidden"> | |
707 | + | <div class="spoilerTitle"> | |
708 | + | <span>Spoiler</span> | |
709 | + | <input class="button1" type="button" title="Show" value="Show" onclick="return POE.Forum.SpoilerClick(this);"> | |
710 | + | </div> | |
711 | + | <div class="spoilerContent"> | |
712 | + | <strong>New Patch Notes</strong>: | |
713 | + | <br> | |
714 | + | <strong>Endgame Changes</strong> | |
715 | + | <ul> | |
716 | + | <li>Maps on the Atlas screen now show uncollected crafting recipes.</li> | |
717 | + | </ul> | |
718 | + | <br> | |
719 | + | ||
720 | + | <strong>Sanctum Changes</strong> | |
721 | + | <ul> | |
722 | + | <li>Added the Gilded Font to the end of each Sanctum floor. This allows players to convert 50% of their current Aureus to gold. The ratio of this conversion is greater at higher levels.</li> | |
723 | + | </ul> | |
724 | + | <br> | |
725 | + | ||
726 | + | <strong>Support Gem Changes</strong> | |
727 | + | <ul> | |
728 | + | <li>Pinpoint Support now has Supported Skills always fire at least 1 Projectile.</li> | |
729 | + | </ul> | |
730 | + | <br> | |
731 | + | ||
732 | + | ||
733 | + | <strong>Champion</strong> | |
734 | + | <ul> | |
735 | + | <li>The Worthy Foe Ascendancy Passive Skill now has Enemies Taunted by you take 15% increased Damage (from 20%).</li> | |
736 | + | </ul> | |
737 | + | <br> | |
738 | + | ||
739 | + | <strong>Saboteur</strong> | |
740 | + | <ul> | |
741 | + | <li>You can now path to Pyromaniac notable through the Born in the Shadows notable.</li> | |
742 | + | </ul> | |
743 | + | <br> | |
744 | + | ||
745 | + | <strong>Ascendant</strong> | |
746 | + | <ul> | |
747 | + | <li>Ascendant Guardian no longer has Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies. Instead now has 25% increased Reservation Efficiency of Skills.</li> | |
748 | + | <li>Ascendant Saboteur now has Hits have 20% chance to deal 50% more Area Damage (from 15%).</li> | |
749 | + | <li>These changes apply to Ruthless versions of the Ascendancies as well.</li> | |
750 | + | </ul> | |
751 | + | <br> | |
752 | + | <strong>Passive Skill Tree Changes</strong> | |
753 | + | <ul> | |
754 | + | <li>The Bannerman Notable passive skill now clarifies that only your Banner buffs linger on you when you leave the Banner area.</li> | |
755 | + | </ul> | |
756 | + | <br> | |
757 | + | <strong>Item Changes</strong> | |
758 | + | <ul> | |
759 | + | <li>Apparitions granted through the Domination Scarab of Apparitions shrines now deal substantially more damage.</li> | |
760 | + | <li>"Item drops on Death if Equipped by an Animated Guardian" no longer can appear as a Synthesized Modifier on Body Armours.</li> | |
761 | + | <li>Physical Attack Damage Leeched as Life Modifiers on Weapons now scale from 2% to 4.5% (from 0.2-1.2). The level life leech modifiers appear on weapons has been lowered from level 50 to level 20.</li> | |
762 | + | <li>The Physical Attack Damage Leeched as Mana Modifier on Weapons is now 2.6% to 3.2% (from 0.2-0.4%)</li> | |
763 | + | <li>Physical Attack Damage Leeched as Life/Mana Essence Modifiers and Crafting Bench Modifiers on Weapons have been adjusted accordingly.</li> | |
764 | + | </ul> | |
765 | + | <br> | |
766 | + | <strong>Gold Balance</strong> | |
767 | + | <ul> | |
768 | + | <li>Removed penalties to gold that existed on monsters and chests in Heist.</li> | |
769 | + | <li>Removed penalties to gold that existed on monsters and chests in Blight.</li> | |
770 | + | <li>Increased the amount of gold given at the end of each Simulacrum wave.</li> | |
771 | + | <li>Removed penalties to gold that existed on monsters in Delve.</li> | |
772 | + | <li>Lowered penalties to gold on Breach monsters.</li> | |
773 | + | <li>Lowered penalties to gold on Abyss monsters and chests.</li> | |
774 | + | <li>Lowered penalties to gold on Delirium monsters.</li> | |
775 | + | <li>Lowered penalties to gold on Beyond monsters.</li> | |
776 | + | <li>Lowered penalties to gold on Legion monsters.</li> | |
777 | + | <li>Lowered penalties to gold on Incursion monsters in maps and in temples.</li> | |
778 | + | <li>Lowered penalties to gold on Bestiary monsters.</li> | |
779 | + | </ul> | |
780 | + | </div> | |
781 | + | </div> | |
782 | + | <br> | |
783 | + | ||
784 | + | ||
785 | + | ||
662 | 786 | <span style="text-decoration:underline"><strong>Updates for 2025-06-12</strong></span> | |
663 | 787 | <div class="spoiler spoilerHidden"> | |
664 | 788 | <div class="spoilerTitle"> | |
713 | 837 | <strong>New Patch Notes:</strong> | |
714 | 838 | <ul> | |
715 | 839 | <li>The "Item drops on Death if Equipped by an Animated Guardian" Crafting Option has been removed. This modifier on existing items is no longer functional.</li> | |
840 | + | <li>"Item drops on Death if Equipped by an Animated Guardian" no longer can appear as a Synthesized Modifier on Body Armours.</li> | |
841 | + | <li>Physical Attack Damage Leeched as Life Modifiers on Weapons now scale from 2% to 4.5% (from 0.2-1.2). The level life leech modifiers appear on weapons has been lowered from level 50 to level 20.</li> | |
842 | + | <li>The Physical Attack Damage Leeched as Mana Modifier on Weapons is now 2.6% to 3.2% (from 0.2-0.4%)</li> | |
843 | + | <li>Physical Attack Damage Leeched as Life/Mana Essence Modifiers and Crafting Bench Modifiers on Weapons have been adjusted accordingly.</li> | |
716 | 844 | </ul> | |
717 | 845 | </div> | |
718 | 846 | </div> | |
787 | 915 | <li>Harbinger: Harbingers have a 40% chance to be replaced by a powerful Harbinger boss (previously 25%).</li> | |
788 | 916 | <li>Ritual: 500% increased chance of Ritual Altars with special Rewards (previously 150%).</li> | |
789 | 917 | <li>Torment: Area is haunted by 15 additional Tormented Spirits (previously 8).</li> | |
918 | + | <li>Apparitions granted through the Domination Scarab of Apparitions shrines now deal substantially more damage.</li> | |
790 | 919 | <li>The Actum Unique One Handed Axe now has 30-40% Critical Strike Chance for Hits with this Weapon (previously 20-30%). Existing items can be updated using a Divine Orb.</li> | |
791 | 920 | <li>The Admiral Unique Body Armour now has 120-200% increased Evasion and Energy Shield (previously 100-140%) and grants 10-25% chance to Freeze, Shock and Ignite (previously 5-10%). Existing items can be updated using a Divine Orb.</li> | |
792 | 921 | <li>The Allelopathy Unique Gloves now grant level 25 Blight (previously level 22). This change automatically affects existing items, but the level will display incorrectly unless a Divine Orb is used.</li> |