幽魂 | N |
---|---|
地區 | 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨 |
標籤 | construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Packs |
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotem
Metadata
HarbingerTotem1
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 set_immune_to_curses = 0 } Positioned { on_initial_position_set = "LockOrientation();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase" BaseEvents { on_construction_complete = "HideMeshSegmentsBySubstring( spiral );" } Render { selection_height_override = 180.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotem1"] = { name = "<>", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
減少 25% 承受傷害
Id | MonsterImplicitDamageReductionAura |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
減傷光環
範圍: 40
周圍的友方承受較少傷害
增益效果減少 25% 承受傷害
Damage Reduction Aura

增加光環技能 800% 範圍效果
Id | MonsterTotemIncreasedAuraRange1 |
---|---|
Family | MonsterAuraRange |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | aura |
幽魂 | N |
---|---|
地區 | 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨 |
標籤 | construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Packs |
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotem
Metadata
HarbingerTotem2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
82
生命
57,123
護甲
171,302
閃避值
7,608
傷害
1,326
法術傷害
1,326
命中
998
攻擊間隔
1.5
經驗值
26,012
Minion Life
10,981
Minion Damage
1,116
異常狀態臨界值
57,123
冰緩
181
感電
181
易碎
1,022
焦灼
181
殘喘
499
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterProximityShieldHarbinger
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 8 秒
在力場之外的敵人無法對你造成直接傷害
inside shield [#]
+5 秒基礎持續時間

Object Type
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem" Targetable { display_info_string = "HarbingerDisplayInfoStringTotem1" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotem2"] = { name = "<>", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterProximityShieldHarbinger", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterProximityShieldHarbinger"] = { name = "MonsterProximityShieldHarbinger", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
幽魂 | N |
---|---|
地區 | 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨 |
標籤 | aura_bearer, construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Packs |
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotem
Metadata
HarbingerTotem3
Object Type
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem" Targetable { display_info_string = "HarbingerDisplayInfoStringTotem2" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotem3"] = { name = "<>", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
hinder aura behaviour variation [1]
Id | HearbyEnemiesAreHinderedHarbinger |
---|---|
Family | NearbyEnemiesAreSlowed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
hinder_aura
範圍: 50
hinder aura behaviour variation [1]

幽魂 | N |
---|---|
地區 | 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨 |
標籤 | 法術, construct, extra_large_height, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, stone_armour |
Packs |
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotem
Metadata
HarbingerTotem4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
82
生命
57,123
護甲
171,302
閃避值
7,608
傷害
1,326
法術傷害
1,326
命中
998
攻擊間隔
1.5
經驗值
26,012
Minion Life
10,981
Minion Damage
1,116
異常狀態臨界值
57,123
冰緩
181
感電
181
易碎
1,022
焦灼
181
殘喘
499
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarbingerLightningMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 2 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 1136 至 1704 閃電傷害
發射 2 個額外投射物
base is projectile [1]
is area damage [1]
projectile speed variation +% [10]
projectile spread radius [20]
projectiles not offset [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 set_immune_to_curses = 0 } Positioned { on_initial_position_set = "LockOrientation();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase" BaseEvents { on_construction_complete = "HideMeshSegmentsBySubstring( spiral );" } Render { selection_height_override = 180.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotem4"] = { name = "<>", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HarbingerLightningMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarbingerLightningMortar"] = { name = "HarbingerLightningMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_speed_variation_+%", "number_of_additional_projectiles", "is_area_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
幽魂 | N |
---|---|
地區 | 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨 |
標籤 | construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour |
Packs |
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotem
Metadata
HarbingerTotem5
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
82
生命
57,123
護甲
171,302
閃避值
7,608
傷害
1,326
法術傷害
1,326
命中
998
攻擊間隔
1.5
經驗值
26,012
Minion Life
10,981
Minion Damage
1,116
異常狀態臨界值
57,123
冰緩
181
感電
181
易碎
1,022
焦灼
181
殘喘
499
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarbingerSkyBeam
法術
施放時間: 3 秒
冷卻時間: 8 秒
每秒造成 1467.8 基本火焰傷害
+3 秒基礎持續時間
active skill area of effect radius +% final [-80]
ground fire art variation [5]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 set_immune_to_curses = 0 } Positioned { on_initial_position_set = "LockOrientation();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase" BaseEvents { on_construction_complete = "HideMeshSegmentsBySubstring( spiral );" } Render { selection_height_override = 180.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotem5"] = { name = "<>", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HarbingerSkyBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarbingerSkyBeam"] = { name = "HarbingerSkyBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {2, 3000, 5, -60, -80, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {2, 3000, 5, -60, -80, levelRequirement = 30, statInterpolation = {3}, cost = { }, }, [3] = {2, 3000, 5, -60, -80, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {2, 3000, 5, -60, -80, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
<>
幽魂 | N |
---|---|
地區 | 神域之殿.煉獄 |
標籤 | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Packs |
生命
800%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotemUber
Metadata
HarbingerTotemUber1_
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 set_immune_to_curses = 0 } Positioned { on_initial_position_set = "LockOrientation();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase" BaseEvents { on_construction_complete = "HideMeshSegmentsBySubstring( spiral );" } Render { selection_height_override = 180.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemUber1_"] = { name = "<>", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
減少 75% 承受傷害
Id | MonsterImplicitDamageReductionAura2 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
減傷光環
範圍: 40
周圍的友方承受較少傷害
增益效果減少 75% 承受傷害
Damage Reduction Aura

增加光環技能 800% 範圍效果
Id | MonsterTotemIncreasedAuraRange1 |
---|---|
Family | MonsterAuraRange |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | aura |
<>

地區: 神域之殿.煉獄
幽魂 | N |
---|---|
地區 | 神域之殿.煉獄 |
標籤 | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Packs |
生命
800%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotemUber
Metadata
HarbingerTotemUber2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
256,134
護甲
184,954
閃避值
7,860
傷害
1,405
法術傷害
1,405
命中
1,036
攻擊間隔
1.5
經驗值
26,264
Minion Life
48,806
Minion Damage
1,186
異常狀態臨界值
64,033
冰緩
202
感電
202
易碎
1,145
焦灼
202
殘喘
559
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterProximityShieldHarbingerLarge
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 8 秒
在力場之外的敵人無法對你造成直接傷害
inside shield [#]
infinite skill effect duration [1]

Object Type
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem" Targetable { display_info_string = "HarbingerDisplayInfoStringTotem1" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemUber2"] = { name = "<>", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterProximityShieldHarbingerLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterProximityShieldHarbingerLarge"] = { name = "MonsterProximityShieldHarbingerLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "infinite_skill_effect_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
<>
幽魂 | N |
---|---|
地區 | 神域之殿.煉獄 |
標籤 | aura_bearer, construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Packs |
生命
800%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotemUber
Metadata
HarbingerTotemUber3
Object Type
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem" Targetable { display_info_string = "HarbingerDisplayInfoStringTotem2" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemUber3"] = { name = "<>", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
hinder aura behaviour variation [1]
Id | HearbyEnemiesAreHinderedHarbinger |
---|---|
Family | NearbyEnemiesAreSlowed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
hinder_aura
範圍: 50
hinder aura behaviour variation [1]

<>

地區: 神域之殿.煉獄
幽魂 | N |
---|---|
地區 | 神域之殿.煉獄 |
標籤 | 法術, construct, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, stone_armour |
Packs |
生命
800%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotemUber
Metadata
HarbingerTotemUber4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
256,134
護甲
184,954
閃避值
7,860
傷害
1,405
法術傷害
1,405
命中
1,036
攻擊間隔
1.5
經驗值
26,264
Minion Life
48,806
Minion Damage
1,186
異常狀態臨界值
64,033
冰緩
202
感電
202
易碎
1,145
焦灼
202
殘喘
559
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarbingerLightningMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 2 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 1199 至 1798 閃電傷害
發射 2 個額外投射物
base is projectile [1]
is area damage [1]
projectile speed variation +% [10]
projectile spread radius [20]
projectiles not offset [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 set_immune_to_curses = 0 } Positioned { on_initial_position_set = "LockOrientation();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase" BaseEvents { on_construction_complete = "HideMeshSegmentsBySubstring( spiral );" } Render { selection_height_override = 180.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemUber4"] = { name = "<>", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HarbingerLightningMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarbingerLightningMortar"] = { name = "HarbingerLightningMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_speed_variation_+%", "number_of_additional_projectiles", "is_area_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
<>

地區: 神域之殿.煉獄
幽魂 | N |
---|---|
地區 | 神域之殿.煉獄 |
標籤 | construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour |
Packs |
生命
800%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotemUber
Metadata
HarbingerTotemUber5
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
256,134
護甲
184,954
閃避值
7,860
傷害
1,405
法術傷害
1,405
命中
1,036
攻擊間隔
1.5
經驗值
26,264
Minion Life
48,806
Minion Damage
1,186
異常狀態臨界值
64,033
冰緩
202
感電
202
易碎
1,145
焦灼
202
殘喘
559
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarbingerSkyBeam
法術
施放時間: 3 秒
冷卻時間: 8 秒
每秒造成 1543.2 基本火焰傷害
+3 秒基礎持續時間
active skill area of effect radius +% final [-80]
ground fire art variation [5]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 set_immune_to_curses = 0 } Positioned { on_initial_position_set = "LockOrientation();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase" BaseEvents { on_construction_complete = "HideMeshSegmentsBySubstring( spiral );" } Render { selection_height_override = 180.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemUber5"] = { name = "<>", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HarbingerSkyBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarbingerSkyBeam"] = { name = "HarbingerSkyBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {2, 3000, 5, -60, -80, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {2, 3000, 5, -60, -80, levelRequirement = 30, statInterpolation = {3}, cost = { }, }, [3] = {2, 3000, 5, -60, -80, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {2, 3000, 5, -60, -80, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
<>

harbinger base currency shard stack tenths to drop [0,15]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
幽魂 | N |
---|---|
標籤 | 法術, construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour |
生命
1000%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
200%
類型
HarbingerTotemScarab
Metadata
HarbingerTotemScarab2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
57,580
閃避值
4,739
傷害
1,121
法術傷害
1,121
命中
580
攻擊間隔
1.5
經驗值
20,510
Minion Life
13,955
Minion Damage
895
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarbingerBallLightningTotem
法術, 傷害, 投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 範圍法術
暴擊率: 5%
施放時間: 3 秒
冷卻時間: 4 秒
造成 137.1 至 205.6 閃電傷害
發射 4 個額外投射物
以環狀型式發射投射物
減少 20% 投射物速度
base is projectile [1]
projectile uses contact position [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemScarab2"] = { name = "<>", life = 10, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HarbingerBallLightningTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarbingerBallLightningTotem"] = { name = "HarbingerBallLightningTotem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
harbinger base currency shard stack tenths to drop [0,15]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
Id | HarbingerCurrencyShardsObelisk |
---|---|
Family | HarbingerCurrencyShards |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
<>

減少 75% 承受傷害
增加光環技能 1400% 範圍效果
增加 20% 行動速度
harbinger base currency shard stack tenths to drop [0,15]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
增加光環技能 1400% 範圍效果
增加 20% 行動速度
harbinger base currency shard stack tenths to drop [0,15]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
幽魂 | N |
---|---|
標籤 | 法術, construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour |
生命
1000%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
200%
類型
HarbingerTotemScarab
Metadata
HarbingerTotemScarab3
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemScarab3"] = { name = "<>", life = 10, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
減少 75% 承受傷害
Id | MonsterImplicitDamageReductionAura2 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
減傷光環
範圍: 40
周圍的友方承受較少傷害
增益效果減少 75% 承受傷害
Damage Reduction Aura

增加光環技能 1400% 範圍效果
Id | MonsterTotemIncreasedAuraRange2 |
---|---|
Family | MonsterAuraRange |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | aura |
增加 20% 行動速度
Id | MonsterImplicitHarbingerActionSpeedAura |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
潺流不息
範圍: 50
在你周圍的時間過得更快速。
增加 20% 行動速度
The Flow Untethered

harbinger base currency shard stack tenths to drop [0,15]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
Id | HarbingerCurrencyShardsObelisk |
---|---|
Family | HarbingerCurrencyShards |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
<>

harbinger base currency shard stack tenths to drop [0,15]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
幽魂 | N |
---|---|
標籤 | 法術, construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour |
生命
1000%
護甲
+100%
異常狀態臨界值
200%
抗性




傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
200%
類型
HarbingerTotemScarab
Metadata
HarbingerTotemScarab4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
57,580
閃避值
4,739
傷害
1,121
法術傷害
1,121
命中
580
攻擊間隔
1.5
經驗值
20,510
Minion Life
13,955
Minion Damage
895
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarbingerWarpFlameTotem
法術, 可觸發
施放時間: 2 秒
冷卻時間: 4 秒
每秒造成 527.6 基本火焰傷害
+5 秒基礎持續時間
ground fire art variation [5]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemScarab4"] = { name = "<>", life = 10, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HarbingerWarpFlameTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarbingerWarpFlameTotem"] = { name = "HarbingerWarpFlameTotem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {6, 5000, 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
harbinger base currency shard stack tenths to drop [0,15]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
Id | HarbingerCurrencyShardsObelisk |
---|---|
Family | HarbingerCurrencyShards |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.