探路專家.阿迪雅





Adiyah, the Wayfinder
幽魂 | N |
---|---|
標籤 | human, humanoid, is_unarmed, medium_movement, metal_armour, no_pantheon_mod, puncturing_weapon, red_blood |
生命
400%
生命轉為護盾
33%
護甲
+33%
閃避
+33%
異常狀態臨界值
400%
抗性




傷害
400%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
HeistAlliedNPC
Metadata
HeistDriverWild
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
17,241
護甲
38,291
閃避值
6,303
能量護盾
8,088
傷害
1,494
法術傷害
1,494
命中
580
攻擊間隔
1.755
經驗值
20,510
Minion Life
3,740
Minion Energy Shield
1,754
Minion Damage
1,193
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HeistDriverThrowDemoCharge
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.166 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
Object Type
version 2 abstract extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/adiyah_demo_charge/demo_mortar.ao" preload_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/adiyah_demo_charge/DemoChargeExplosion" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistDriverWild"] = { name = "Adiyah, the Wayfinder", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 4, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, skillList = { "HeistDriverThrowDemoCharge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistDriverThrowDemoCharge"] = { name = "HeistDriverThrowDemoCharge", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.166, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
探路專家.阿迪雅





你的擊中不能被閃避
每秒回復 2% 生命
Adiyah, the Wayfinder
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, has_staff, has_two_handed_melee, human, humanoid, light_armour, medium_movement, melee, no_pantheon_mod, physical_affinity, red_blood |
生命
400%
生命轉為護盾
33%
護甲
+33%
閃避
+33%
異常狀態臨界值
400%
抗性




傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 11
攻擊間隔
2.445 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
HeistAlliedNPCAdiyah
Metadata
HeistAdiyah
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
17,241
護甲
38,291
閃避值
6,303
能量護盾
8,088
傷害
747
法術傷害
747
命中
580
攻擊間隔
2.445
經驗值
20,510
Minion Life
3,740
Minion Energy Shield
1,754
Minion Damage
597
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HeistSpecialCharMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 2.445 秒
用強大的攻擊擊倒敵人。
造成 525.3% 更多傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]

EGHeistScoutDetect
可觸發, 法術
施放時間: 1.5 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGHeistPerceptionDiscoverHidden
可觸發, 法術
施放時間: 1 秒
冷卻時間: 1.5 秒
skill cannot be stunned [1]
HeistFindDoor
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistDriverThrowDemoCharge
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.166 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Actor { on_end_or_destroy_HeistLockPick = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao ); " } Animated { on_reveal_start_01 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, jazz_hand_L ); " on_reveal_01 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, loop ); " on_reveal_end_01 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao, end ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/Nenet/revealL.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistAdiyah"] = { name = "Adiyah, the Wayfinder", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 2.445, attackRange = 11, accuracy = 1, weaponType1 = "Staff", skillList = { "HeistSpecialCharMelee", "HeistFindDoor", "EGHeistScoutDetect", "HeistDriverThrowDemoCharge", "EGHeistPerceptionDiscoverHidden", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistSpecialCharMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistFindDoor"] = { name = "[UNUSED] You son of a ****", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistScoutDetect"] = { name = "EGHeistScoutDetect", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDriverThrowDemoCharge"] = { name = "HeistDriverThrowDemoCharge", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.166, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistPerceptionDiscoverHidden"] = { name = "EGHeistPerceptionDiscoverHidden", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
你的擊中不能被閃避
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
每秒回復 2% 生命
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
探路專家.阿迪雅

洞察力: 等級 5
傷害類型:

探路專家.阿迪雅 Text Audio /110
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.