漆黑絲克瑪奧庫納





monster ignores delve darkness mechanic [1]
monster no drops or experience [1]
monster no drops or experience [1]
不能被擊退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Aukuna, the Black Sekhema
幽魂 | N |
---|---|
標籤 | 法術, has_bow, humanoid, legion_monster, light_armour, lightning_affinity, maraketh, medium_height, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, very_fast_movement |
生命
501%
護甲
+100%
閃避
+100%
異常狀態臨界值
756%
抗性




傷害
141%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 80
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
125%
類型
LegionMarakethGeneral
Metadata
LegionMarakethGeneral
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
32,231
護甲
57,580
閃避值
9,478
傷害
527
法術傷害
527
命中
580
攻擊間隔
1.5
經驗值
30,765
Minion Life
6,991
Minion Damage
421
異常狀態臨界值
48,636
冰緩
154
感電
154
易碎
870
焦灼
154
殘喘
425
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeSekhemaAukuna
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 421–632
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
投射物穿透全部目標
25% 更少攻擊速度
arrow projectile variation [24]
skill can fire arrows [1]
use scaled contact offset [1]

FlaskDrainingLasso
法術
施放時間: 1.5 秒
冷卻時間: 12 秒
EmptyActionLegionMultipleShoot
攻擊
基本傷害: 421–632
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 10 秒
25% 更少攻擊速度
skill can fire arrows [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
LegionMarakethGeneralScreech
可觸發, 法術
施放時間: 1.5 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
LegionMarakethGeneralScreechSnipe
法術
施放時間: 4 秒
冷卻時間: 16 秒
造成 310.3 至 465.5 物理傷害
投射物穿透全部目標
75% 物理傷害轉換為閃電傷害
造成 150.3% 更多傷害
25% 更少攻擊速度
base is projectile [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
LegionMarakethGeneralMultishot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 421–632
暴擊率: 5%
攻擊間隔: 1.5 秒
造成 25% 更少傷害
base is projectile [1]
monster projectile variation [77]
use scaled contact offset [1]
LegionMarakethGeneralLandingBurningGround
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 1235 基本火焰傷害
+10 秒基礎持續時間
active skill area of effect radius +% final [30]
LegionMarakethGeneralMortar
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 421–632
暴擊率: 5%
攻擊間隔: 1.5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [15]
projectile spread radius [5]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionMarakethGeneralScreech
法術
施放時間: 1.5 秒
冷卻時間: 3 秒
LegionMarakethGeneralScreechSnipeImpact
可觸發, 攻擊
基本傷害: 421–632
暴擊率: 5%
攻擊間隔: 1.5 秒
is area damage [1]
LegionMarakethGeneralScreechGeometrySpell
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 93.1 至 139.6 物理傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" StateMachine { define_shared_state = " use_arrow2 = 1; nobird; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" BaseEvents { on_construction_complete = " IfMapStat( map_is_legion_endgame_map, { AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); } ); " } Animated { on_event_disappear_for_dismount_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/Invisible.epk );" } StateMachine { on_state_breakout_1 = " AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); HideAttachedMeshSegments( crystal_marakethShape ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao ); " create_state_breakout_1 = " AddAttached( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralQuiver.ao, aux_back_attachment_jntBnd ); HideAttachedMeshSegments( crystal_marakethShape ); " on_state_nobird_1 = "DetachAllOfType( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralBird.ao );" create_state_nobird_1 = "DetachAllOfType( Metadata/Monsters/LegionLeague/Maraketh/LegionMarakethGeneralBird.ao );" create_state_breakout_0 = " IfMapStat( map_is_legion_endgame_map, {}, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/flee/about_to_flee.ao,); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/epk/affected/general_indicator.epk ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/dismount_fire_sparks.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/snipe_pierce.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/volatile_proj_pierce.ao" preload_buff_visual = "legion_flask_lasso" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneral"] = { name = "Aukuna, the Black Sekhema", life = 5.01, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeSekhemaAukuna", "EmptyActionLegionMultipleShoot", "EmptyActionMarakethGeneralScreech", "LegionMarakethGeneralScreech", "FlaskDrainingLasso", "LegionMarakethGeneralLandingBurningGround", "LegionMarakethGeneralMortar", "LegionMarakethGeneralScreechSnipe", "LegionMarakethGeneralScreechSnipeImpact", "LegionMarakethGeneralMultishot", "LegionMarakethGeneralScreechGeometrySpell", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeSekhemaAukuna"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "arrow_projectile_variation", "skill_can_fire_arrows", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-25, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionMultipleShoot"] = { name = "EmptyActionLegionMultipleShoot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_can_fire_arrows", "use_scaled_contact_offset", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMarakethGeneralScreech"] = { name = "EmptyActionMarakethGeneralScreech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralScreech"] = { name = "LegionMarakethGeneralScreech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "use_scaled_contact_offset", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlaskDrainingLasso"] = { name = "FlaskDrainingLasso", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralLandingBurningGround"] = { name = "LegionMarakethGeneralLandingBurningGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {2, 10000, 30, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralMortar"] = { name = "LegionMarakethGeneralMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "projectile_spread_radius", "projectile_minimum_range", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {1, 5, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralScreechSnipe"] = { name = "LegionMarakethGeneralScreechSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, -25, 30, 75, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, -25, 30, 75, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, -25, 30, 75, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 200, -25, 30, 75, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralScreechSnipeImpact"] = { name = "LegionMarakethGeneralScreechSnipeImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 19, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 20, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 84, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralMultishot"] = { name = "LegionMarakethGeneralMultishot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_damage_+%_final", "base_is_projectile", "use_scaled_contact_offset", }, levels = { [1] = {77, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralScreechGeometrySpell"] = { name = "LegionMarakethGeneralScreechGeometrySpell", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
漆黑絲克瑪奧庫納





monster ignores delve darkness mechanic [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
stance movement speed +% final [-61]
不能被擊退
Aukuna, the Black Sekhema
幽魂 | N |
---|---|
標籤 | 法術, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, light_armour, lightning_affinity, maraketh, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood, slashing_weapon, very_fast_movement |
生命
501%
護甲
+100%
閃避
+100%
異常狀態臨界值
756%
抗性




傷害
141%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.11 秒
傷害分佈
±20%
經驗值
300%
Model Size
125%
類型
LegionMarakethGeneralDismounted
Metadata
LegionMarakethGeneralDismounted
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
698,125
護甲
57,580
閃避值
9,478
傷害
600
法術傷害
895
命中
580
攻擊間隔
0.7437
經驗值
169,208
Minion Life
151,429
Minion Damage
479
異常狀態臨界值
663,679
冰緩
2,099
感電
2,099
易碎
11,873
焦灼
2,099
殘喘
5,798
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeSekhemaAukunaDismounted
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 953–1429
暴擊率: 5%
攻擊間隔: 1.11 秒
用強大的攻擊擊倒敵人。
25% 更少攻擊速度

LegionFlickerThrust
攻擊, 近戰, 近戰單一目標
閃現突擊
基本傷害: 953–1429
暴擊率: 5%
攻擊傷害: 60%
攻擊間隔: 1.11 秒
冷卻時間: 16 秒
造成 40% 更少攻擊傷害
擊中時有 25% 機率致盲敵人
56% 更少攻擊速度
flicker thrust number of teleports [5]
is area damage [1]
LegionRotatingSandOrbs
法術, 投射物, 可觸發
暴擊率: 5%
施放時間: 2.17 秒
造成 465.5 至 698.2 物理傷害
75% 物理傷害轉換為閃電傷害
is area damage [1]
LegionMarakethGeneralCleave
可觸發, 攻擊
基本傷害: 953–1429
暴擊率: 5%
攻擊間隔: 1.11 秒
你的擊中必定感電
75% 物理傷害轉換為閃電傷害
造成 150.3% 更多傷害
is area damage [1]
LegionMarakethGeneralEmptyActionCleave
攻擊
基本傷害: 953–1429
暴擊率: 5%
攻擊間隔: 1.11 秒
冷卻時間: 8 秒
25% 更少攻擊速度
LegionMarakethGeneralReave
法術可重複, 可觸發
LegionMarakethGeneralEmptyActionDash
攻擊
基本傷害: 953–1429
暴擊率: 5%
攻擊間隔: 1.11 秒
冷卻時間: 14 秒
25% 更少攻擊速度
LegionMarakethGeneralDash
可觸發, 攻擊
基本傷害: 953–1429
暴擊率: 5%
攻擊傷害: 35%
攻擊間隔: 1.11 秒
造成 65% 更少攻擊傷害
is area damage [1]
LegionMarakethGeneralSpark
法術, 投射物, 玩家投射物, 傷害, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射
電球
暴擊率: 5%
施放時間: 0.65 秒
冷卻時間: 0.5 秒
施放出多顆變幻莫測的電球,這些電球將會隨機移動直到撞到敵人或是自然消失。
造成 105.5 至 158.3 物理傷害
你的擊中不能暈眩敵人
投射物穿透全部目標
50% 物理傷害轉換為閃電傷害
+2.5 秒基礎持續時間
以環狀型式發射投射物
減少 80% 投射物速度
擊中時有 25% 機率致盲敵人
base is projectile [1]

LegionMarakethGeneralFlurrySlice
可觸發, 攻擊
基本傷害: 953–1429
暴擊率: 5%
攻擊間隔: 1.11 秒
你的擊中不能暈眩敵人
75% 物理傷害轉換為閃電傷害
造成 150.3% 更多傷害
is area damage [1]
LegionMarakethGeneralLightningBolt
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 271.5 至 504.3 閃電傷害
is area damage [1]
LegionMarakethGeneralTriggerLightningBolts
可觸發, 法術
施放時間: 1 秒
LegionMarakethGeneralLacerateLeft
可觸發, 攻擊
基本傷害: 953–1429
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.11 秒
造成 30% 更多攻擊傷害
is area damage [1]
LegionMarakethGeneralLacerateRight
可觸發, 攻擊
基本傷害: 953–1429
暴擊率: 5%
攻擊傷害: 130%
攻擊間隔: 1.11 秒
造成 30% 更多攻擊傷害
is area damage [1]
LegionMarakethGeneralTriggerReave
可觸發, 攻擊
基本傷害: 953–1429
暴擊率: 5%
攻擊間隔: 1.11 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Actor { basic_action = "ChangeToStance1Immediate" basic_action = "ChangeToStance2Immediate" } StateMachine { define_shared_state = "flurry_mode;" } Life { on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );" } Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionGeneralBase" Actor { on_start_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );" } Animated { //on_end_maraketh_flurry_blade_01_02 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );" //on_end_maraketh_flurry_static_blade_01_02 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );" } StateMachine { on_state_flurry_mode_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao, animate ); " on_state_flurry_mode_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao );" create_state_flurry_mode_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao, ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/blade_dance.ao, animate ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneralDismounted"] = { name = "Aukuna, the Black Sekhema", life = 5.01, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 1.11, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeSekhemaAukunaDismounted", "LegionMarakethGeneralSpark", "LegionFlickerThrust", "LegionRotatingSandOrbs", "LegionMarakethGeneralCleave", "LegionMarakethGeneralLacerateLeft", "LegionMarakethGeneralLacerateRight", "LegionMarakethGeneralReave", "LegionMarakethGeneralDash", "LegionMarakethGeneralEmptyActionCleave", "LegionMarakethGeneralEmptyActionDash", "LegionMarakethGeneralFlurrySlice", "LegionMarakethGeneralLightningBolt", "LegionMarakethGeneralTriggerLightningBolts", "LegionMarakethGeneralTriggerReave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeSekhemaAukunaDismounted"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralSpark"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "global_chance_to_blind_on_hit_%", "skill_physical_damage_%_to_convert_to_lightning", "base_projectile_speed_+%", "base_is_projectile", "projectiles_nova", "always_pierce", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, 25, 50, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionFlickerThrust"] = { name = "Flicker Thrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "flicker_thrust_number_of_teleports", "active_skill_attack_speed_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", }, levels = { [1] = {0, 5, -56, 25, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionRotatingSandOrbs"] = { name = "LegionRotatingSandOrbs", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralCleave"] = { name = "LegionMarakethGeneralCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "always_shock", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralLacerateLeft"] = { name = "LegionMarakethGeneralLacerateLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralLacerateRight"] = { name = "LegionMarakethGeneralLacerateRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralReave"] = { name = "LegionMarakethGeneralReave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralDash"] = { name = "LegionMarakethGeneralDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralEmptyActionCleave"] = { name = "LegionMarakethGeneralEmptyActionCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralEmptyActionDash"] = { name = "LegionMarakethGeneralEmptyActionDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.6, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralFlurrySlice"] = { name = "LegionMarakethGeneralFlurrySlice", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralLightningBolt"] = { name = "LegionMarakethGeneralLightningBolt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralTriggerLightningBolts"] = { name = "LegionMarakethGeneralTriggerLightningBolts", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethGeneralTriggerReave"] = { name = "LegionMarakethGeneralTriggerReave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-61]
Id | StanceMarakethGeneral |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
漆黑絲克瑪奧庫納





monster ignores delve darkness mechanic [1]
monster no drops or experience [1]
monster no drops or experience [1]
stance movement speed +% final [-61]
不能被擊退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Aukuna, the Black Sekhema
幽魂 | N |
---|---|
標籤 | has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, light_armour, maraketh, medium_height, melee, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
生命
501%
護甲
+100%
閃避
+100%
異常狀態臨界值
756%
抗性




傷害
141%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.11 秒
傷害分佈
±20%
經驗值
300%
Model Size
125%
類型
LegionMarakethGeneralDismounted
Metadata
LegionMarakethGeneralDismountedClone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
32,231
護甲
57,580
閃避值
9,478
傷害
527
法術傷害
527
命中
580
攻擊間隔
1.11
經驗值
30,765
Minion Life
6,991
Minion Damage
421
異常狀態臨界值
48,636
冰緩
154
感電
154
易碎
870
焦灼
154
殘喘
425
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeSekhemaAukunaDismounted
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 421–632
暴擊率: 5%
攻擊間隔: 1.11 秒
用強大的攻擊擊倒敵人。
25% 更少攻擊速度

Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = " CopyAnimation( clone ); PauseAnimation(); " } Life { corpse_usable = false } Actor { slow_animations_go_to_idle = false } Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, hip_jntBnd ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk, L_Weapon ); " on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/Boss/OnAct_BossClone.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethGeneralDismountedClone"] = { name = "Aukuna, the Black Sekhema", life = 5.01, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.41, damageSpread = 0.2, attackTime = 1.11, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "MeleeSekhemaAukunaDismounted", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeSekhemaAukunaDismounted"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-61]
Id | StanceMarakethGeneral |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
漆黑絲克瑪奧庫納 Text Audio /27
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.