必經之塔





怪物增加 100% 經驗值
增加 % 物品掉落稀有度
不能被擊退
增加 % 物品掉落稀有度
不能被擊退
emerge speed +% [0,30]
Beacon of Inevitability
幽魂 | N |
---|---|
標籤 | blight_monster, construct, extra_extra_small_height, ghost_armour, is_unarmed, non_attacking, very_slow_movement |
生命
1000%
異常狀態臨界值
1000%
抗性




傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
100%
類型
BlightTemplarShieldBearerLarge
Metadata
TemplarShieldBearerLarge_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
1,393,464
護甲
28,790
閃避值
4,739
傷害
851
法術傷害
1,270
命中
580
攻擊間隔
1.005
經驗值
112,805
Minion Life
302,254
Minion Damage
680
異常狀態臨界值
877,882
冰緩
2,776
感電
2,776
易碎
15,704
焦灼
2,776
殘喘
7,669
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlightRelicProximityShieldLarge
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 0.5 秒
在力場之外的敵人無法對你造成直接傷害
inside shield [#]
active skill area of effect radius +% final [100]
infinite skill effect duration [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" BaseEvents { on_construction_complete = " PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, emerge, 1, 1 ); QueueAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, idle ); " } Life { on_death = "PlayAnimationAttached( Metadata/Effects/Spells/summon_relic/holy_relic/holy_relic.ao, death, 1, 1 );" } Render { selection_height_override = 50.0 selection_position_offset = "0, 0, -80" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/TemplarShieldBearerLarge_"] = { name = "Beacon of Inevitability", life = 10, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightRelicProximityShieldLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightRelicProximityShieldLarge"] = { name = "BlightRelicProximityShieldLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "infinite_skill_effect_duration", }, levels = { [1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
Id | MonsterBlightMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
emerge speed +% [0,30]
Id | EmergeSpeedHigh |
---|---|
Family | VariableEmergeSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.