劊子手阿塔古楚





monster base type attack cast speed +% and damage -% final [33]
增加 % 物品掉落稀有度
貧血時暴怒
貧血時增加 35% 傷害
貧血時增加 60% 攻擊速度
貧血時增加 60% 移動速度
貧血時增加 60% 施放速度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
增加 % 物品掉落稀有度
貧血時暴怒
貧血時增加 35% 傷害
貧血時增加 60% 攻擊速度
貧血時增加 60% 移動速度
貧血時增加 60% 施放速度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Beheader Ataguchu
幽魂 | N |
---|---|
地區 | 奇術秘所, 月色之室, 奇術秘所, 月色之室, 凜凍湧泉 |
標籤 | cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss |
生命
200%
異常狀態臨界值
200%
抗性




傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
DemonBoss1SideArea
Metadata
Demon1BossSideArea
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲
28,790
閃避值
4,739
傷害
448
法術傷害
448
命中
580
攻擊間隔
1.5
經驗值
20,510
Minion Life
2,791
Minion Damage
358
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

MonsterDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 114 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
DesecratedGroundCycloneSideAreaBoss
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成 60% 更少傷害
增加 35% 物理傷害
增加 120% 攻擊速度
120% 更多移動速度
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]

MonsterDemonCleaveEnrageSide
攻擊, 範圍, 近戰, DoT
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 114 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [4]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideArea"] = { name = "Beheader Ataguchu", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "DesecratedGroundCycloneSideAreaBoss", "MonsterDemonCleave", "MonsterDemonCleaveEnrageSide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecratedGroundCycloneSideAreaBoss"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleave"] = { name = "MonsterDemonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleaveEnrageSide"] = { name = "MonsterDemonCleaveEnrageSide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
貧血時暴怒
貧血時增加 35% 傷害
貧血時增加 60% 攻擊速度
貧血時增加 60% 移動速度
貧血時增加 60% 施放速度
Id | DemonBossSideAreaEnrageOnLowLife |
---|---|
Family | DemonBossSideAreaEnrageOnLowLife |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
劊子手阿塔古楚





地區: InvasionBoss
monster base type attack cast speed +% and damage -% final [33]
增加 % 物品掉落稀有度
貧血時暴怒
貧血時增加 35% 傷害
貧血時增加 60% 攻擊速度
貧血時增加 60% 移動速度
貧血時增加 60% 施放速度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
monster is invasion boss [1]
增加 % 物品掉落稀有度
貧血時暴怒
貧血時增加 35% 傷害
貧血時增加 60% 攻擊速度
貧血時增加 60% 移動速度
貧血時增加 60% 施放速度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-25]
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Beheader Ataguchu
幽魂 | N |
---|---|
地區 | InvasionBoss |
End Game | 增加 50% 最大生命 |
標籤 | cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, invasion_boss, medium_height, melee, physical_affinity, red_blood, slow_movement |
Packs |
生命
200%
異常狀態臨界值
200%
抗性




傷害
120%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
DemonBoss1SideArea
Metadata
Demon1BossSideAreaInvasion_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲
28,790
閃避值
4,739
傷害
448
法術傷害
448
命中
580
攻擊間隔
1.5
經驗值
20,510
Minion Life
2,791
Minion Damage
358
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

MonsterDemonCleave
攻擊, 範圍, 近戰, DoT
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 114 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [2]
is area damage [1]
DesecratedGroundCycloneSideAreaBoss
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
造成 60% 更少傷害
增加 35% 物理傷害
增加 120% 攻擊速度
120% 更多移動速度
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [30376]
desecrated ground art variation [1]
is area damage [1]

MonsterDemonCleaveEnrageSide
攻擊, 範圍, 近戰, DoT
基本傷害: 359–538
暴擊率: 5%
攻擊間隔: 1.5 秒
每秒造成 114 基礎物理傷害
減少 50% 攻擊速度
corrupted blood cleave stacks to add [4]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonBosses/DemonBoss1/Demon1BossSideAreaInvasion_"] = { name = "Beheader Ataguchu", life = 2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "DesecratedGroundCycloneSideAreaBoss", "MonsterDemonCleave", "MonsterDemonCleaveEnrageSide", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecratedGroundCycloneSideAreaBoss"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_desecration_chaos_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "active_skill_damage_+%_final", "desecrated_ground_art_variation", "is_area_damage", }, levels = { [1] = {0.75, 35, 120, 120, 40, -60, 1, levelRequirement = 4, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleave"] = { name = "MonsterDemonCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {150, -50, 2, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {235, -50, 2, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {320, -50, 2, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {406, -50, 2, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {491, -50, 2, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {576, -50, 2, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {661, -50, 2, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {746, -50, 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {832, -50, 2, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {917, -50, 2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 2, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 2, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 2, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 2, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 2, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 2, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 2, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 2, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 2, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 2, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 2, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 2, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 2, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 2, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 2, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 2, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 2, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 2, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 2, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 2, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 2, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 2, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 2, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 2, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 2, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonCleaveEnrageSide"] = { name = "MonsterDemonCleaveEnrageSide", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "attack_speed_+%", "corrupted_blood_cleave_stacks_to_add", "is_area_damage", }, levels = { [1] = {400, -50, 4, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {460, -50, 4, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {520, -50, 4, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {581, -50, 4, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {641, -50, 4, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {701, -50, 4, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {761, -50, 4, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {821, -50, 4, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {881, -50, 4, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {942, -50, 4, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [11] = {1002, -50, 4, levelRequirement = 31, statInterpolation = {1}, cost = { }, }, [12] = {1062, -50, 4, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [13] = {1458, -50, 4, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [14] = {1854, -50, 4, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [15] = {2250, -50, 4, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [16] = {2646, -50, 4, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [17] = {3345, -50, 4, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {4045, -50, 4, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {4744, -50, 4, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {5443, -50, 4, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {6142, -50, 4, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {6842, -50, 4, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {7541, -50, 4, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {8240, -50, 4, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {9049, -50, 4, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {9858, -50, 4, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {10666, -50, 4, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {11475, -50, 4, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {12284, -50, 4, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {13093, -50, 4, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {13901, -50, 4, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {14710, -50, 4, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {15519, -50, 4, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {16327, -50, 4, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {17136, -50, 4, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {17945, -50, 4, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
貧血時暴怒
貧血時增加 35% 傷害
貧血時增加 60% 攻擊速度
貧血時增加 60% 移動速度
貧血時增加 60% 施放速度
Id | DemonBossSideAreaEnrageOnLowLife |
---|---|
Family | DemonBossSideAreaEnrageOnLowLife |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.