費爾船長
Captain Fairgraves
幽魂 | N |
---|---|
地區 | 魅影船墓 |
標籤 | bone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, summoner, undead, very_slow_movement |
生命
225%
護甲
+25%
異常狀態臨界值
225%
抗性




傷害
204%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
150%
Model Size
110%
類型
Fairgraves
Metadata
SkeletonBossFairgraves
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
11
生命
196
護甲
166
閃避值
285
傷害
26
法術傷害
26
命中
48
攻擊間隔
1.605
經驗值
317
Minion Life
86
Minion Damage
23
異常狀態臨界值
196
冰緩
1
感電
1
易碎
4
焦灼
1
殘喘
2
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 21–31
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

FairgravesThrownWeapon
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 21–31
暴擊率: 5%
攻擊間隔: 1.605 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 25% 更少傷害
base is projectile [1]

SummonRagingSpiritFairgraves
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 10 秒
技能重複施放 2 次
造成 20% 更少傷害
召喚憤怒狂靈上限 20
+4 秒基礎持續時間
增加 200% 施放速度
alternate minion [1]
ignite art variation [2]

EmptyActionFairgravesCommand
法術
施放時間: 1 秒
冷卻時間: 2 秒
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { num_states = 4 on_transition_to_3 = "MakeCollidable();" } NPC { marker_enabled = false } Positioned { force_placement = true blocking = false } Actor { slow_animations_go_to_idle = false } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { create_state_1 = " DisableTargetable(); PlayAnimationType( Emerge ); PauseAnimation(); DisableRendering(); " create_state_2 = "DisableTargetable( );" create_state_3 = "DisableTargetable( );" on_transition_to_2 = " EnableRendering(); SpawnEffect( Metadata/Effects/Spells/monsters_effects/fairgraves_transform/rig.ao ); " on_transition_to_4 = "EnableTargetable();" } Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossFairgraves"] = { name = "Captain Fairgraves", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 2.04, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Axe", skillList = { "Melee", "FairgravesThrownWeapon", "SummonRagingSpiritFairgraves", "EmptyActionFairgravesCommand", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FairgravesThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritFairgraves"] = { name = "SummonRagingSpiritFairgraves", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "skill_repeat_count", "base_cast_speed_+%", "alternate_minion", "ignite_art_variation", "active_skill_damage_+%_final", }, levels = { [1] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [4] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [5] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [6] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [7] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [8] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [10] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [11] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [12] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [13] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [14] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [15] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [16] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [17] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [18] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [19] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [20] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [21] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [22] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [23] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [24] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [26] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [27] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [28] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFairgravesCommand"] = { name = "EmptyActionFairgravesCommand", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ignite art variation [2]
Id | IgniteArtVariationGhostflame_ |
---|---|
Family | StatusAilmentArtVariation |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
費爾船長


ignite art variation [2]
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Captain Fairgraves
幽魂 | N |
---|---|
標籤 | bone_armour, bones, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, summoner, undead, very_slow_movement |
生命
225%
護甲
+25%
異常狀態臨界值
225%
抗性




傷害
204%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
150%
Model Size
110%
類型
Fairgraves
Metadata
SkeletonBossFairgravesStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,475
護甲
35,988
閃避值
4,739
傷害
762
法術傷害
762
命中
580
攻擊間隔
1.605
經驗值
15,383
Minion Life
3,140
Minion Damage
609
異常狀態臨界值
14,475
冰緩
46
感電
46
易碎
259
焦灼
46
殘喘
126
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 610–914
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

FairgravesThrownWeapon
攻擊, 範圍攻擊, 投射物, 玩家投射物
靈體投擲
基本傷害: 610–914
暴擊率: 5%
攻擊間隔: 1.605 秒
投擲你近戰武器的靈體版本。此靈體將會向外飛出並如同迴力鏢一般回到你的身邊,對所有碰觸到的敵人造成傷害。
造成 50% 更少傷害
發射 3 個額外投射物
減少 20% 投射物速度
base is projectile [1]
spectral throw deceleration override [50]

SummonRagingSpiritFairgraves
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 0.8 秒
冷卻時間: 10 秒
技能重複施放 2 次
造成 20% 更少傷害
召喚憤怒狂靈上限 20
+4 秒基礎持續時間
增加 200% 施放速度
alternate minion [1]
ignite art variation [2]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMonster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMonster" Life { on_death = "RemoveEffects();" on_spawned_dead = "RemoveEffects();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossFairgravesStandalone"] = { name = "Captain Fairgraves", life = 2.25, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 2.04, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Axe", skillList = { "Melee", "FairgravesThrownWeapon", "SummonRagingSpiritFairgraves", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FairgravesThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonRagingSpiritFairgraves"] = { name = "SummonRagingSpiritFairgraves", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "skill_repeat_count", "base_cast_speed_+%", "alternate_minion", "ignite_art_variation", "active_skill_damage_+%_final", }, levels = { [1] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 7, statInterpolation = {}, cost = { }, }, [3] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [4] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 11, statInterpolation = {}, cost = { }, }, [5] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 16, statInterpolation = {}, cost = { }, }, [6] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 20, statInterpolation = {}, cost = { }, }, [7] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 27, statInterpolation = {}, cost = { }, }, [8] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [9] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 29, statInterpolation = {}, cost = { }, }, [10] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 32, statInterpolation = {}, cost = { }, }, [11] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 36, statInterpolation = {}, cost = { }, }, [12] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 40, statInterpolation = {}, cost = { }, }, [13] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 45, statInterpolation = {}, cost = { }, }, [14] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 49, statInterpolation = {}, cost = { }, }, [15] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 50, statInterpolation = {}, cost = { }, }, [16] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 52, statInterpolation = {}, cost = { }, }, [17] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 65, statInterpolation = {}, cost = { }, }, [18] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 69, statInterpolation = {}, cost = { }, }, [19] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 73, statInterpolation = {}, cost = { }, }, [20] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 74, statInterpolation = {}, cost = { }, }, [21] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 75, statInterpolation = {}, cost = { }, }, [22] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 76, statInterpolation = {}, cost = { }, }, [23] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 77, statInterpolation = {}, cost = { }, }, [24] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 78, statInterpolation = {}, cost = { }, }, [25] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 79, statInterpolation = {}, cost = { }, }, [26] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 80, statInterpolation = {}, cost = { }, }, [27] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 81, statInterpolation = {}, cost = { }, }, [28] = {4000, 20, 2, 200, 1, 2, -20, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, }
ignite art variation [2]
Id | IgniteArtVariationGhostflame_ |
---|---|
Family | StatusAilmentArtVariation |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
費爾船長 Topic /3
NPC | 名字 |
---|---|
畢斯特 | 費爾是個心地善良、膽大心細的探險家。他為許多人開啟了通往新世界的一扇門,當然結果有好有壞,而對於當地人來說,通常都會是一場惡夢。 既然他回歸平靜了,那就到此為止吧,別再談到費爾了,可以嗎?他曾是許多人的偶像,一直批評一位逝去的英雄可不怎麼光采。 |
畢斯特 | 費爾?那一位探險家?在他三十幾年前,決定前來瓦爾克拉斯之後,就再也沒有他的消息了。 如果你跟我說遇到的費爾船長有血有肉,要嘛你就是個騙子,不然就是碰上什麼不好的東西。 |
釣魚大師克里爾森 | 對大多數人來說,席格蒙德.費爾船長是個知名的探險家和海盜。 但鮮為人知的是,費爾船長其實也是個捕鯨者。很有趣吧?當然,鯨魚在茫茫大海之中可是超級少見;但當你真的捕到一條時,它所帶來的將遠超過你漁網中的所有漁獲。 |
費爾船長 Text Audio /28
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.