冰緩塔 II

blight tower damage +% final vs cold monster [-99]
Chilling Tower Mk II
幽魂 | N |
---|---|
標籤 | construct, immobile, is_unarmed, medium_height, mud_blood, stone_armour |
生命
100%
異常狀態臨界值
100%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
BlightTower
Metadata
BlightTowerChillingRank2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避值
4,739
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.5
經驗值
10,255
Minion Life
1,395
Minion Damage
298
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BlightTowerChillingBeams2
法術, 持續時間, 地雷技能, 範圍, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素狀態, 範圍法術, 冷卻
虹吸陷阱
施放時間: 1 秒
冷卻時間: 4 秒
投擲一個陷阱對會附近的敵人發射減益狀態射線持續一段時間。射線會使敵人冰緩並造成冰冷持續傷害。射線同時也會影響你,根據射線影響的敵人提供你生命和魔力回復。
被冰緩時,減少 50% 行動速度
+5 秒基礎持續時間
每秒造成 2895.7 基礎冰冷傷害
光束套用至最靠近的 +12 個敵人

BlightTowerChillingBeams2_buff1
法術, 持續時間, 地雷技能, 範圍, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素狀態, 範圍法術, 冷卻
虹吸陷阱
施放時間: 1 秒
冷卻時間: 4 秒
投擲一個陷阱對會附近的敵人發射減益狀態射線持續一段時間。射線會使敵人冰緩並造成冰冷持續傷害。射線同時也會影響你,根據射線影響的敵人提供你生命和魔力回復。
被冰緩時,減少 50% 行動速度
+6 秒基礎持續時間
每秒造成 2895.7 基礎冰冷傷害
光束套用至最靠近的 +13 個敵人

BlightTowerChillingBeams2_buff2
法術, 持續時間, 地雷技能, 範圍, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素狀態, 範圍法術, 冷卻
虹吸陷阱
施放時間: 1 秒
冷卻時間: 4 秒
投擲一個陷阱對會附近的敵人發射減益狀態射線持續一段時間。射線會使敵人冰緩並造成冰冷持續傷害。射線同時也會影響你,根據射線影響的敵人提供你生命和魔力回復。
被冰緩時,減少 50% 行動速度
+7 秒基礎持續時間
每秒造成 2895.7 基礎冰冷傷害
光束套用至最靠近的 +16 個敵人

BlightTowerChillingBeams2_buff3
法術, 持續時間, 地雷技能, 範圍, 陷阱, 冰冷, DoT, DegenOnlySpellDamage, NonHitChill, 造成元素狀態, 範圍法術, 冷卻
虹吸陷阱
施放時間: 1 秒
冷卻時間: 4 秒
投擲一個陷阱對會附近的敵人發射減益狀態射線持續一段時間。射線會使敵人冰緩並造成冰冷持續傷害。射線同時也會影響你,根據射線影響的敵人提供你生命和魔力回復。
被冰緩時,減少 50% 行動速度
+7 秒基礎持續時間
每秒造成 2895.7 基礎冰冷傷害
光束套用至最靠近的 +19 個敵人

Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerColdBase" extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerUpgraded"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/BlightTowerChillingRank2"] = { name = "Chilling Tower Mk II", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "BlightTowerChillingBeams2", "BlightTowerChillingBeams2_buff1", "BlightTowerChillingBeams2_buff2", "BlightTowerChillingBeams2_buff3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams2"] = { name = "Siphoning Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 5000, 12, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams2_buff1"] = { name = "Siphoning Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 6000, 13, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams2_buff2"] = { name = "Siphoning Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 7000, 16, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightTowerChillingBeams2_buff3"] = { name = "Siphoning Trap", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.Cold] = true, [SkillType.DamageOverTime] = true, [SkillType.DegenOnlySpellDamage] = true, [SkillType.NonHitChill] = true, [SkillType.ElementalStatus] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "base_skill_effect_duration", "ice_siphon_trap_max_beam_targets", "action_speed_+%_while_chilled", }, levels = { [1] = {1, 7000, 19, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
blight tower damage +% final vs cold monster [-99]
Id | BlightLessDamageAgainstColdType_ |
---|---|
Family | BlightLessDamageAgainstType |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.