邪教暴徒
人形
stance movement speed +% final [180]
Cultist Brute
幽魂Y
幽魂 取代Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictBigMaleSpectre
標籤azmeri_cultist_monster, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
生命
290%
護甲
+25%
異常狀態臨界值
290%
抗性
0 0 0 75
傷害
230%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
PictBigMale
Metadata
PictBigMale
等級
68
生命
18,657
護甲
35,988
閃避值
4,739
傷害
859
法術傷害
859
命中
580
攻擊間隔
1.5
經驗值
20,510
Minion Life
4,047
Minion Damage
686
異常狀態臨界值
18,657
冰緩
59
感電
59
易碎
334
焦灼
59
殘喘
163
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 687–1031
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeAtAnimationSpeedAzmeriBigPictSweep
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 687–1031
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 8 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAAzmeriPict2HFabricationSlam
可觸發, 攻擊
基本傷害: 687–1031
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 6 秒
+1.2 米近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
SSMAzmeriPict2HFabricationSummon
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [641]
number of monsters to summon [2]
summon specific monsters radius +% [-65]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictBigMale"] = {
    name = "Cultist Brute",
    life = 2.9,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 75,
    damage = 2.3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MeleeAtAnimationSpeedAzmeriBigPictSweep",
        "SSMAzmeriPict2HFabricationSummon",
        "GAAzmeriPict2HFabricationSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedAzmeriBigPictSweep"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMAzmeriPict2HFabricationSummon"] = {
    name = "SSMAzmeriPict2HFabricationSummon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
    },
    levels = {
        [1] = {2, 641, -65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAAzmeriPict2HFabricationSlam"] = {
    name = "GAAzmeriPict2HFabricationSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
stance movement speed +% final [180]
IdStanceMovementSpeed180
FamilyStance
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: 180 Max: 180 全域
  • Craft Tagsspeed
    邪教暴徒
    人形
    stance movement speed +% final [180]
    Cultist Brute
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictBigMaleSpectre
    標籤azmeri_cultist_monster, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
    Packs
  • 邪教暴徒, 骷髏射手, 邪教戰士, 邪教戰士
  • 邪教暴徒, 骷髏射手, 邪教射手, 邪教女巫
  • 生命
    290%
    護甲
    +25%
    異常狀態臨界值
    290%
    抗性
    0 0 0 75
    傷害
    230%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    PictBigMale
    Metadata
    PictBigMaleStandalone
    等級
    68
    生命
    18,657
    護甲
    35,988
    閃避值
    4,739
    傷害
    859
    法術傷害
    859
    命中
    580
    攻擊間隔
    1.5
    經驗值
    20,510
    Minion Life
    4,047
    Minion Damage
    686
    異常狀態臨界值
    18,657
    冰緩
    59
    感電
    59
    易碎
    334
    焦灼
    59
    殘喘
    163
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 687–1031
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedAzmeriBigPictSweep
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 687–1031
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 8 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriPict2HFabricationSlam
    可觸發, 攻擊
    基本傷害: 687–1031
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 6 秒
    +1.2 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    SSMAzmeriPict2HFabricationSummonSpectre
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [650]
    number of monsters to summon [2]
    summon specific monsters radius +% [-65]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictBigMaleStandalone"] = {
        name = "Cultist Brute",
        life = 2.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedAzmeriBigPictSweep",
            "SSMAzmeriPict2HFabricationSummonSpectre",
            "GAAzmeriPict2HFabricationSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedAzmeriBigPictSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAzmeriPict2HFabricationSummonSpectre"] = {
        name = "SSMAzmeriPict2HFabricationSummonSpectre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {2, 650, -65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriPict2HFabricationSlam"] = {
        name = "GAAzmeriPict2HFabricationSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [180]
    IdStanceMovementSpeed180
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 180 Max: 180 全域
  • Craft Tagsspeed
    邪教暴徒
    人形
    stance movement speed +% final [180]
    Cultist Brute
    幽魂Y
    標籤azmeri_cultist_monster, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
    生命
    290%
    護甲
    +25%
    異常狀態臨界值
    290%
    抗性
    0 0 0 75
    傷害
    230%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    PictBigMale
    Metadata
    PictBigMaleSpectre
    等級
    68
    生命
    18,657
    護甲
    35,988
    閃避值
    4,739
    傷害
    859
    法術傷害
    859
    命中
    580
    攻擊間隔
    1.5
    經驗值
    20,510
    Minion Life
    4,047
    Minion Damage
    686
    異常狀態臨界值
    18,657
    冰緩
    59
    感電
    59
    易碎
    334
    焦灼
    59
    殘喘
    163
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 687–1031
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MeleeAtAnimationSpeedAzmeriBigPictSweep
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 687–1031
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 8 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAAzmeriPict2HFabricationSlam
    可觸發, 攻擊
    基本傷害: 687–1031
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 6 秒
    +1.2 米近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]
    SSMAzmeriPict2HFabricationSummonSpectre
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [650]
    number of monsters to summon [2]
    summon specific monsters radius +% [-65]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAzmeri/AzmeriMonsterBase"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/CrazedCannibalPicts/PictBigMaleSpectre"] = {
        name = "Cultist Brute",
        life = 2.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 75,
        damage = 2.3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MeleeAtAnimationSpeedAzmeriBigPictSweep",
            "SSMAzmeriPict2HFabricationSummonSpectre",
            "GAAzmeriPict2HFabricationSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedAzmeriBigPictSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMAzmeriPict2HFabricationSummonSpectre"] = {
        name = "SSMAzmeriPict2HFabricationSummonSpectre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
        },
        levels = {
            [1] = {2, 650, -65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriPict2HFabricationSlam"] = {
        name = "GAAzmeriPict2HFabricationSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {12, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [180]
    IdStanceMovementSpeed180
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 180 Max: 180 全域
  • Craft Tagsspeed
    Edit

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