絕望遺物
創造物
drop zana influence petals on death [1]
monster difficulty tankiness +% [100]
Despair Remnant
幽魂Y
標籤construct, large_model, not_dex, not_str, slow_movement
Packs
  • 絕望遺物, 劇痛遺物
  • 生命
    750%
    生命轉為護盾
    100%
    異常狀態臨界值
    750%
    抗性
    0 0 0 0
    傷害
    250%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    250%
    Model Size
    105%
    類型
    ZanaRibbonLarge
    Metadata
    ZanaRibbonLarge
    等級
    68
    生命
    0
    護甲值
    28,790
    閃避值
    4,739
    能量護盾
    45,953
    傷害
    934
    法術傷害
    934
    命中
    580
    攻擊間隔
    1.5
    經驗值
    25,638
    Minion Life
    0
    Minion Energy Shield
    9,968
    Minion Damage
    746
    異常狀態臨界值
    48,250
    冰緩
    153
    感電
    153
    易碎
    863
    焦灼
    153
    殘喘
    422
    MPWZanaRibbonLargeMulti
    法術, 投射物, 玩家投射物, 可觸發
    暴擊率: 6%
    施放時間: 1 秒
    造成 16202430 物理傷害
    60% 物理傷害轉換為火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [261]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTZanaRibbonLargeMulti
    可觸發, 法術
    施放時間: 1 秒
    冷卻時間: 6 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-30]
    MPSZanaRibbonLargeSingle
    法術, 可觸發
    暴擊率: 6%
    施放時間: 1 秒
    造成 16202430 物理傷害
    60% 物理傷害轉換為火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [266]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemories/ZanaInfluenceMonsters/ZanaRibbonLarge"] = {
        name = "Despair Remnant",
        life = 7.5,
        energyShield = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MPWZanaRibbonLargeMulti",
            "MPSZanaRibbonLargeSingle",
            "GTZanaRibbonLargeMulti",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWZanaRibbonLargeMulti"] = {
        name = "MPWZanaRibbonLargeMulti",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "distribute_projectiles_over_contact_points",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 261, 60, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSZanaRibbonLargeSingle"] = {
        name = "MPSZanaRibbonLargeSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_%_to_convert_to_fire",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "distribute_projectiles_over_contact_points",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 60, -30, 266, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTZanaRibbonLargeMulti"] = {
        name = "GTZanaRibbonLargeMulti",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    drop zana influence petals on death [1]
    monster difficulty tankiness +% [100]
    IdMonsterZanaInfluenced
    FamilyMonsterZanaInfluenced
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster difficulty tankiness +% Min: 100 Max: 100 全域
  • drop zana influence petals on death Min: 1 Max: 1 全域
  • visual_display_buff_removed_on_death
    Edit

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